Allows adding/removing/changing most items: resources (including new colony-manufactured resources), ship components, planetary facilities and wonders, fighter designs, alien races and race families, diplomatic dialog, empire policy, custom characters, ship and base design templates, governments, plagues, research tech trees and more
So...how would the AI react if I ripped out the current the resource system and changed it along the following lines:
1. All resources from extractors are raw materials.
2. All raw materials need to be processed at colonies.
3. All components are made only by processed materials.
Further, can you set up multiple possible requirements for components and resources? Like [1 Caslon +1 Hydrogen = 1 Warp Fuel]/[3 Caslon = 1 Warp Fuel]
Would colony-produced resources require specific structures? Can those resources be produced by certain components?
Can you create tech trees with non-linear cost progressions? Let's say I create a tech unlocks a component plus a dozen or so minor techs that improve various facets of that component. Would those tweak techs each cost twice as much as the base tech?
Does the UI automatically expand/contract/whatever to accommodate the changes?