Distant Worlds: Universe Announced!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Erik Rutins
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Distant Worlds: Universe Announced!

Post by Erik Rutins »

A new chapter will soon be written in the grand space saga of Distant Worlds. This sci-fi series praised as “a worthy successor to Masters of Orion” (Eurogamer.dk), “a true space empire game” (Gamers Hall), “a small revolution in 4X strategy game” (PC4War), is now flying towards infinity with its ultimate collection: Universe.

Distant Worlds: Universe is the much anticipated stand-alone package which gathers all previous releases of the series. Emphasis was placed on the community as the game features advanced modding tools to allow you to develop extra content and set up their own galaxies and epic storylines. Thanks to a user-friendly in-game editor and a comprehensive modding guide, even beginners will be able to create unique galaxies with intricate plots.

This collector’s edition also introduces a new scenario covering the ancient galaxy and the first war between the Freedom Alliance and the Shaktur Axis in which you will get access to powerful technologies and new weapons, including the ability to build planet destroyers.

Distant Worlds: Universe is set to be released in May 2014. Get more information on Distant Worlds Universe from its official product page.
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CyclopsSlayer
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RE: Distant Worlds: Universe Announced!

Post by CyclopsSlayer »

Any clues on pricing yet? Got a few people still sitting on the fence about picking up DW and the right pricing may bring them into the fold.
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RE: Distant Worlds: Universe Announced!

Post by Erik Rutins »

Hi guys,

Pricing and upgrade info will be available in a future announcement.

Regards,

- Erik
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RE: Distant Worlds: Universe Announced!

Post by Wolfe1759 »

As I'm not a modder and already have Shadows I'm rather underwhelmed by the info on Universe on the product page. The only new content seems to be

"A new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus."

Unless this is a lot better and bigger than it sounds my reaction so far is somewhere between [&:] , [:(] and [>:]
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RE: Distant Worlds: Universe Announced!

Post by Dagfinn »

Could you please consider a pre-order that would enable downloading of the former games in the series?

Im realy keen on trying DW, but am not inclined to purchase the whole series now that Universe is coming...
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ASHBERY76
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RE: Distant Worlds: Universe Announced!

Post by ASHBERY76 »

I can think of some interesting tech tree changes but is the A.I opened up more for direction? It is no good adding bio armour if the Bio race researches steel instead.[:D]

I am sad some issues are still not being addressed diplomacy,war weariness,ect.But I will enjoy playing with the modding option
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RE: Distant Worlds: Universe Announced!

Post by Fishers of Men »

The product page says that there is comprehensive modding and customization of diplomatic dialog, Ashbery76. Maybe there is some hope for us here.
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mbar
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RE: Distant Worlds: Universe Announced!

Post by mbar »

DW All-in-one. I'm getting the boxed version! I'm so excited.

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RE: Distant Worlds: Universe Announced!

Post by Erik Rutins »

Well, for one thing, the physical version of Universe will also include the first full color printed manual for the DW series so that will be in the box. :-)
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RE: Distant Worlds: Universe Announced!

Post by Erik Rutins »

ORIGINAL: Wolfe
As I'm not a modder and already have Shadows I'm rather underwhelmed by the info on Universe on the product page. The only new content seems to be

"A new official storyline built using the new modding capabilities, covering the first war between the Freedom Alliance and the Shaktur Axis, in which you have access to the tech required to build your own planet destroyers, establish the Ancient Guardians and research and deploy the Xaraktor virus."

There have been the usual host of various small improvements to AI and efficiency in a lot of areas of the game, but they don't fit well into feature points. Bug fixes and behind the scenes improvements aren't that exciting for most.

The modding capabilities are frankly awesome though and I would be well and truly shocked if you didn't have a lot more than just the new official storyline to play around with shortly after release. For non-modders, I think there will be many benefits as a result of what we've done for modders in this release and this will give the DW series a single common entry point/base level for all DW customers and mods for the foreseeable future.

Regards,

- Erik

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RE: Distant Worlds: Universe Announced!

Post by BTAxis »

Mods are great. Even if nobody else is going to make mods, I have some tweaks in mind for my own games, such as removing requirements for ship designs all over the shop (such as construction yards for space ports), removing life support altogether, and setting size constraints for ship classes.

Ashbery has a good point though - the extent of modding depends on how well the AI will be able to cope. Maybe we can steer it in some way?

Taking that idea to the extreme, maybe you could consider open-sourcing the AI code. There's a precedent for this, as Malfador did it with the Space Empires games. I realize that's a big step though and providing support for that might be more trouble than it's worth.
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RE: Distant Worlds: Universe Announced!

Post by Euler »

You might consider including a "demo project" with the game that shows people how to use the modding tools. Like a modded version of the game as a mod tutorial.

That could then be another item on your list of things that will be included with the new release.
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RE: Distant Worlds: Universe Announced!

Post by Erik Rutins »

ORIGINAL: Euler
You might consider including a "demo project" with the game that shows people how to use the modding tools. Like a modded version of the game as a mod tutorial.

That could then be another item on your list of things that will be included with the new release.

That's actually what we've done - the new storyline for the Ancient Galaxy with the Freedom Alliance vs. Shaktur Axis war was built entirely with the same tools/capabilities we are giving to modders. You can look at it as a reference mod, but I'm sure there will be even bigger and better ones coming from the modding community after release.

Regards,

- Erik

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RE: Distant Worlds: Universe Announced!

Post by Simulation01 »

Will we finally be able to change the color of the phaser beam and, add new techs based on different color phaser beams? This has long been a desire of mine.
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RE: Distant Worlds: Universe Announced!

Post by Spidey »

The biggest question for me, besides the obvious one of whether the AI can deal with modded changes, is whether we can change that damn tiny font. I'm sick and tired of 1366 by 768 but I just can't read the damn text if I use my monitor's native 1920 by 1080. Some appreciation of those with crap eyesight would be really nice. [:)]
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RE: Distant Worlds: Universe Announced!

Post by Blueberry »

Great news. Looking forward to playing the game AND even more playing the mods. AI improvements with regard to diplomacy and general decision-making would be much appreciated. I don't mind whether the AI improvements are introduced in the 'Universe' or by the modding community. Indeed, it is also quite imperative to remove all those instances where a player can easily cheat the AI in diplomacy. This, of course, does not mean that I want a cheating AI either. Just some proper balancing and smarter choices. Perfectly doable. The greatest thing about this latest (and final [:)]) expansion is the introduction of modding options. Really appreciated. Would be even better to know what exactly we could mod and exactly to what extent.
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RE: Distant Worlds: Universe Announced!

Post by hewwo »

For a dev team this small, i totally support the direction of improving the engine while leaving the actual content up to the community. If only because if you have the same guy writing code as diplomatic dialog, the results can be... less then inspiring ;)
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RE: Distant Worlds: Universe Announced!

Post by feygan »

ORIGINAL: Erik Rutins

Hi guys,

Pricing and upgrade info will be available in a future announcement.

Regards,

- Erik


I must be reading some other product page here. The expansion was originally due out in March and now pushed back to May for unknown reasons. So if you do not yet have a pricing level set then how was it ever really due out in March? Was it just a lucky dip of various prices for some lucky office member to choose?

I give a standing ovation the the developer of the entire DW series from it's buggy outset to the near perfect game it has become today. But I hope for their own sake they go with a different publisher for any future ventures as Matrix just astound me on a weekly basis.
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RE: Distant Worlds: Universe Announced!

Post by Deathball »

Can we please not turn this into yet another discussion about Matrix' marketing? Thanks.

Erik, can you give us some info regarding AI modding? It was mentioned before but this is really the biggest roadblock regarding extensive overhauls because what is the point of new components and technologies if the AI doesn't know how to use them?
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RE: Distant Worlds: Universe Announced!

Post by Erik Rutins »

ORIGINAL: Simulation01
Will we finally be able to change the color of the phaser beam and, add new techs based on different color phaser beams? This has long been a desire of mine.

Yes, no problem with Universe.
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