[FIXED B506] Crashes at launch in any version over 1.01

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slarsson
Posts: 23
Joined: Thu Mar 06, 2014 3:42 pm

[FIXED B506] Crashes at launch in any version over 1.01

Post by slarsson »

I installed v1.01 and it runs fine, but any update to 1.02 or the 1.03 release candidate 4 leads to an immediate crash on launch.

I've installed the prereqs from the folders in the download, still the same problem...
Try to run from the "Play" initial screen, I just get a message that Command has stopped working. If I try to run from the Command.exe, I get the attached screen. Tried as administartor and in win xp3 compatibility mode same results.


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mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Crashes at launch in any version over 1.01

Post by mikmykWS »

Real sorry that is happening. Couple of things you could try to start.

Delete your command.ini file . The file will be rewritten when you start command again but you'll have to reset any saved game options.

If you haven't already try reinstalling the prerequisites from the folder instead of relying on the installer. Reboot after.

If installed in the default location prereqs are here:

C:\Matrix Games\Command Modern Air Naval Operations\PreRequisites

C:\Matrix Games\Command Modern Air Naval Operations\PreRequisites\directx_mar2009_redist

Let me know how it goes.
slarsson
Posts: 23
Joined: Thu Mar 06, 2014 3:42 pm

RE: Crashes at launch in any version over 1.01

Post by slarsson »

Tried all that Mike, still the same result.
All video drivers are up to date, and win 7 64 bit is also fully up to date with windows update. No issues with any other programs...
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Crashes at launch in any version over 1.01

Post by mikmykWS »

What resolution are you running at?

Mike
mikmykWS
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Joined: Tue Mar 22, 2005 4:34 pm

RE: Crashes at launch in any version over 1.01

Post by mikmykWS »

If you can install windows media player.

Mike
slarsson
Posts: 23
Joined: Thu Mar 06, 2014 3:42 pm

RE: Crashes at launch in any version over 1.01

Post by slarsson »

Running at 1900x1600, dual monitors, NVIDIA 560
Had WM player installed when this started, uninstalled it. I'll try reinstalling!
slarsson
Posts: 23
Joined: Thu Mar 06, 2014 3:42 pm

RE: Crashes at launch in any version over 1.01

Post by slarsson »

Reinstalled WM Player
Tried RC 5
Same problem [&:]

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Dimitris
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RE: Crashes at launch in any version over 1.01

Post by Dimitris »

Can you please try something else.

Open the Command.ini file, located on the main Command folder (e.g. C:\Matrix Games\Command Modern Air Naval Operations). It's a text file so you can open it with Notepad etc.

Make sure the following preferences are set thus:

GameSounds = False
GameMusic = False

Then save and try to run it again.
slarsson
Posts: 23
Joined: Thu Mar 06, 2014 3:42 pm

RE: Crashes at launch in any version over 1.01

Post by slarsson »

That did it Mike. The game started without a crash.
Haven't had time to play it yet, but I'll re-enable the audio within the game and report back.
Thanks!
Dimitris
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RE: Crashes at launch in any version over 1.01

Post by Dimitris »

"That" = ?
slarsson
Posts: 23
Joined: Thu Mar 06, 2014 3:42 pm

RE: Crashes at launch in any version over 1.01

Post by slarsson »

Setting the sound and music entries in the ini file to 'false'
slarsson
Posts: 23
Joined: Thu Mar 06, 2014 3:42 pm

RE: Crashes at launch in any version over 1.01

Post by slarsson »

Setting the sound and music entries in the ini file to 'false'
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Sardaukar
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Location: Finland/Israel

RE: Crashes at launch in any version over 1.01

Post by Sardaukar »

It implies that sound drivers are somehow incompatible with game. Have seen that happen in few games, e.g. War in the Pacific - AE, for some people. That sort of thing is annoying.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Dimitris
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RE: Crashes at launch in any version over 1.01

Post by Dimitris »

We added more elegant error-trapping code for this in Build 506.
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