EXTRA TURNS, Saving the Campaign AND other help

Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders... As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines. The Red Turn expansion ads a gigantic Soviet expansion centered on the Kursk campaign.

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artofwar85
Posts: 110
Joined: Sat May 08, 2010 1:42 pm

EXTRA TURNS, Saving the Campaign AND other help

Post by artofwar85 »

This is an edit (There is a way to have extra turns to a scenario of a campaign see my next post within this post)

There is a way to have extra turns during the playing of a scenario and there is a way to save a campaign. First of all you have to be somewhat of a computer geek to do some of this but actually for most of us it will be already understood or easily learned. (Read the junk below for the entire explanation otherwise for only turn help in scenarios skip this part)
The following explanation is for Windows 7 and explains where user created scenarios and where the campaign is saved under Windows 7 on my machine BUT WILL BE similar for most windows systems. On my C: Drive and under my USERS folder there is a folder named Bob and within this folder there is a My Documents folder - Bob is my user name and the name I choose when I set up this pc so your pc will have a similar folder but a different name in the user folder unless you’re a moron and your name is Bob like mine …... The path is C:\Users\Bob\My Documents ok the reason I mentioned the My Documents folder is because this is familiar to most people however the way this game is set up the My Documents folder is irrelevant however the AppData folder is important !!! The AppData folder is within my Bob folder the path to this folder is C:\Users\Bob\AppData NOTE: VERY IMPORTANT - you will ONLY be able to see this AppData folder and, you need to be able to see it, if you first go into or have gone into your C:\ drive (click on your C:\ drive under My Computer and click on "TOOLS" at the top of this window, then, under the Tools drop down menu click on "Folder Options" click on the VIEW tab, where it reads 'Hidden files and folders' make sure you choose "Show hidden files, folders, and drives”. Then, click on APPLY - at the bottom, then OK at the bottom of this window. Being able to see this AppData folder will enable you to essentially save campaign progress and allow you to find out where your user created scenarios are - User Created Scenarios are crucial for you to have xtra turns in a scenario this will be explained later. The path to the auto save progress of a campaign is placed in the campaign folder however this folder is located at C:\Users\Bob\AppData\Roaming\Unity of Command\save\campaign\01_2nd kharkov.usg Ok this is the campaign folder and NOT the campaigns folder. The Campaigns folder is located where you installed the game. The campaign folder is located in your own Users folder and similar to the path I have just listed. Your name or the name you choose will replace the Bob above - in order to see the AppData folder you must first make your pc shows all folders and hidden files - then you open up the AppData folder then the Roaming folder which is within the AppData folder, then, the Unity of Command folder and etc. the Unity of Command folder will only be called Unity of Command if you installed the game in such a way that you choose the folder where the game is installed and you called it Unity of Command. I installed mine on my D:\ drive under the folder named "Unity of Command" path being D:\Unity of Command this is why my path reads AppData\Roaming\Unity of Command\ etc. and so on. Ok so as a campaign progresses it is auto saved to one file only and it is put in this location shown above - the above path. So therefore, what you could do is after the end of a particular map during a campaign you could go to this location on your pc and copy this auto generated file and save it to another location. This would allow you to revisit the campaign at the beginning of any map just remember to save your last auto generated file before you copy a saved file to this location I would delete any other files in this location and just have only one file in this location at a time. So therefore, you could though it would be an aggravation - you could exit out of the game after each turn during a campaign and save the file located in this location as the game auto keeps up with the progress of a campaign each time you exit the game. Then return to the game and play the next turn and if you screw up the next turn you cold exit the game which would auto save the game and the progress of the game to this location - which is at this point a screwed up mess - but then you could copy say turn 5 (assuming you saved turn 5 already and it was a good turn) to this location and then replay turn 5 where you screwed up rather than replaying the entire map. Just remember to save all turns to a separate location and only have one file in this save folder at a time so the game does not whack out. I have not tested what happens if I have multiple saved turns. ((Special Note: it is most unfortunate that unlike most any other game of this type this game auto generates only One saved game file so if you screw something up [maybe your girlfriend stops by whilst your playing] you have to replay then entire darn map including the first turns which you may have mastered – just to get to turn 5 or 6 that you screwed up at – I am sure this save method makes the playing quite redundant rather quickly.))

READ THIS IF YOU WANT EXTRA TURNS DURING A SCENARIO - This is much more easy to do. (THIS DOES NOT give you XTRA turns during a campaign game sorry) though it might if the campaign game pulls scenarios as is from the scenario list but I have not tested this.

Ok let's say you are playing the 2nd Kharkov scenario as Axis --- Again, you are not playing this during a campaign but you choose to play it as a stand alone scenario --- and you have say 9 turns and you want more turns the thing to do is to open the Editor and add turns to this scenario then to save this scenario as a user created scenario and then to play it by choosing User Created Scenarios at the game menu. And whoola you now have the number of turns that YOU specified this scenario to have. In the event you understand how to do this you are done and can go edit a scenario and give it more turns - make sure to edit the "Full Scenario Name" under "scernario properties" in order to more easily find the edited scenario. If you need more help in how to do this read on.

Ok so open the Editor the editor is the .exe file called USO-SC.exe You can open the editor by double clicking on this file at its location where you installed the game or simply click on "Scenario Editor" at your start up menu where your games shortcuts are located. so anyway start the editor. The manual for this game is located as a .pdf file where you installed the game - I installed mine to D:\Unity of Command so my manual is located here or you could click on Game Manual at the main game screen anyway the game manual has a section explaining the Editor read this section as needed to understand how to add turns to a scenario and to understand all this dribble here.

Once the Editor is open click on "Load Scenario" then click on "Base Game Scenarios" then of the scenarios listed, which are the ones that come with the game, click on the one you want to add turns to then click on "Load Scenario" at the Tool Box (read the manual if needed) click on "VIEW" then "Scenario Properties" (at the bottom) now where it says (at the top right part of this thing) "Victory\Decisive" change the number of turns to what it has to the number of turns you want for a Decisive or Victorious win. ALSO remember to change the Scenario Name - do this by changing the name that is shown at the top of this window thing under where it reads "Full Scenario Name" make it read for example 2nd Kharkov II - this will show the name "2nd Kharkov II" in your user created scenarios which will easily allow you to see the scenario that has the added turns. Then, click Ok and then [THIS IS IMPORTANT] click on File then SAVE AS - do not click on save - click on SAVE AS and name this scenario a name you can remember such as "2nd Kharkov II" if you just click anywhere in the save as part it will wipe out the entire name rather click at the end of the words to first keep the "2nd Kharkov" part of the name then add what you want like "II" ---- OK so now click "OK" then under file on the toolbox click "Quit"

In order to play this scenario with the extra turns start the game then click on "Scenarios" then "User Created Scenarios" then on the scenario you just saved, if in the Full Scenario Name of the Scenario Properties box you named it "Guns and Roses" you will see the name Guns and Roses listed as a User Created Scenario and when you click on this you will have the exact same scenario with xtra turns.

If should be noted you can more than likely tweek other things like all kinds of stuff such as units, initial terrain ownership, reinforcements, assests etc. But for just more turns do the above.

Another help may be to make your own scenario where you have say 3 times the number of units the enemy has and make this with plenty of turns and play this scenario in order to get a feel for the g
There is a Peace that is only found at the other end of War.
artofwar85
Posts: 110
Joined: Sat May 08, 2010 1:42 pm

RE: EXTRA TURNS, Saving the Campaign AND other help

Post by artofwar85 »

Ok this is how you have extra turns during a campaign note this will change the overall feel of the base game campaign but for many it seems I think frustrating because of the small number of turns one has to play a scenario. Ok so in order to add turns to the campaign open the Editor and then since the first scenario is 2nd Kharkov open this scenario and give it more turns then save it using the save command and not the save as command as mentioned above. Using the save command will save it with the name "2nd Kharkov.usc" and this will save it to the above mentioned location now copy this file where it was save to which is in your user folder see above post and copy it to the "Scenarios" folder where your game is installed - You will be overwriting the scenario listed here which is the scenario that came with the game. you could first back up this scenario. Anyway copy this file here overwrite this scenario and when you restart the campaign the first scenario will have more turns according to the amount you specified. Do this for any campaign scenario you want just do it before you start a campaign. Maybe you could do it after you started a campaign if you have not played the scenario yet.
There is a Peace that is only found at the other end of War.
artofwar85
Posts: 110
Joined: Sat May 08, 2010 1:42 pm

RE: EXTRA TURNS, Saving the Campaign AND other help

Post by artofwar85 »

This means too that you can even edit a campaign scenario buy giving it more units assets etc not just turns. Just remember the concept of how a campaign is saved it makes one and only one file. So you may need to back this up as needed
There is a Peace that is only found at the other end of War.
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