Feature change for Close Combat: Cross of Iron

Close Combat - Cross of Iron is based on Atomic Games award Winning Close Combat Series. Close Combat is a real time game were you take command of German or Soviet squads on the Eastern Front during World War II. This version is being developed by CSO Simtek and will include many new features and improvements.
Tejszd
Posts: 3466
Joined: Sat Nov 17, 2007 4:32 pm

RE: Feature change for Close Combat: Cross of Iron

Post by Tejszd »

Thanks Steve! That will definitely make some happy as there were a number complaint posts here and at Close Combat Series about that...
User avatar
Stwa
Posts: 484
Joined: Fri Aug 12, 2005 6:05 am

RE: Feature change for Close Combat: Cross of Iron

Post by Stwa »

OMG,

I completely forgot about the "Indecisive AT Gun Issue". [:D] [;)]
Tejszd
Posts: 3466
Joined: Sat Nov 17, 2007 4:32 pm

RE: Feature change for Close Combat: Cross of Iron

Post by Tejszd »

Will Matrix update the original game download with BHQ and MMCC3 removed? Be nice to save the space and on a fresh install not have to install them only to remove them when the latest patch is applied.
User avatar
SteveMcClaire
Posts: 4303
Joined: Mon Nov 19, 2007 9:31 pm

RE: Feature change for Close Combat: Cross of Iron

Post by SteveMcClaire »

I believe that is the plan, yes.

Steve
User avatar
Digs
Posts: 48
Joined: Tue Jul 22, 2008 4:21 am
Location: Ontario, Canada

RE: Feature change for Close Combat: Cross of Iron

Post by Digs »

ORIGINAL: Tejszd

Will Matrix update the original game download with BHQ and MMCC3 removed? Be nice to save the space and on a fresh install not have to install them only to remove them when the latest patch is applied.

You don't have to install Battle HQ, when the installer opens the setup for BHQ just select cancel and the installation of the game will complete just fine.
User avatar
Stwa
Posts: 484
Joined: Fri Aug 12, 2005 6:05 am

RE: Feature change for Close Combat: Cross of Iron

Post by Stwa »

Good Point!

Me thinks that works for the patches too. [:D]


Image
Attachments
Patch.jpg
Patch.jpg (81.21 KiB) Viewed 378 times
User avatar
US Brake
Posts: 51
Joined: Fri Jun 05, 2009 4:15 am
Location: USA
Contact:

RE: Feature change for Close Combat: Cross of Iron

Post by US Brake »

Cross of Iron is a great game and since it replaced CC3 it is the best version of all the Close Combat games for h2h play. I have played more online games of CC3 and COI against human opponents than anyone alive. The classic 1v1 single day battle was the core of what h2h CC3 games was all about in the MSN Game zone. Plenty of online gamers got into playing multi-day ops and the Grand Campaigns as well. We had a great h2h community for a few years playing Reg, RR, WF, Nam, PJ2 etc. We made our own custom battles, Ops, and Grand Campaigns. And the real hardcore fans made the classic mods that are now neglected.
When the MSN game zone closed we fell apart and never got the magic back. Cross of Iron is a better h2h game because it uses small maps and 1-16 units in one battle group. In CoI the game style and scenario design allow players to enjoy many h2h experiences that fit normal players lifestyles. Some players may want to play a single battle with 4 different opponents each night. Some players may want to complete a 10 day op with a friend in one afternoon. And of course playing the Grand Campaign was popular but rare to complete since it took so long, but some did finish a few.
Mooxe and myself were instrumental in getting Game Ranger to support Cross of Iron which has helped to keep h2h games alive since. In 2011 there a good number of COI games going each night. When the 2011 patch came out and messed up the Anti-Tank guns it killed the game. We reported the problem immediately but no one at Matrix responded. You should have at least recalled that patch until it was fixed. Instead you made everyone play without anti-tank guns for 3 years until the new patch came out this year. That is gross neglect on your company and a shame. That was a slap in the face to all of us who was supporting and playing this game in 2011.
Erik this new message you write about dropping your support for Cross of Iron.
“In order to keep focus on the future of Close Combat, we have made the
decision to stop the multiplayer campaign support for Cross of Iron”
Matrix support of Cross of Iron never started. How is it you can now decide to stop support for any part of the game? Matrix should start supporting Cross of Iron multiplayer by getting MMCC3 to work or improve the options of the game. and every other aspect of the game.
“This decision was made after carefully evaluating traffic and matches being
played and finding that the multiplayer campaign was generally dormant. You
will still be able to play by starting you own sessions, but third party
multiplayer services that were previously included will now be unavailable”

Why can't Matrix fix MMCC3 or add more options make us a working Grand Campaign Editor?
When will you guys apologize to us for giving us a bad patch in 2011 and not fixing it until 2014?
When will you start listening to the few players who really care about and play this game?


.Image
Image
User avatar
SteveMcClaire
Posts: 4303
Joined: Mon Nov 19, 2007 9:31 pm

RE: Feature change for Close Combat: Cross of Iron

Post by SteveMcClaire »

The history of MMCCIII and its technical issues have been beaten to death in several threads. Here is the short version, to answer your question about fixing/updating MMCCIII:

MMCCIII is a third party utility written in Java and requiring an old version of the Microsoft Java VM. The Microsoft Java VM is no longer supported by Microsoft and has issues running on most remotely up-to-date versions of Windows.

The server side of MMCCIII requires significant babysitting to keep it up and running.

We do not have (and never had) the source code for MMCCIII and thus cannot fix it or update it.

Thanks,

Steve
Post Reply

Return to “Close Combat - Cross of Iron”