[FIXED B498] [B497] units 100% damaged

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mx1
Posts: 76
Joined: Thu Jan 16, 2014 6:01 pm

[FIXED B498] [B497] units 100% damaged

Post by mx1 »

I've noticed that some units added from DB3000 database version 407 are 100% damaged. I can not set their damage back to 0% but strangely enough they are operational. As a side effect when I load the scenario containing only such units it starts zoomed in at the latitude/longitude 0/0. The units affected has been added recently (they were not present in DB v 405. Attached scenario illustrating the problem.
Attachments
Test100prcnt.zip
(2.5 KiB) Downloaded 2 times
thewood1
Posts: 9138
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: [B497] units 100% damaged

Post by thewood1 »

Just loaded it. Only one side and two radars. All 100% functional.
mx1
Posts: 76
Joined: Thu Jan 16, 2014 6:01 pm

RE: [B497] units 100% damaged

Post by mx1 »

They are functional but 100% damaged as seen on the screenshot (attached).

Attachments
command_bug5.jpg
command_bug5.jpg (495.5 KiB) Viewed 80 times
thewood1
Posts: 9138
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: [B497] units 100% damaged

Post by thewood1 »

Sorry, just noticed that....it seems to be only those Polish radars. Anything else I place is correct.
thewood1
Posts: 9138
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: [B497] units 100% damaged

Post by thewood1 »

Also noticed the names of the radars are a little messed up. Seem to be a lot of spaces placed in the name after it is put in the game. Not sure if that means something is corrupted in the db.
mx1
Posts: 76
Joined: Thu Jan 16, 2014 6:01 pm

RE: [B497] units 100% damaged

Post by mx1 »

Seems to be fixed in B498 / DB 408. That was quick. Thank you.

Radar names are correct at least I have not noticed anything wrong with them.
thewood1
Posts: 9138
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: [B497] units 100% damaged

Post by thewood1 »

One of the NUR radars had about 10 spaces before the name.
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