I hope you gents wake up fresh and sufficiently rested, because today will be a long day. The enemy is awaiting us and he is heavily entrenched. But despite all the odds victory will be ours.
Because today is the day of the BIG update! Yes soldiers, Commander: The Great War is updated to version 1.6.2 and it's huge.
Here the full change log:
Version 1.6.2
New:
- UNDO for move and swap
- Go to next unit button
New on iOS:
- HD unit icons on Retina displays
Gameplay changes / balancing:
- Free Upkeep allowance is now zero,which means you now pay for each and
every unit on the map.
- Country PPs increased to offset the effects of the Free Upkeep allowance change.
- All Nations Man Power has been reduced, to a scale appropriate to
historic national forces levels per Country.
- Disband PP & MP returns have been altered,so that you now receive the
correct values.
- If a Capital city is captured a substantial national morale penalty
will be applied. (NOW A WAR CHANGING EVENT)
- Production & Research now shows time up to 50 turns.Allowing the a
player to keep track more easily off what new Tech will be available
in the future.
- Research Lab Upkeep cost reduced.
- Britain's starting land forces reduced to historical level.
- Britain now has a larger navy,twice the size of Germany for example. (RULE BRITANNIA )
- German navy now has research advantage,meaning her ships are
stronger,than any other fleet including Britain.
- The loss of a battlefleet in combat morale penalty has been
increased. (FOR BRITAIN NOW A WAR CHANGING EVENT)
- Battleships have now been renamed DREADNOUGHTS!
- Dreadnought production cost reduced from 120 to 80 PPs.
- Pre-Dreadnought & Armoured Cruisers added to unit types,these can't be
upgraded or purchased.
- Cruisers have been renamed LIGHT Cruisers!
- NAVAL AI has been enhanced,making it more of a challenge.
- All air units have been toned down,as to there effectiveness,this is
World War One after all.
- Garrison,Infantry,Cavalry & Artillery now all benefit from Anti-Air
research upgrade.
- Garrison & Infantry benefit from Entrenchment upgrade.
- Additional historical event messages,and City Captured event
messages,are now in game.
- Various Commander entry dates fixed
- Austrian & German Level 3 Fighter in game images corrected.
- Increased starting research levels for Russia & Serbia (Slightly reducing German research advantage in game turns)
- Increased PP For Russia + added new Infantry unit near Moscow 1914 scenario.
- Increased PP For Serbia + added 2 new Garrison units near Skopje 1914 scenario.
- Increased Ammunition production for Serbia from 2 - 3 per turn.
- Slight increased to entrenchment levels.
- Fixed Research Tech Tree display Scroll for all Countries.
- Tweaked City Production Points distrubtion for for all Nations.
- Campaign Scenario 1918 game time increased to 60 Turns (Extending the war well into 1919 and beyond !)
- Plus many other minor tweaks to game balance across all scenarios.
Bug fixes:
- Fixed a crash that could happen during AI turn whend disembarking unit
- Fixed a crash that could happen during AI turn when seasons changed
- Fixed a crash that could with certain sound cards
- Various other stability and fixes.
Commander: The Great War
Read me File – 5th of August 2014
Version 1.5.2
Welcome.
Thank you for playing Commander: The Great War™! We are always looking for ways to improve your gaming experience. For the latest information on the game, please go to the Slitherine web site at http://www.slitherine.com.
Below you will find the latest and greatest information on Commander: The Great War™. Information in this document supersedes that in the official game manual.
Troubleshooting:
Ensure that your system meets the minimum system requirements. These are found in the game manual. Also, ensure that you have the latest video and sound drivers available for your system and that you have upgraded to the latest version of Visual C from Microsoft. The vast majority of reported problems are resolved by upgrading all drivers and Visual C to the latest versions.
If you are still experiencing problems with the game, please post in the Commander: The Great War™ Support Forum at http://www.slitherine.com. Please provide as much detail on your issue as you can.
To obtain optimum game performance, close all other applications before beginning a game.
Change History:
V1.5.2 – August 5, 2014
iPad CTGW changelog 1.5.2:
- Auto zoom-out on turn end
- Move visible confirmation icons (on top of units)
- Link to gameplay support forum
- AI long loops reported fixed
- AI crashes fixed
- New versioning scheme
PC and Steam changelog 1.5.2:
- Various AI crashes fixed
- Fixed AI crash caused by incorrect embarking
- Fixed long (to infinite) AI turn loops
- Fixed a problem with loading game when custom unit name has "," (comma)
- Fixed Unmoved unit cycling with PageUp/PageDown keys
- Rendering via Direct3D support
- Fixed a bug in the Steam installer causing game not always starting
- Fixed camera AI swinging bug by auto zoom-out on turn end
- Added link to gameplay support forum
- New version numbering scheme
- Double click to confirm action or move introduced to reduce accidental actions/moves
V1.5.1 – June 9, 2014
• Improvements
o New alliance borders
o Faster loading times
o Less memory consumption
o MP crossplatform compatibility added
o AI speedup
o Steam compatibility incorporated
• Bug Fixes
o AI fix that could cause a crash in some cases
o MP replay crash fix
o Harbour crash fix that could happen in some rare cases
o Strategic bombardment crash fix that could occur occasionally
o Various other bugfixes
V1.4.2 – February 20, 2014
• Improvements
◦ New land unit Small Garrison added to the game.
◦ Small Garrison now has limited movement in that they can't be Transported by Rail.
◦ Small Garrison can now be disbanded.
◦ Small Garrison can now Swap position with other units.
◦ First Russian Revolution date changed from February 1916, to February 1917.
◦ USA war entry merchant convoy losses reduced. (USA WAR ENTRY NOW MORE LIKELY)
◦ City name change Southampton renamed Portsmouth. (This was the main British Naval base during WORLD WAR 1)
◦ Additional Fortresses added to the map include : Metz, Novo-Georgievsk, Arad.
◦ The following cities have been upgraded to Capitals : Dublin, Helsinki, Algiers,
◦ The following additional Cities have been added to the map : Larissa, Kraljevo, Veliko Tarnovo.
◦ New ports added to the game Cuxhaven, Stettin, Tallin, Oran, Toulon, Cattaro, Suez, Port Said, Gaza, Beirut, Aquba & Kuwait.
◦ French Infantry unit in North Africa based in Algiers, added to the map.
◦ Turkey, Serbia, Bulgaria, Romania now all have Artillery.
◦ Significantly increased Port defensive & offensive bonuses.
◦ Home Port & Green Area Defence, now much more of a deterrent too attacking forces.
◦ WARNING! Never attack any ship when it is in a home port hex as you will suffer heavy losses.
◦ Disbanding your Countries Battlefleets incurs a minus 30 morale penalty.
◦ Ship defense increased, Battleships are now much more damage resistant.
◦ Russian Battleship now based in Petrograd.
◦ Cruisers now have bombardment capability.
◦ All Scenario Fleet sizes increased.
◦ Battleship, Cruiser build times increased.
◦ Anti-Submarine technology upgrade effects reduced. (Submarine warfare is now a viable option)
◦ Submarine Production costs lowered, Build time lowered, Line of sight increased, Attack & Defence increased, meaning they are now a potential war winning weapon.
◦ Bomber, Artillery effectiveness reduced.
◦ Entente has less PPs. (Plus the Entente War Effort Increases In Stages)
◦ Central Powers have more PPs. (Germany now has the production capacity to fight a two front war Eastern & Western)
◦ Garrisons now take 2 turns to build.
◦ Infantry now take 4 turns to build.
◦ Britain Transport capacity reduced to 2. (Still double any other nation)
◦ Fighter aircraft from the start off the war, are little more than Air Recon units.
◦ The City of Brugge & Small Garrison in Belgium removed from the game.
◦ Belgium now has Transport by rail.
◦ Belgium also now has Transport by sea.
◦ German Garrison units near Metz fortress, are now Infantry units.
◦ Germany now has an additional Artillery unit in the Eastern Front.
◦ Bulgaria now does join the war.
◦ Canadian Corps now arrive in Britain as per the Event Message.
◦ New Convoy Blockaded Message instead of having Russia Blockade German ports in the Baltic, It is now much more generic, Entente blockade Central Powers on the high seas, one message fits all, be it the North sea, Baltic, Mediterranean Sea or Atlantic.
◦ Fixed Russian & Turkey Commanders activations.
◦ Persia now has Production capability & land forces to protect its borders.
◦ Production points are now shown after city names on the map.
• Bug Fixes
◦ Replay MP bug fixes
◦ Disband bug fix
◦ Crash with ships in port fix
◦ Some Map fixes
◦ MP chat fix
◦ Unit naming fix
◦ Mouse movement fix
◦ Drag map and accidental order fix
◦ Various other little bug fixes
• Technical Changes
◦ Increase in loading speeds
◦ Increase in rendering speeds
◦ Better and more compatibility with various hardware and drivers
◦ MP stability improved
◦ Memory usage optimized
◦ Various other engine updates
V1.4.0 – December 19, 2013
• Gameplay changes / balancing:
o New land unit Small Garrison added to the game.
o First Russian Revolution date changed from February 1916, to February 1917.
o USA war entry merchant convoy losses reduced.( USA WAR ENTRY NOW MORE LIKELY )
o City name change Southampton renamed Portsmouth.(This was the main British Naval base during WORLD WAR 1)
o Additional Fortresses added to the map include : Metz,Novo-Georgievsk,Arad.
o The following cities have been upgraded to Capitals : Dublin,Helsinki,Algiers,
o The following additional Cities have been added to the map : Brugge,Larissa,Kraljevo,Veliko Tarnovo.
o Added Cuxhaven,Stettin,Tallin,Oran,Toulon,Cattaro,Suez,Port Said,Gaza,Beirut,Aquba,Kuwait ports.
o Significantly increased Port defensive & offensive bonuses.
o French Infantry unit in North Africa based in Algeirs, added to the map.
o Turkey,Serbia,Bulgaria,Romania now have Artillery.
o Disbanding your Countries Battlefleets incurrs a minus 30 morale penalty.
o Ship defense increased, Battleships are now much more damage resistant.
o Russian Battleship now based in Petrograd.
o Cruisers now have bombardment capability.
o All Scenario Fleet sizes increased.
o Battleship, Cruiser build times increased.
o Anti-Submarine technology upgrade effects reduced.( Submarine warfare is now a viable option )
o Submarine Production costs lowered,Build time lowered,Line of sight increased,Attack & Defence increased, meaning they are now a potential war winning weapon.
o Bomber,Artillery effectivness reduced
v1.3.0 – March 25, 2013
Features:
o German, French and Italian language options added to main menu.
o Loading does not "freeze" UI.
o Loading screens added with random gameplay tip.
Gameplay changes / balancing:
o Ship defense increased.
o Port & home attack bonuses reduced.
o 1914 Fleet sizes increased.
o Naval upgrade costs lowered.
o German convoys spawn if Entente naval power is broken (or disbanded).
o DOWs of Entente nations now occur during Entente turn, so they now get the first moves. France & Belgium are excluded from this change.
o Canadian corps now spawns in a UK port city.
o Higher ammo cost for Bomber & Airship attacks.
o Fighters now correctly intercept enemy strategic attacks against empty cities.
o Cities recover faster from damage.
o Disband refund is 100% in home territory (owned by unit's nation), 50% in friendly non-home territory, and none in enemy territory.
o Most nations now surrender quicker rather than fighting to the death.
o Entrenchment no longer stopped when being attacked by enemy (if not forced to retreat).
o Fighter & Armoured Car LOS increased + cost reduced.
o Changed France's second capital to Bordeaux.
o Spread Italian PP to a more even distribution.
o Significantly increased Port defensive & offensive bonuses.
o All ships LOS reduced by 1 (not including subs).
o Changed the Sinai desert to dunes terrain type to make it harder to cross.
o Added Petrograd & Helsinki ports.
Bugfixes:
o Bug fix that could crash AI
o Fix for bug which could be achieved by pressed Detach Commander after repairing a unit
o Improved video decoding
o Better handling of pbem game creation time-outs
o Main-menu scroll crash
o PgUp/Down unit-cycle fix
v1.2.0 – Feb 5, 2013
Changes and Improvements:
o German and Italian language options added to main menu.
o Ship defense increased.
o Port & home attack bonuses reduced.
o 1914 Fleet sizes increased.
o Naval upgrade costs lowered.
o Loading screens added with random gameplay tip.
o German convoys spawn if Entente naval power is broken (or disbanded).
o DOWs of Entente nations now occur during Entente turn, so they now get the first moves. France & Belgium are excluded from this change.
o Canadian corps now spawns in a UK port city.
o Higher ammo cost for Bomber & Airship attacks.
o Fighters now correctly intercept enemy strategic attacks against empty cities.
o Cities recover faster from damage.
o Disband refund is 100% in home territory (owned by unit's nation), 50% in friendly non-home territory, and none in enemy territory.
o Most nations now surrender quicker rather than fighting to the death.
o Entrenchment no longer stopped when being attacked by enemy (if not forced to retreat).
o Fighter & Armoured Car LOS increased & cost reduced.
o Better handling of pbem game creation time-outs.
o Numerous bug fixes and other tweaks.
v1.1.4 – Dec 21, 2012
Bug Fixes:
o Spelling fixes
o Tsaritsyn city location fixed (behind Volga)
o Easiest AI (handicapped) will now correctly receive penalty instead of bonus!
o Can no longer detach enemy commanders
o Map terrain & railroad fixes
o Can no longer swap armored trains to hexes without a railroad
o "At War" Commander requirement no longer checked if nation is still neutral.
o Evert (Russian Commander) bonus changed to reflect his description.
o Calculation of remaining turns for technologies displayed in research tab fixed.
o Fixed Italy surrenders message
o Fixed Airships inability to attack revealed submarines
Changes:
o German counter color changed (darker) to differ more from Russians
o Convoy kills are counted as naval kills (in stats & Commander requirements)
o Combat penalty for amphibious attacks decreased.
o 1915 Scenario: Entente AI will attempt Gallipoli invasions.
o Early submarines deal less damage to convoys.
o Anti-sub upgrades rebalanced.
o Battleship cost reduction, naval unit upkeep reduced.
o Improved opening moves for Austria-Hungary AI, emphasizing on outflanking attempt
o German AI now pushes harder in France.
o Central Powers AI builds more subs.
o AI defends the USA and Britain better if these are the only surviving nations.
Additions:
o Morale penalty for disbanding a Battleship + event message.
o Capture events for Rome, Milan, Madrid, Sofia & Washington
o Several events for Greece's part in the war.
v1.1.2 – Nov 12, 2012
Initial Release
Commander: The Great War Patches Changelog History
Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!
Moderators: Lord Zimoa, MOD_Commander_The_Great_War
- Lord Zimoa
- Posts: 829
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