Art mods

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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Halsey
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Joined: Fri Feb 06, 2004 10:44 pm

RE: Rotating Art Tool V1.6

Post by Halsey »

Screens go straight to the main game art folder, and they will over write the originals.



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Peever
Posts: 196
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RE: Rotating Art Tool V1.6

Post by Peever »

I feel like a fool for having missed all these new art mods for the past few years. After installing the new TopoMap I came here looking to see what else there was and wow am I shocked! The rotating aircraft art data is an awesome feature.

I didn't see the new bombardment screens on Halsey's website, are they located there and I just missed them or somewhere else?

Thanks to everyone for continuing to work on this game after all these years.
"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.
Halsey
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Joined: Fri Feb 06, 2004 10:44 pm

RE: Rotating Art Tool V1.6

Post by Halsey »

ORIGINAL: Peever

I feel like a fool for having missed all these new art mods for the past few years. After installing the new TopoMap I came here looking to see what else there was and wow am I shocked! The rotating aircraft art data is an awesome feature.

I didn't see the new bombardment screens on Halsey's website, are they located there and I just missed them or somewhere else?

Thanks to everyone for continuing to work on this game after all these years.


Not enough room for these on the site, and not enough demand.
So I'm sorry to say that these are now unavailable.
Jace11
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RE: Rotating Art Tool V1.6

Post by Jace11 »

I've made a few changes to some of the in-game naval combat screens if anyone is interested.

https://www.mediafire.com/?0foeko2q4tm0bur

Download is at the above link, I'm not 100% satisfied with them yet. So they may change. I've made the sea on the Naval Combat Screen quite light in color, this to make it have less impact on the ships shils. Tried to keep the basic style of the game apart from that, but spruce things up a little.


Please back up any files you choose to replace etc etc.


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Michael Vail
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RE: Rotating Art Tool V1.6

Post by Michael Vail »

The bombardment screens were awesome. I had them on my old laptop which unfortunately crashed so I can no longer access them. I should have put them on a disk.
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derhexer
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RE: Enemy TFs no longer RED

Post by derhexer »

I took the plunge and loaded the artworks that Michael and the rest have spent so much time on. Its great! I love the symbols and icons beside the units.

The problem is the enemy icons on the detail map are no longer red. Can you help me please??

Thanks
Chris
(Did you ever stop to think and forget to start?)
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Reg
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RE: Enemy TFs no longer RED

Post by Reg »


So you installed AE Icon File Replacements.zip. This replaces the coloured naval task force icons with grey ones which some people like.
Please back up any files you choose to replace etc etc.


I assume you did this??? If not let us know and some kind soul is bound to e-mail you a copy of the original map icon files to put back into your art folder.....

(mapiconsJ.bmp for the Japanese icons....)
Cheers,
Reg.

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Halsey
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RE: Enemy TFs no longer RED

Post by Halsey »

ORIGINAL: derhexer

I took the plunge and loaded the artworks that Michael and the rest have spent so much time on. Its great! I love the symbols and icons beside the units.

The problem is the enemy icons on the detail map are no longer red. Can you help me please??

Thanks

An alternate with the red TF icons is still present in the art folder.

In the art folder, locate mapiconsJ_altJ, and rename to mapiconsJ.

It's the same as the art replacement, only with red TF icons.
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derhexer
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RE: Enemy TFs no longer RED

Post by derhexer »

That worked!

Thanks
Chris
(Did you ever stop to think and forget to start?)
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Mundy
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RE: Enemy TFs no longer RED

Post by Mundy »

Is there a set of unit patches art which works with DBB-Iron Babes?

The one I've got loaded is out of synch

Thx.
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Halsey
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RE: Enemy TFs no longer RED

Post by Halsey »

ORIGINAL: Mundy

Is there a set of unit patches art which works with DBB-Iron Babes?

The one I've got loaded is out of synch

Thx.

My downloads are for stock only, any art in the main art folder works for any mod.

Here's the only Babes art downloads available.
They are not condensed on any one website.
http://www.matrixgames.com/forums/tm.asp?m=2784760
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Mundy
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RE: Enemy TFs no longer RED

Post by Mundy »

Thanks.
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musashi64
Posts: 150
Joined: Fri Sep 06, 2013 7:30 pm
Location: Bran, Romania

RE: Art mods

Post by musashi64 »

ORIGINAL: michaelm

I have documented the special handling that has been built into the AE code "over the years" to handle various plane image changes and displaying of the unit patches.

1. Plane art can change depending on game month/year.
2. Unit patches can be added to ships, groups and LCUs, which will show on the unit screen when viewed.

When we get around to patch 4, it can be included (with any updates by then) in the Manual sub-directory.

Please note this has been tested but funny or misaligned art can cause game issues (CTD).
If you have an issue after installing some art, try removing the images to see if the problem goes away.

I hope you find this helpful for adding just that more chrome to this game!

Do you know any art mods about WW1 ships and planes?
Thank you very much for your help.
Kind Regards

Roberto
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Treetop64
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RE: Rotating Art Tool V1.6

Post by Treetop64 »

ORIGINAL: Jace11

I've made a few changes to some of the in-game naval combat screens if anyone is interested.

https://www.mediafire.com/?0foeko2q4tm0bur

Download is at the above link, I'm not 100% satisfied with them yet. So they may change. I've made the sea on the Naval Combat Screen quite light in color, this to make it have less impact on the ships shils. Tried to keep the basic style of the game apart from that, but spruce things up a little.


Please back up any files you choose to replace etc etc.


Image

Definitely interested. Thanks for posting these.

(after seeing them in action in the game...)

Yep, a major improvement over the default versions. The ship wake in the shor bombardment screen was a nice touch! Thanks again. :)
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cdnice
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Location: Ottawa, Ontario, Canada

RE: Art mods

Post by cdnice »

Gary has posted a bunch of art for WWI era ships that bled over into the following decade. Great work, look in the mods section.
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SilentHunter
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RE: Allied update 26

Post by SilentHunter »

Thanks once again for all the great art works. I've installed something from this thread however that has now made both my and enemy submarines grey, the enemy subs are ships do have a tiny Japanese flag to the top right of the icon. I'm not sure what causes this tried to look through all the pages but did not see an answer. I suspect it was the AE Icon File Replacement mod but not sure, anyone know what I'm taking about and how to get colors back, specifically red for enemy? Thank you

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Reg
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RE: Allied update 26

Post by Reg »


Have a look at post #908 above....
Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
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SilentHunter
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RE: Allied update 26

Post by SilentHunter »

^ Thanks Reg
Halsey
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RE: Allied update 26

Post by Halsey »

Deleted the AE icon replacement download from my site.
Too many confused about replacing icons back to originals.

Available only by request now.[;)]
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LargeSlowTarget
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Location: Hessen, Germany - now living in France

RE: Allied update 26

Post by LargeSlowTarget »

Am looking for ship shils for the Hashima class netlayer / minelayer. Maybe someone has done them already? Thx in advance.
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