ORIGINAL: MikeAP
Maybe I just don't understand...
Let me help you a little bit here Mike.
For a game like this, where players spend 90% of their time looking at the MAP why would you not dedicate your efforts, spend extra cash with an artist, and/or sacrifice the time in order to ensure that you're delivering the best product possible.
We, the players, understand that you want to get new content released quickly. But the foundation has to be in place first, the map.
This is all hindsight. Nobody knew if this game would make a dime. We did this primarily as a labor of love. And while I do love you wargamers, I really do or you wouldn't be playing this game right now, we did the best we could with the team we had and the resources we had.
If that's not good enough I can't help you.
I would rather play using the one good map than the 10 maps that were thrown together in HexDraw.
That comment has come the closest to pissing me off of any made since we released this game. I hand made every single map in this game except 2. Not a single one of them was '
thrown together'. It takes DAYS to make a map that is auto compiled. It takes DAYS longer if it isn't auto compiled. Now, since this is so easy, I would have expected to see your maps in the mod section. But, being the observant guy that I am, I noticed you haven't made any. That's because making maps that are up to your considerable standards are far from easy to make. In fact, very few people in the world have the skill set and desire to make them for a computer wargame.
So, when you get time to climb down off of that high horse you ride around on, be aware that we did the best that we could and that we are spending considerable time and effort make changes to the maps.
We made a conscious effort to include more functional maps than only a few pretty ones. I would have thought that in your job where you look at Topo maps for a living that our map set would be very functional to you. I never cease to be surprised. You are correct, you are very much in the minority to want a few maps versus many maps.
That's just me. I don't consider myself a'war gamer', though. I value the look and sound of a game because it adds to the feel and gaming experience.
You're not a war gamer but you want a gaming experience. Again, with your job, I would have thought that accurate portrayal of the situation would far outrank looks and sound in a game. Again, I am very surprised.
I'll get over it.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.