New WIF Update v1.1.3 Now Available!

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Andrew Loveridge
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Joined: Mon Jul 20, 2009 1:47 pm

New WIF Update v1.1.3 Now Available!

Post by Andrew Loveridge »

This corrects some issues and bugs. It is available thru the Menu Update link or you can download it from the product page, http://www.matrixgames.com/products/296/downloads/

Release Notes for Version 1.1.3.0
    Bug Fixes[/b] [ul]
  • For NetPlay fixed the problem with the Neutrality Pact sometimes being unresponsive during the Entry phase at the end of the turn.
  • Fixed a problem in Limited Overseas Supply where individual units belonging to major powers were not taking advantage of convoys owned by cooperating major powers to trace a supply path through sea areas. This was causing German units in North Africa to be OOS.
  • Corrected a non-fatal error in updating the Naval Review Details form when loading a unit onto a naval transport (of any type). Made similar changes when that form is displayed under a couple dozen other circumstances during game play. This could even occur at times when restoring a saved game.
  • Fixed a problem in Air Landing when the transported unit had to disembark from its air transport during the return to base subphase.
  • Fixed a couple of problems with carrier air units performing port attacks. These same problems may have occurred with naval air combats. Basically, (1) when a carrier air unit was aborted due to air-to-air combat, it was not immediately returning to its carrier, and (2) if carrier based bombers were cleared through because no enemy fighters remained, then those cleared through bombers may have been forced to return to base with carrier based fighters.
  • Fixed the problem with port attacks where bombers were not delivering their attacks on the enemy naval units. This was a new problem that had been caused by a code change to deal with land based bombers in naval combat that voluntarily aborted from an air-to-air combat (they remain in the sea area section box but do not deliver an attack on the enemy naval units in the sea area). For port attacks, aborted land based air units immediately return to base; any attacking land based air units flying in the hex during the subphase Air Attack deliver their payload onto the naval units in the port. Different branching logic was required for these two cases.
  • Changed the check for the presence of the Air-to-air Combat form from whether it has a nil value to whether the flag indicating it exists is set. Usually these are in sync but when restoring a saved game, the flag is set, but not necessarily the assigned value set to nil. This lapse was causing non-fatal errors when returning carrier air units back to their carriers after a port attack if there had been no air-to-air combat as part of the port attack. This is an obscure bug but 5 players ran into this problem in January. Note that the game restored without difficulty but left the possibility of non-fatal error as a hang-fire when continuing to play the game.
  • Fixed the problem where if declarations of war were made on both major and minor countries, then the program asked for the major powers on which war had just been declared to be aligned. This problem was caused by recent changes made to support multiple DOW’s on the same minor country by multiple major powers in the same impulse.
  • Fixed a problem where out of supply units were being required to fulfill standard overrun requirements when the only enemy land unit in the hex was a supply unit.
  • Changed when the calculation of the number of destroyed units is made during land combat resolution. It now occurs after the losses for failed invasions have been subtracted from the number of destroyed units yet to be selected.
  • Eliminated the possibility of using a transported air unit as the initiating unit for a naval combat.
  • Fixed a problem with aborting naval transports using the Naval Abort Queue when the transport was carrying an air unit.
  • Restored the recently disabled functionality of the Reorganize All button in the Use Oil form.
  • Fixed a problem with reforming units during the Reform phase when playing with Unlimited Breakdown.
  • Fixed a problem with restoring some (older?) saved games during the Reinforcement phase where the Setup Tray wasn’t appearing.
  • Added a check to avoid a non-fatal error when swapping in Siberians. I was unable to reproduce this problem, but the additional check should avoid it in the future.
  • Added a check when placing partisans on the map during the partisan phase. This is purely precautionary and probably doesn’t affect anything.
Cosmetic
  • Edited the description of the optional rule to extend the end of the game so it correctly states that the latest possible end is Nov/Dec 1952.
  • Replaced the warning message for Air Rebase attempts which would cause overstacking so it reports that the air units would be overstacked. Previously it had reported that the hex was out of range.
[/ul]
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