Naval combat bug

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Moderator: Shannon V. OKeets

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vonpaul
Posts: 171
Joined: Thu Aug 05, 2004 3:37 am
Location: Sydney, Australia

Naval combat bug

Post by vonpaul »

2nd time this has happened.

5 CW SCS + 1 Nav
1 Ge Nav + 1 It Nav (4 factors)

Surprise points are a wash (none). 1 Air to Sea is aborted by AA, however after this happenes the game doesnt detect remainder of the factors or the ships (message that there are no naval units to attack).

save game uploaded

I'm going to stop playing until the this bug is squashed, as it's going to ruin the naval war.
Attachments
bugged.zip
(1.53 MiB) Downloaded 3 times
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vonpaul
Posts: 171
Joined: Thu Aug 05, 2004 3:37 am
Location: Sydney, Australia

RE: Naval combat bug

Post by vonpaul »

and here is the autosave immediately before the searches
Attachments
Nonphasin..SeaArea.zip
(1.53 MiB) Downloaded 4 times
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vonpaul
Posts: 171
Joined: Thu Aug 05, 2004 3:37 am
Location: Sydney, Australia

RE: Naval combat bug

Post by vonpaul »

Bump
Shannon V. OKeets
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RE: Naval combat bug

Post by Shannon V. OKeets »

ORIGINAL: vonpaul

Bump
I fixed this for version 1.1.3.0 - which should be available on Monday (2/10/2014). It had been reported by a beta tester. This problem with port attacks and naval air combat was an offshoot of me trying to fix the code for carrier air units aborting from naval air combats.
Steve

Perfection is an elusive goal.
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vonpaul
Posts: 171
Joined: Thu Aug 05, 2004 3:37 am
Location: Sydney, Australia

RE: Naval combat bug

Post by vonpaul »

Thanks Steve! :)
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