Fighter Bombers - big change in WITW

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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rmonical
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Fighter Bombers - big change in WITW

Post by rmonical »

Any chance this change can make it back into WITE before WITE2?
Fighter bomber air groups trained as fighters will bomb at 80% effectiveness. They dogfight at 100%. Fighter bomber air groups trained as bombers will bomb at 100% effectiveness. They dogfight at 100%. A player can now switch their training by clicking on the air group detail screen training type. This will take the unit off the map for 8 turns.
The following is struck out.
v1.04.10 - April 18, 2011
Changing the Mission setting for a Fighter Bomber group no longer costs AP points (used to cost 1 AP). Player’s should realize that groups flying missions in a role they are not trained for will be flying at a major disadvantage.
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