Bugs during Netplay global war naval movment causing hang up of the game

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firmir
Posts: 11
Joined: Sat Feb 01, 2014 3:09 pm

Bugs during Netplay global war naval movment causing hang up of the game

Post by firmir »

Scenario: Global War with 2 players via Internet connection

During naval movement of ALLIED player the AXIS player get's the question to intercept and the ALLIED player in return the question to intercept on naval intercept digression. At that point the ALLIEd player can't continue. The failure is reproducible.
The same failure occurs when the AXIS player forces the Denmark transporter from Kopenhagen to rebase.

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WIF_Bug_gl..ection_1.zip
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warspite1
Posts: 41896
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Bugs during Netplay global war naval movment causing hang up of the game

Post by warspite1 »

ORIGINAL: firmir

Scenario: Global War with 2 players via Internet connection

During naval movement of ALLIED player the AXIS player get's the question to intercept and the ALLIED player in return the question to intercept on naval intercept digression. At that point the ALLIEd player can't continue. The failure is reproducible.
The same failure occurs when the AXIS player forces the Denmark transporter from Kopenhagen to rebase.

warspite1

firmir thanks for reporting - could I ask that these posts go in the Tech Support forum please?

Many thanks.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
firmir
Posts: 11
Joined: Sat Feb 01, 2014 3:09 pm

RE: Bugs during Netplay global war naval movment causing hang up of the game

Post by firmir »

Adding another netplay save game with most likely the same root cause.

When the Allied player tries to move out of the Port into the western med the game hangs up at the question to intercept on naval intercept digression phase.

We are running quite good at the moment with the land based game, but this bug prevents any kind of naval actions because it happens everytime someone moves into an occupied sea area and you not even can avoid it by choice to intercept or not.

=> Prio 1 :)

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NavalMoveHangUp.zip
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