GER HQ Reorg bug 1.10

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Derne
Posts: 12
Joined: Sat Dec 28, 2013 3:22 pm

GER HQ Reorg bug 1.10

Post by Derne »

The game stucks when reaching the Ger Reorg phase in Blobal War. Apparently it doesnt matter if you reorg or not - when pushing the green button it all greys out and nothing happens.
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khucke
Posts: 35
Joined: Mon Nov 18, 2013 9:03 am

RE: GER HQ Reorg bug 1.10

Post by khucke »

here is the allied save game.
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khucke
Posts: 35
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RE: GER HQ Reorg bug 1.10

Post by khucke »

Is there any reason why this bug doesn't warrant to be at least looked at? No downloads of the saved game files!
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Dabrion
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RE: GER HQ Reorg bug 1.10

Post by Dabrion »

The "nothing happens" kinda bugs seem to be windows that are hidden behind other windows. You could move about all the windows, tab, minimize them etc, and hope that the modal dialog that requires input will get focus or appears behind one of them.

Both of you should do this if you don't know who is the lucky one ..
"If we come to a minefield, our infantry attacks exactly as it were not there." ~ Georgy Zhukov
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AxelNL
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RE: GER HQ Reorg bug 1.10

Post by AxelNL »

ORIGINAL: khucke

Is there any reason why this bug doesn't warrant to be at least looked at? No downloads of the saved game files!

Limited time, and limited possibilities to test netplay for the betatesters. Dabrion's suggestion could work. Press the MWiF icon in the taskbar to try, but I think more is happening as you are netplaying. One of us is putting all entries in this part of the forum in a spreadsheet - so when Steve is diving into this part of the netplay code he can use your saved games. If they are not downloaded it means that either he is not yet busy on that part of the netplay code, or does not need your savegames yet.

khucke
Posts: 35
Joined: Mon Nov 18, 2013 9:03 am

RE: GER HQ Reorg bug 1.10

Post by khucke »

The "nothing happens" kinda bugs seem to be windows that are hidden behind other windows. You could move about all the windows, tab, minimize them etc, and hope that the modal dialog that requires input will get focus or appears behind one of them.

Both of you should do this if you don't know who is the lucky one ..

_____________________________




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paulderynck
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RE: GER HQ Reorg bug 1.10

Post by paulderynck »

There've been several reports like this along with saved games already posted in the beta forum. Steve is working on NetPlay issues today.
Paul
Shannon V. OKeets
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RE: GER HQ Reorg bug 1.10

Post by Shannon V. OKeets »

ORIGINAL: khucke

Is there any reason why this bug doesn't warrant to be at least looked at? No downloads of the saved game files!
For some of the NetPlay bugs, I can recreate them using saved games that I have already created on my own. Of course, if the problem involves optional rules, I prefer to have those from the players since my saves might have different optional rule settings.

I'm not sure about this one though. There are 4 reorganization phases, so I am not certain to which one you are referring: one of the three at the end of an impulse, or the Use Oil/Final Reorganization phase which is part of the end of the turn. I'll look at your save games - maybe that will answer my questions.

---
My productivity on fixing bugs is undercut by the time I spend on investigating bug reports. For instance, reading and replying to posts (such as this one), downloading information and saved games for bug reports, assigning them numbers and logging them into my system. That all has to happen before I even begin to look at what the program/code is doing.

In general, I do these tasks in batches. I'll read through and reply to posts in the general forum, the WIF School forum, the Tech Support forum, and the private Development forum (where the beta testers report on new versions that have not yet been made official Updates). Then I go through all the various emails I get, assigning numbers to them. Then I update my copy of Paul's spreadsheet for the bugs reported in Tech Support. After I download the attachments to the emails, my wife processes them, sorting out duplicates and giving them a preliminary categorization. Later I methodically go through the emails and refine the categories, removing some while highlighting others for further analysis.

At some point I need to tie all three data streams (posts, emails, Paul's spreadsheet) into groups so I can more efficiently work on bugs. For instance, in December I spent a week or so working primarily on production planning. I am gearing up for working on Supply this week. NetPlay bugs are the other major category for this coming week.

The joke is that when I put my head down and focus on a specific bug, running tests to see where and how the program fails, looking at the code, making changes, and confirming that the bug is fixed, well, while I'm doing that, there are new posts from players, more emails arriving, ... If you make a post just before I spend several hours reading through posts, then you might get an answer in minutes. But if you miss that window and I'm on to other things, then I might not get back to reading your post for a couple of days.

The beta testers are a great help in replying to questions from players. Indeed, sometimes other players can help clarify situations ("I have the same problem." "The rules state that ..., so the program is correct."). Most of the time they can answer concerns faster than I can. Frequently they download and run saved games, to confirm that the reported bug is an actual bug that needs to be fixed.
Steve

Perfection is an elusive goal.
khucke
Posts: 35
Joined: Mon Nov 18, 2013 9:03 am

RE: GER HQ Reorg bug 1.10

Post by khucke »

Lamentably this bug persists in 1.11.
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