we're pleased to announce that Germany at War now has a demo, is available in German and is only $19.99 to celebrate the launch of the demo!
Germany at War, released on the 25th of July last year, was immediately praised by the specialist press as “impressive” and “sophisticated” – GamersHall.de. Developer Phobetor’s effort to create something truly different and innovative, including many new elements of realism, and focusing on historical accuracy, didn’t go without notice.
Specialist Wargames site said: “This new game throws in real history with useful innovations. The result is spectacular. Phobetor deserves a large amount of praise for their game and encouragement to make a grand series from it”.
Now it’s time for Germany at War to step onto the computers of even more strategy buffs, with the release of a demo and new version translated and adapted for German speaking countries.
The game also gets a patch, v 1.04, which introduces a script editing tool for campaigns and scenarios, adds many new units for the Soviet Union, Germany and Finland, and a load of other stuff. To download the patch, follow the link.
To know more about Germany at War: Barbarossa 1941, check out the product page.
Here's the full change list for the 1.04 update:
v1.04.0 January 6th, 2014
Added
-
o new tool: Script editor for campaings and scenarios
o XML command doc for maps and campaigns
o example campaign with scheme
o AGN campaign and all single maps for modifications
o Pz 35 (t) 3d model
o designers can now specify a side that lacks certain recruitments
o new markers indicate success in played missions
o old savegames of the smaller campaigns might not work with this change!
o new sounds for more variety
o German Elite units have a special texure to differ them from regulars (Templer)
o model of the Basils cathedral to mark Moscows center
o NKVD units now have their own counter
o new units for the Soviet Union (3):
- Cavalry Corps '41
- Cavalry Corps '42
- Cavalry Corps '43
o new units for Germany (5):
- Cavlary
- 7.5cm PaK 97/38
- StuH 42
- Bf 109 G-6
- Bf 109 G-10
o new units for Finland (11):
- 3.7cm PaK36,
- 5cm PaK 38
- 7.5cm PaK 97/38
- 7.5cm PaK 40 L/46
- Stug III Ausf. G
- T-26
- Pz. IV G
- Bf 109 G-6
- Bf 109 E
- Ju 88 A-4
- Do-17Z-2
-
o Brigades maximum strength -1 (=10)
o all aircraft basic view -1 (=1) (willgamer)
o German Elite Units +1 Att/Def against infantry (Templer)
o town/city textures brighter for better contrast with units (Amadeus)
- o missing unit names for air units of AGC in the A-A campaign in general
o missing unit names in several scenarios if German language is selected
o typos in German texts
o vehicle range was available after abandoning them
o tactical victory was impossible on several maps
o wrong NATO symbols of SP Artillery
o crash if a screenshot was taken with F12 in multiplayer games on custom maps (Amadeus)
o accidental using shortcuts while changing a unit name, will activate actions associated with the characters (Templer)
o English header in German version in the objectives at Lwow (Templer)
-
o Minsk:
- Germany: Added - 1.Kavallerie Division as core unit for AGC
o Archangelsk-Astrakhan
- Smolensk: Vitebsk has supply hexes for constant unit deployment once again
Multiplayer
- o Removed all tournaments versions
o Zhitomir - Soviets have to hold several cities at the end of the scenario for a victory. Only delaying the German success will lead to a draw now.
o Moscow - Soviets need to have all key places before the capture of Volokolamsk counts for victory