Patch news (3.5)

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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comte
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RE: Patch news (3.5)

Post by comte »

Excellent [8D]

Can you guys put all of Boonierat's Vietnam Combat Operations scenarios in the next patch please? [:)]
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RE: Patch news (3.5)

Post by Kuokkanen »

Could it be possible to set nav-points for aircraft forces? Could come handy with avoiding strong AA units.
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Curtis Lemay
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RE: Patch news (3.5)

Post by Curtis Lemay »

ORIGINAL: Matti Kuokkanen

Could it be possible to set nav-points for aircraft forces? Could come handy with avoiding strong AA units.

Actually, only AAA in the target hex (or within AAA range of it) participates in the combat. So you don't have a reason to go around AAA on the pathway. (That's an issue, of course. But until it's addressed, there's no need for waypoints). Same for AS too.
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Jo van der Pluym
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RE: Patch news (3.5)

Post by Jo van der Pluym »

ORIGINAL: ralphtrick

Patch 3.5 is being actively developed again. We're making some good progress, and I'm hoping we can release it in the January-March time frame.

Two big items are a more complete Naval model and more units, etc. to allow for larger map sizes.

More detail will follow.

Is there all some news about the progress and features?

It waiting is like a title of a Great War movie.

It's all quit on the TOAW front [:)]
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Sertorius1
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RE: Patch news (3.5)

Post by Sertorius1 »

One thing I hope to see would be the ability to break down a battalion into four line companies like the British used. This would work for WWI brigades as well for regiments.

All in all, very good.
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RE: Patch news (3.5)

Post by Jeff Norton »

ORIGINAL: Sertorius1

One thing I hope to see would be the ability to break down a battalion into four line companies like the British used. This would work for WWI brigades as well for regiments.

All in all, very good.
Think that's gonna have to be added to the wishlist for TOAW IV - current code for III is pretty limited on how much can be done.

Now, to get this patch done\released, so Ralph (et al) can get to work on IV.... Time to queue the Pointer Sisters ("I'm so excited")? [:D]
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BigDuke66
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RE: Patch news (3.5)

Post by BigDuke66 »

I see some new threads regarding AI & UI by Ralph and I wonder if that all should go into 3.5.
I hope not because I'm greedy for a quick patch that concentrates on the big bugs so we can play this game again, I'm sure a lot put a hold on playing it with the current problems(AA & the Ignore Losses bug).
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Jo van der Pluym
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RE: Patch news (3.5)

Post by Jo van der Pluym »

ORIGINAL: ralphtrick

Patch 3.5 is being actively developed again. We're making some good progress, and I'm hoping we can release it in the January-March time frame.

Two big items are a more complete Naval model and more units, etc. to allow for larger map sizes.

More detail will follow.

Sorry for my curiousity. But is there mayby all a release day for 3.5?

And is't all possiple to list new features?
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BigDuke66
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RE: Patch news (3.5)

Post by BigDuke66 »

I would already be happy with a release YEAR.
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Telumar
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RE: Patch news (3.5)

Post by Telumar »

2014 :)

Patience, my young Padawan.
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BigDuke66
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RE: Patch news (3.5)

Post by BigDuke66 »

God I hope that is written in stone. [&o]
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RE: Patch news (3.5)

Post by TOAWTeddy »

Does anyone on the Beta team, or Ralph himself, know if increasing the number of Supply Points from 99 is planned for 3.5? With an improved Naval Model on the objectives list, making island hopping or other scenarios involving a lot of amphibious invasions will be more doable. More supply points would be necessary to make some of the more ambitious of those types of scenarios successful.
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RE: Patch news (3.5)

Post by ncc1701e »

Generally speaking, is there a list of the modifications planned in 3.5?
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RE: Patch news (3.5)

Post by josant »

One thing that I would like to see on future versions is multiple sides: currently the system only considers two forces, and would be interesting in large scenarios such as World War 2, global conflict.... see more tan 2 forces;

In big WW2 scenarios: 1st force could be Soviet,2nd force could be German, 3rd force could be Allies
In global conflict scenario: 1st force could be NATO, 2nd Force could be Warsaw Pact, 3rd Force could beArab, 4th Force could be China...
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Jo van der Pluym
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RE: Patch news (3.5)

Post by Jo van der Pluym »

ORIGINAL: ralphtrick

Patch 3.5 is being actively developed again. We're making some good progress, and I'm hoping we can release it in the January-March time frame.

Two big items are a more complete Naval model and more units, etc. to allow for larger map sizes.

More detail will follow.

It's now april and I am currious when to expect the release of patch 3.5 and to more details of it?
Greetings from the Netherlands

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ncc1701e
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RE: Patch news (3.5)

Post by ncc1701e »

Maybe we should expect 3.6 instead of 3.5 now. [:D]

See post #25 in this thread:
tm.asp?m=3581677
Soren supplied Fogger and I with 3.6.0.55 and that's what we're using. I feel a little bit strange playing w/ a new version in public but
I guess Soren knows what he's doing. Actually FITE2 needs the new version because it's so big.
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BigDuke66
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RE: Patch news (3.5)

Post by BigDuke66 »

LOL 3.6.0.55 who do I have to shoot to get my hands on that?!
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Jeff Norton
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RE: Patch news (3.5)

Post by Jeff Norton »

ORIGINAL: BigDuke66

LOL 3.6.0.55 who do I have to shoot to get my hands on that?!
Oh, I wouldn't say that.... Bribe, but not gunfire.... [:D]
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BigDuke66
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RE: Patch news (3.5)

Post by BigDuke66 »

Oh, OK so money or chicks & beer? [:D]
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sPzAbt653
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RE: Patch news (3.5)

Post by sPzAbt653 »

Duke, its a Beta so it has issues. Its available for scenario designs that use the new parameters. So if you are designing a scenario for the 3.6 release ...
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