[FIXED B521] Sonobuoys selectable when hidden.

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AndrewJ
Posts: 2449
Joined: Sun Jan 05, 2014 12:47 pm

[FIXED B521] Sonobuoys selectable when hidden.

Post by AndrewJ »

Hello,

The ability to turn off the sonobuoy icons is very useful to keep the screen from getting too cluttered, especially when operating around dense fields.

However, it seems that the hidden sonobuoys are still selectable, even when their icons are turned off.

Image

This means that it can be very difficult to click on the unit you want when that unit is transiting a sonobuoy field (particularly when zoomed out), because you almost inevitably get a nearby sonobuoy instead of the unit you were aiming for.

Is it possible to make it so sonobuoys cannot be selected when their icons are hidden?

On a similar note, would it be possible to make a keyboard toggle for sonobuoy visibility? Perhaps the S key could step through the on - ghost - off options?
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Sonobuoys selectable when hidden.

Post by mikmykWS »

Request added. Pretty minor thing.

Thanks!

Mike
Shemar
Posts: 203
Joined: Thu Jan 24, 2008 10:51 pm

RE: Sonobuoys selectable when hidden.

Post by Shemar »

ORIGINAL: AndrewJ

Is it possible to make it so sonobuoys cannot be selected when their icons are hidden?

On a similar note, would it be possible to make a keyboard toggle for sonobuoy visibility? Perhaps the S key could step through the on - ghost - off options?
I am currently playing the same scenario featured in the screen shots and agree that my life would be a lot easier with the requested modifications!
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