Crash Dump - 1.9.0.13

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fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

Crash Dump - 1.9.0.13

Post by fierceking »

Distant Worlds - Crash Dump - 1.9.0.13

9:31:06 PM Wednesday, January 15, 2014


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.BuiltObject.ExecuteCommands(Galaxy galaxy, Double timePassed, DateTime time, Int64 starDate)
at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate, Boolean inView)
at DistantWorlds.Main.S6aQusJvLu(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Crash Dump - 1.9.0.13

Post by Bingeling »

If it repeats itself, I am sure Elliot would not mind you uploading a save game.

There is a sticky here that explains how.
Lonck
Posts: 106
Joined: Tue Nov 23, 2010 4:12 pm

RE: Crash Dump - 1.9.0.13

Post by Lonck »

I got the same problem. 3 hours worth of playtime ruined.
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Crash Dump - 1.9.0.13

Post by Bingeling »

If it crashes once, make sure to have some autosave on. That limits the loss.

If it repeats itself, please upload the last savegame (that leads to the crash) as described in http://www.matrixgames.com/forums/tm.asp?m=2415085.

If you leave a post here with the file name and a small description, the save game enables Elliot to fix that particular crash.
radioactiveman
Posts: 22
Joined: Sun Sep 29, 2013 5:53 pm

RE: Crash Dump - 1.9.0.13

Post by radioactiveman »

Since going to this version I am getting lots of GxBO errors. One every hour or so, all have been related to the DoExplosion and CompleteTeardown methods.

Please fix it, this ruins positive play experience.

This is an easy one to trap and adjust for with Try-Catch and you know it...

Distant Worlds - Crash Dump - 1.9.0.13

11:34:36 AM Saturday, January 18, 2014


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.BuiltObject.CompleteTeardown(Galaxy galaxy, Boolean removeFromEmpire)
at DistantWorlds.Types.BuiltObject.DoExplosions(Galaxy galaxy)
at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate, Boolean inView)
at DistantWorlds.Main.S6aQusJvLu(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---

On the plus side, lots of very good functionality improvements for this version.
The Water is NOT Safe
radioactiveman
Posts: 22
Joined: Sun Sep 29, 2013 5:53 pm

RE: Crash Dump - 1.9.0.13

Post by radioactiveman »

ORIGINAL: radioactiveman

Since going to this version I am getting lots of GxBO errors. One every hour or so, all have been related to the DoExplosion and CompleteTeardown methods.

Please fix it, this ruins positive play experience.

This is an easy one to trap and adjust for with Try-Catch and you know it...

Distant Worlds - Crash Dump - 1.9.0.13

11:34:36 AM Saturday, January 18, 2014


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.BuiltObject.CompleteTeardown(Galaxy galaxy, Boolean removeFromEmpire)
at DistantWorlds.Types.BuiltObject.DoExplosions(Galaxy galaxy)
at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate, Boolean inView)
at DistantWorlds.Main.S6aQusJvLu(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---

On the plus side, lots of very good functionality improvements for this version.

Update - Happens more often when Pirate bases die. Had one just now while I was watching a fight.
The Water is NOT Safe
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