Playtesting RA 6.0
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Ise Issues
The Upgrade where the conversion is allowed:
- Attachments
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- Ise2.jpg (159.39 KiB) Viewed 197 times
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Ise Issues
I am sure that I'm just missing something stupid and I am being stupid. A little help please...
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Ise Issues
OK
All I see different at first glance is you have (Ise) 1706 highlighted on the left screen going to 1709 and in the center bars under upgrade you have 1707 chosen? Then 1709 in the after conversion 2nd shot?
All I see different at first glance is you have (Ise) 1706 highlighted on the left screen going to 1709 and in the center bars under upgrade you have 1707 chosen? Then 1709 in the after conversion 2nd shot?
RE: Ise Issues
Here is the yellow line to show what I mean...
- Attachments
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- Ise01.jpg (235.42 KiB) Viewed 197 times
RE: Ise Issues
FIXED!
Will update the RA Site later tonight or tomorrow morning. Will Post here once I've got that uploaded.
Will update the RA Site later tonight or tomorrow morning. Will Post here once I've got that uploaded.
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
6.4 Release
6.4 is done and now loaded on the RA Site. I've also added the RA Change Log for download there.
ENJOY!
ENJOY!
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.4 Release
Hi John. I'm sure you been reading the comments about the new air stats and my response. The only thing I would tweak is the Jack, but you don't have that in your game system, so it's a no-brainer. I'm not backing off anything (except perhaps Jack maneuver and a skoosh of speed).
Full speed ahead and "damn the torpedoes". Ciao. JWE
Full speed ahead and "damn the torpedoes". Ciao. JWE
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
RE: 6.4 Release
Would LOVE to have that BAD BOY in the Mod but it does not fit into the RA vision.
I'm starting a game with AAR so we'll see what your is like FROM THE START.
I'm starting a game with AAR so we'll see what your is like FROM THE START.
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
- Adolf Galland
- Posts: 43
- Joined: Sun Dec 30, 2012 10:34 am
RE: 6.4 Release
Hi
The rational idea to refit, the weak old IJN Light Cruiser in a CLAA found not a implementation in RA 6.4 ?
The rational idea to refit, the weak old IJN Light Cruiser in a CLAA found not a implementation in RA 6.4 ?
RE: 6.4 Release
As far I can see in 6.4, it did.
Though I question the rationality of this idea, from the game standpoint at least. Surface assets, even low-quality ones, are probably more valuable than some extra flak ships in a carrier battle.
Though I question the rationality of this idea, from the game standpoint at least. Surface assets, even low-quality ones, are probably more valuable than some extra flak ships in a carrier battle.
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
RE: 6.4 Release
Speaking of Symon's aircraft stats...
I think it goes without saying, that Realistic R&D is a must have now for RA (either that, or a houserule restricting plane acceleration), and PDU Off is recommended. I wonder if an appropriate recommendation should be placed on the site? While I'm currently being schooled in the Allies winning the war without air superiority at all, I don't think this should be an average experience by late 1944...
I think it goes without saying, that Realistic R&D is a must have now for RA (either that, or a houserule restricting plane acceleration), and PDU Off is recommended. I wonder if an appropriate recommendation should be placed on the site? While I'm currently being schooled in the Allies winning the war without air superiority at all, I don't think this should be an average experience by late 1944...
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
RE: 6.4 Release
Hi Stan. Yes, the new stats are meant to be played with PDU = off and Realistic R&D = on. But that's what the old stats were meant to be played with.ORIGINAL: FatR
Speaking of Symon's aircraft stats...
I think it goes without saying, that Realistic R&D is a must have now for RA (either that, or a houserule restricting plane acceleration), and PDU Off is recommended. I wonder if an appropriate recommendation should be placed on the site? While I'm currently being schooled in the Allies winning the war without air superiority at all, I don't think this should be an average experience by late 1944...
If some liddle teenie kiddle wants to game the system, so be it. You have a nice mod. Let the players play it. Let the juveniles alone. J
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
RE: 6.4 Release
I'd argue that with the old aircraft stats exploiting Japanese production and pilot training possibilities to the max were basic necessities for surviving an average AE game into 1944, much less later, not so long ago, even in Scen 2 and possibly in earlier RA versions. Several factors have changed since then. Speaking of the air side, reduced airplane serviceability reduces the Allies's capability to steamroll airfields with 4Es + high-altitude sweeps, which was the immediate reason why people started rushing to accelerate Franks and Georges (so that Allies only start to clearly dominate the air after getting decent numbers of Thunderbolts, instead of after getting decent numbers of Lightnings and B-17s). It also makes keeping at least a part of one's fighter force on SR1 planes more vital. Reduced cargo capacities (included in RA) should make logistics a bit more difficult, generally slowing down the earlier lightning pace of operations. Maybe they will even make Allied players a bit less willing to sacrifice their merchant ships, although considering how gigantic the Allies' surplus of merchant tonnage was when I tried the Allied side, I rather doubt that.
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
RE: 6.4 Release
Uh, John, hate to inform you about this, but the RA 6.4 version on the site still contains nothing of the final air changes that were contained in the files, I've sent you. That is most obvious from the fact, that Jack is still present. Should I replace it myself?
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
RE: 6.4 Release
Hmmm...
THOUGHT I took care of that!
I'll deal with it. Am trying to practice working on the RA Site so I'll get 'er done. Will Post when dealt with.
THOUGHT I took care of that!
I'll deal with it. Am trying to practice working on the RA Site so I'll get 'er done. Will Post when dealt with.
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.4 Release
Im sorry if this has been asked before but how will the AI work with this mod? Is just for multiplayer? If it does work, is there any difference between the sides ?
Edit: Also, are there any AI scripts that are compatible with this mod/version?
Thanks for your response.
Edit: Also, are there any AI scripts that are compatible with this mod/version?
Thanks for your response.
RE: 6.4 Release
As robinsa asks above, Is RA 6.4 AI ready?[:)]
Cheers
Cheers
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RE: 6.4 Release
OK. I have uploaded the 6.5 version to the web site.
Jack no longer exists whatsoever!
The game can be played against the AI. I've had several players tell me that they have gone into 1943 playing the AI. You SHOULD be able to do it.
Jack no longer exists whatsoever!
The game can be played against the AI. I've had several players tell me that they have gone into 1943 playing the AI. You SHOULD be able to do it.
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: 6.4 Release
Thank you John. [&o][&o][&o]
Cheers
Cheers
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DWU-Beta Tester
TOAW4-Alpha/Beta Tester
DW2-Alpha/Beta Tester
New Game Development Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DWU-Beta Tester
TOAW4-Alpha/Beta Tester
DW2-Alpha/Beta Tester
New Game Development Team
"Do everything you ask of those you command"....Gen. George S. Patton