Factory evac

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MDDgames
Posts: 90
Joined: Sat Jul 06, 2013 11:52 am

Factory evac

Post by MDDgames »

Looked through a few threads, and wondering what I am doing wrong. Just downloaded the game earlier today (and the latest patch).

Reading through the manual and messing with the game as I go, currently into chapter 5. I started a 1941 campaign game as the Russians. Played the German turn, and so its my move. Looking at starting the evac of some factories, and I cant move any. None of them, even the ones well into the rear.

I am following along in the manual. I left click on a factory hex, left click on the city name in the upper right corner. It displays the city info, including the factories, but there is no option to move them. Yes, I am in rail mode (F2). Rail cap says 74500, which should be more than enough.

What am I missing?
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gingerbread
Posts: 3055
Joined: Thu Jan 04, 2007 1:25 am
Location: Sweden

RE: Factory evac

Post by gingerbread »

Too early, no movement of factories T1.

Use the time saved to make an evacuation plan. Hint: You need to have 1 slot for big items every turn.
MDDgames
Posts: 90
Joined: Sat Jul 06, 2013 11:52 am

RE: Factory evac

Post by MDDgames »

I thought that might be the case, but I didnt see it mentioned in the rules anywhere. Thanks.

Edit: Was a huge fan of SSIs War in Russia (Grigsby) but havent played it in years. Im pretty sure the basic concepts are the same here.
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: Factory evac

Post by Gabriel B. »

ORIGINAL: MDDgames

What am I missing?

Order 227 maybe [:D]

it is only turn 1 and you want to damage the work of soviet people, only because of panic ?

where is the nkvd firing squad. ?
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Tom Hunter
Posts: 2194
Joined: Tue Dec 14, 2004 1:57 am

RE: Factory evac

Post by Tom Hunter »

Walloc's evacuation guide is a big help, its on the front page.
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pompack
Posts: 2585
Joined: Sun Feb 08, 2004 1:44 am
Location: University Park, Texas

RE: Factory evac

Post by pompack »

tm.asp?m=3148679

Walloc's guide
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