[DONE] The Vanuatu Crisis (1996) -- new scenario for testing

Post new mods and scenarios here.

Moderator: MOD_Command

Post Reply
User avatar
Mgellis
Posts: 2162
Joined: Sat Aug 18, 2007 2:45 pm
Contact:

[DONE] The Vanuatu Crisis (1996) -- new scenario for testing

Post by Mgellis »

Here is another scenario for testing. This scenario assumes the aborted coup of 1996 in Vanuatu was successful but plunged the country into chaos. Australia has sent a task force to restore order, but in the weeks since the coup the rebels have been in communication with North Korea and who knows what they may have been able to purchase from them...

Attachments
TheVanuat..s1996.zip
(35.4 KiB) Downloaded 73 times
Coiler12
Posts: 1268
Joined: Sat Oct 12, 2013 10:11 pm
Contact:

RE: The Vanuatu Crisis (1996) -- new scenario for testing

Post by Coiler12 »

Played it. Quite easy scenario, not much to write home about.
MaB1708
Posts: 343
Joined: Sun Aug 13, 2006 10:46 am
Location: Freiburg(Germany)

RE: The Vanuatu Crisis (1996) -- new scenario for testing

Post by MaB1708 »

Thanks for the scen, Mark, I like it when I can try to improve my skills in scenarios with limited number of units.
Is it intentional that the Tobruk does not carry any load other then troops? Cannot see any. Or is it the trops only that I see in the magazine? And - if so - can they be unloaded in an amphibious action? Is that modelled? Or heli drop only? Also I do not see the onboard LCM and LCVP represented. Left out intentionally?
Thanks,
M
User avatar
Mgellis
Posts: 2162
Joined: Sat Aug 18, 2007 2:45 pm
Contact:

RE: The Vanuatu Crisis (1996) -- new scenario for testing

Post by Mgellis »

Thanks for the feedback.

Yes, it is a pretty easy one. You do have to pay attention--the Vanuatuans have enough hardware that they could sink a couple of ships if the player is careless or makes some bad decisions--but it's not difficult to figure out how to win this one. Even with a bit of help from the North Koreans, the Vanuatuans just do not have enough time or manpower to field very extensive defenses, so it is not hard for Australia to overwhelm them. I got interested in the historical situation, however, and wanted to see what I could do with it.

Right now, you can't actually conduct amphibious assaults with the troops unloading from the ships and then doing damage. I've gone back to the old Harpoon standby of "get your amphibious ships on station for a certain amount of time and you can assume the landing went well." But I loaded the troops on anyway, just for fun.

Anyone else have any thoughts on this one?





Meroka37
Posts: 268
Joined: Fri Jul 31, 2009 6:12 am

RE: The Vanuatu Crisis (1996) -- new scenario for testing

Post by Meroka37 »

ORIGINAL: Mgellis

Thanks for the feedback.

Yes, it is a pretty easy one. You do have to pay attention--the Vanuatuans have enough hardware that they could sink a couple of ships if the player is careless or makes some bad decisions--but it's not difficult to figure out how to win this one. Even with a bit of help from the North Koreans, the Vanuatuans just do not have enough time or manpower to field very extensive defenses, so it is not hard for Australia to overwhelm them. I got interested in the historical situation, however, and wanted to see what I could do with it.

Right now, you can't actually conduct amphibious assaults with the troops unloading from the ships and then doing damage. I've gone back to the old Harpoon standby of "get your amphibious ships on station for a certain amount of time and you can assume the landing went well." But I loaded the troops on anyway, just for fun.

Anyone else have any thoughts on this one?

You can simulate it as I've done in some scenarios, the sequence is:

- You move your amph/airtransport to the landing zone
- Once there, you teleport land units to the area (combine enter area trigger with teleport action)
- Active mission for the land units. (action active mission).

It's not perfect but it works.
'Better honor without ships, than ships without honor"
tommo8993
Posts: 116
Joined: Wed Jul 10, 2013 8:37 pm

RE: The Vanuatu Crisis (1996) -- new scenario for testing

Post by tommo8993 »

Its a good scenario for beginners. You have basic level everything in their. Would love to see some more north korea scenarios though
User avatar
Rodwen67
Posts: 44
Joined: Tue Aug 04, 2009 6:57 am
Location: Belgium

RE: The Vanuatu Crisis (1996) -- new scenario for testing

Post by Rodwen67 »

It was a pleasant scenario ... Keep on with your work !!
Thanks.
User avatar
Mgellis
Posts: 2162
Joined: Sat Aug 18, 2007 2:45 pm
Contact:

RE: The Vanuatu Crisis (1996) -- new scenario for testing

Post by Mgellis »

ORIGINAL: Meroka37


You can simulate it as I've done in some scenarios, the sequence is:

- You move your amph/airtransport to the landing zone
- Once there, you teleport land units to the area (combine enter area trigger with teleport action)
- Active mission for the land units. (action active mission).

It's not perfect but it works.

Yes, I agree. If you want to play things out and see if the troops actually win, that's one way to do it. In some cases, it might be worth playing around with proficiency levels to show the difference between highly trained troops and poorly trained ones.

In this case, the outcome seemed pretty obvious, so I figured as long as the amphibious ships could get on station and remain on station for a while, you could declare victory. I'll definitely play around with troop actions in the future, though.

The Vanuatuans actually have some man-portable SAMs, but I don't think they ever use them. Is this because the planes go over at night or is there some other reason?


MaB1708
Posts: 343
Joined: Sun Aug 13, 2006 10:46 am
Location: Freiburg(Germany)

RE: The Vanuatu Crisis (1996) -- new scenario for testing

Post by MaB1708 »

So here is one for the database keepers: is it even possible to assign "boats" = LCVP, LCM to the Tobruk ships (#1338 & # 1470)? Using the editor I am unable to. Same for the 2 Balikpapans (#1368).

Regards,

Martin

mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: The Vanuatu Crisis (1996) -- new scenario for testing

Post by mikmykWS »

Thanks Martin. Added to our list of things to be updated.

Mike
User avatar
Maromak
Posts: 1071
Joined: Wed Dec 26, 2007 1:40 pm
Location: Australia

RE: The Vanuatu Crisis (1996) -- new scenario for testing

Post by Maromak »

Sorry about your whale! As others have said above, a great scenario for beginners.

**** Spoilers ****

SIDE: Australia
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
22x AN/SSQ-62B DICASS
13x AN/SSQ-53D DIFAR
1x Mk46 NEARTIP Mod 5
42x 127mm/54 HECVT
13x RIM-66A SM-1MR Blk IV
10x RIM-66E SM-1MR Blk VI
1x 20mm/85 Mk15 Phalanx Blk 1 Burst [300 rnds]
2x Mk214 Sea Gnat Chaff [Seduction]
5x 76mm/62 Compact HE Burst [4 rnds]
106x 127mm/54 HiCap
12x GBU-12B/B Paveway II LGB [Mk82]
52x 7.62mm MG Burst [20 rnds]



SIDE: Vanuatu Rebels
===========================================================

LOSSES:
-------------------------------
2x Civilian RHIB [7m, Armed]
1x Radar (Moon Cone)
1x Radar (Cross Slot)
2x SSC-3 Styx TELAR [3P51]
6x 130mm/58 SM-4-1
1x Vehicle (Long Bow [Zalp-B])
1x A/C Tarmac Space (4x Very Large Aircraft)
1x Runway Access Point (Very Large Aircraft)
1x AvGas (750k Liter Underground Tank)
4x 7.62mm MG
6x SA-7a Grail [9K32 Strela-2] MANPADS


EXPENDITURES:
------------------
8x SSC-3 Styx [P-15M]
7x SA-7a Grail [9M32]



SIDE: Neutrals
===========================================================

LOSSES:
-------------------------------
1x Civilian Sailboat [23m]


EXPENDITURES:
------------------



SIDE: Nature
===========================================================

LOSSES:
-------------------------------
1x Biologic Whale


EXPENDITURES:
Certa Cito
Post Reply

Return to “Mods and Scenarios”