Bryansk front just disbanded

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Arstavidios
Posts: 782
Joined: Fri Nov 19, 2004 2:02 pm

Bryansk front just disbanded

Post by Arstavidios »

Hi, playing a 1941 campaign server game currently turn 121 and Bryansk front has just disbanded.
Is it normal? Bug?
rmonical
Posts: 2474
Joined: Fri Apr 01, 2011 8:05 pm
Location: United States

RE: Bryansk front just disbanded

Post by rmonical »

Orel MD (at start) to Bryansk Front (8/41) then disbanded (10/43) then reformed as 2nd Belorussian (2/44)
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javats
Posts: 57
Joined: Sat Jan 21, 2012 4:11 pm
Location: Flatland

RE: Bryansk front just disbanded

Post by javats »

This brings up an interesting point, these type of events as ( HQ's being rename, disbanded, reformed ) are really caused by historical eastern front events that do not happen in game being played and can cause a headache to the player.
It would be nice if they were player options.
Units withdraws sometimes are required because of actions outside WITE, but others are for refit. This also applies to units entering some were needed because of historical events not in game being played.
Again using unit IDs for this is a pain, trying to find and keep track of a w/d unit by historical ID is pain, nice if could use using types/size. (example in instead of 262 inf div, can use any german army inf div
(under current rules if not at full strength will be have replacements added to do so (which as side issue was not always required, but back to the main point)
if possible to have a unit pool that the player is required to keep filled with required unit types and can also withdraw from using say AP's or better VP loss, or even more that needed for +VP
Thanks
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