Distant Worlds Extended Universe 1.0.3 released 40 races

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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Skasski
Posts: 18
Joined: Sat Oct 12, 2013 8:49 am

RE: Distant Worlds Extended

Post by Skasski »

Yup, I noticed all computer designed mining stations only use 2 mining modules by default when they should use 3. I guess that's why AIs usually suck, but Riktoths still manage to use this bonus. Nobody plays DW online anyway, right?
CptDrake
Posts: 6
Joined: Sun Dec 23, 2012 11:47 am
Location: UK

RE: Distant Worlds Extended

Post by CptDrake »

Hi Harree,

Can't seem to download the latest version from MediaFire. It just never starts and the save dialogue doesn't appear. Should I be creating an account first? Don't recall doing it with earlier versions I have here.

Thanks for a great mod. Much appreciate the hard work and huge effort.
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tjhkkr
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RE: Distant Worlds Extended

Post by tjhkkr »

ORIGINAL: tjhkkr
ORIGINAL: Haree78Phaerax
Image

Haree78, did give you that picture of my mother-in-law...
Well, whether I gave it to you or Data stole it, you have my permission to use it...

{Just kidding; do not have a mother in law.}
I still say this looks like my mother-in-law!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
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RE: Distant Worlds Extended

Post by ehsumrell1 »

ORIGINAL: tjhkkr

ORIGINAL: tjhkkr
...I still say this looks like my mother-in-law!

Shame on you TJ! LOL! [:-]
Shields are useless in "The Briar Patch"...
zenkmander
Posts: 62
Joined: Mon Mar 26, 2012 4:45 pm

RE: Distant Worlds Extended

Post by zenkmander »

Excuse the dumb question, but is this mod 'stable' as of the latest Shadows patch? By that I mean is it fairly cut-and-dry, ie just new races that act as they should and fit nicely with the other races, engine doesn't get bogged down with them and the added ship designs/images, etc?
hardcoregamer
Posts: 58
Joined: Mon May 13, 2013 4:11 pm

RE: Distant Worlds Extended

Post by hardcoregamer »

While I find the artwork for the races to be impressive, I am completely baffled by how the new race portraits for the old races look nothing whatsoever like the originals. A great example is the Securans. They are suppose to be dancers and entertainers. Does the new race portrait for them make them look like something you would want to dance for you?

Meh. I like the original portraits better. They have much more character, even if they aren't as realistic.

EDIT: Also, is it impossible to add your new custom race to the galacticpedia?
Lightbane
Posts: 10
Joined: Wed Dec 11, 2013 10:57 pm

RE: Distant Worlds Extended

Post by Lightbane »

I'd be able to enjoy this if I could remove those bad replacement images for the original factions I only like 1 out of them. Would much prefer the originals out of all of them
DasTactic
Posts: 1339
Joined: Mon Oct 10, 2005 7:16 am

RE: Distant Worlds Extended

Post by DasTactic »

For me it is very much the opposite. I love Haree's take on the races with the new portraits. Securans for example don't play peacefully - I think the revised portrait for them is very appropriate.
Lightbane
Posts: 10
Joined: Wed Dec 11, 2013 10:57 pm

RE: Distant Worlds Extended

Post by Lightbane »

I figured it out and just deleted the pictures from the folder, I just didn't like the completely redone pictures very few were attractive to me, but i've played two games with this mod now its pretty cool. I love the extra ship and base designs though, the black and green Klingon like models are awesome.
jkile
Posts: 38
Joined: Sat Aug 06, 2011 1:37 pm

RE: Distant Worlds Extended

Post by jkile »

Is your mod compatable yet with latest patch 1.9.013???

I just found your mod; tried new update, but beta screwed up my CPU & it took me 2 days to get a workable game for your mod!!!!
Marshall Ney
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Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: Distant Worlds Extended

Post by Haree78 »

It should work fine.
Hoffs
Posts: 1
Joined: Mon Dec 30, 2013 10:22 am

RE: Distant Worlds Extended

Post by Hoffs »

Hi. Maybe my Firefox add-ons and/or AV software are hiding the obvious from me, but is there no way of getting this mod without having to install iLivid?
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Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: Distant Worlds Extended

Post by Haree78 »

I use Google Chrome and I can just click download fine.
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PsyKoSnake
Posts: 119
Joined: Wed Jan 25, 2012 8:20 pm

RE: Distant Worlds Extended

Post by PsyKoSnake »

Updated from 3.0.2 to 3.0.4

The ai seem to have problem with the design, because they almost build nothing after 15 years... It was not happening in the 3.0.2 version.

I play with the Shadow Expansion.
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Haree78
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Joined: Tue May 18, 2010 7:58 am

RE: Distant Worlds Extended

Post by Haree78 »

Which race? And are you using the latest Shadows patch?
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PsyKoSnake
Posts: 119
Joined: Wed Jan 25, 2012 8:20 pm

RE: Distant Worlds Extended

Post by PsyKoSnake »

Yes, last patch 1.9.0.13

All the race had problem.

I will make a little test with your mod and no mod and see what happen.
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Haree78
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Joined: Tue May 18, 2010 7:58 am

RE: Distant Worlds Extended

Post by Haree78 »

Doesn't seem right. Doesn't happen to me, and it doesn't happen to the various Let's Play people on youtube I follow.
It must be a local issue of some kind.
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PsyKoSnake
Posts: 119
Joined: Wed Jan 25, 2012 8:20 pm

RE: Distant Worlds Extended

Post by PsyKoSnake »

Yeah probably, because in the game the AI were chosen randomly and the odd that all the race were from the mod are really low... So the problem was present with all the race from base game + the other race from the mod.

Update: Not a problem with your mod, all the civilian economy stoped working.
terololo
Posts: 15
Joined: Fri Dec 20, 2013 3:26 am

RE: Distant Worlds Extended

Post by terololo »

I just noticed the Keskudons got a happiness penalty in the text file, does it really work? [&:]
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Haree78
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Joined: Tue May 18, 2010 7:58 am

RE: Distant Worlds Extended

Post by Haree78 »

I don't think it does, but maybe it does. What I can tell you is I balanced the race with the text file as is, so I'm not going to change it without extensive testing I haven't put everything out of wack.
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