v1.0.6 – December 11, 2013
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Bug Fixes[/b]
[ul]
- Fixed the problem with only 1 build/oil point being saved in a hex, with the excess simply being thrown away. Now the upper limit to build/oil points that can be saved in a hex is what is specified by the rules.
- Found and fixed the last bug that incorrectly displayed the message “Please wait, updating Units in Hex panel.”
- Fixed a bug where Germany could destroy factories in Occupied France even when there were no Allied or partisan units in Occupied France.
- For NetPlay, fixed a bug where the Axis was unable to voluntarily declare war on minor countries or major powers. Automatic DOWs and all DOWs by the Allied side worked previously.
- For NetPlay, fixed a problem to enable the attacker to move units that are forced to retreat when the attacker has a choice of retreat hexes. Previously, the program wouldn’t enable the retreat, leaving the defending units in their original hex.
- For NetPlay fixed some bugs in the processing of overrun naval units.
- For NetPlay, added a recalculation of which units are selectable at the beginning of a digression. This was important to prevent the side which was not moving units from being able to move its own units.
- For NetPlay, fixed a problem where the non-phasing side could cancel land attacks.
- For NetPlay, added a check for the Chat form existing before writing to it.
- For NetPlay, added several checks for a dropped connection so instead of a fatal error a message to that effect is shown.
- Fixed a problem where restoring a saved game in which temporary carrier air units had flown a mission but not been destroyed, resulted in the units reappearing in the hex where they had flown the mission. This almost always resulted in an over-stacked digression later because there were units from both sides in the hex.
- Fixed a problem with restoring saved games that were made during the Production phase. This bug was created by revision 1.0.5.0.
- Added a check for no place for partisan units when restoring a saved game in the partisan phase. Partisans with no possible hex to be placed on the map now can be destroyed using the Backspace key, and a message to that effect appears in the Main form.
- Fixed a problem with restoring automatically saved games from the Reinforcement Place Units sub-phase.
- Fixed a problem restoring a saved game that was saved during setup with no units remaining in the Setup Tray. I’m not sure how that happened, but the Setup Tray was being shown with no units when the game was restored. Under those circumstances, the Setup phase could not be ended. The program now simply closes the Setup Tray when it has no units, and enables ending the phase.
- Added a check for lower case ‘gam’ as the file extension so those saved games can be restored.
- Added another check for invalid values for a detailed/global map hex when moving the mouse.
- Added another check to avoid fatal errors when there are invalid units in a stack of units.
- Replaced a non-fatal error with a warning message if the program has trouble closing all the forms when shutting down the game.