Red Storm Map Rework...

Post new mods and scenarios here.

Moderator: MOD_Flashpoint

User avatar
CapnDarwin
Posts: 9241
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Red Storm Map Rework...

Post by CapnDarwin »

Very nice work! [&o][&o][&o]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Red Storm Map Rework...

Post by wodin »

This will make making new scenarios alot easier.
User avatar
NickGen
Posts: 149
Joined: Thu Nov 01, 2007 9:59 pm
Contact:

RE: Red Storm Map Rework...

Post by NickGen »

A few more screenshots to show what can actually be done with the editor...
There will be 6 levels of terrains,( finished)
two types of rivers,(one ok, the other in wip)
two types of urban areas,( not yet)
two types of wood,( forest ok, wood in wip)
one type of road ...( finished)
an some cultivated fields ....( not yet)


Image

Image
Nick
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Red Storm Map Rework...

Post by Mad Russian »

Looks good. Can the colors for the different levels be modded?

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Red Storm Map Rework...

Post by wodin »

I expect you just recolour the symbol file..
User avatar
NickGen
Posts: 149
Joined: Thu Nov 01, 2007 9:59 pm
Contact:

RE: Red Storm Map Rework...

Post by NickGen »

ORIGINAL: Mad Russian

Looks good. Can the colors for the different levels be modded?

Good Hunting.

MR

yes, but not in the editor,
I plan to make available all the tiles I use in png format
Free for everyone to change the color or the tile itself....

Nick
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Red Storm Map Rework...

Post by wodin »

Nick are all the tiles on one image? or separate? I presume the tiles are all matched up to the data tables and it's just a case of creating a map by picking tiles?
User avatar
NickGen
Posts: 149
Joined: Thu Nov 01, 2007 9:59 pm
Contact:

RE: Red Storm Map Rework...

Post by NickGen »

ORIGINAL: wodin

Nick are all the tiles on one image? or separate? I presume the tiles are all matched up to the data tables and it's just a case of creating a map by picking tiles?

the editor is created with xna Framework, by default the graphics files are compiled in xnb files, but i can use not compiled files in png....
for the moment, for better performances, each tile is a separated png file ,
placed in different folders.
I can possibly modify the code to make tilesets ,
But you must know that every type of terrain features have 12 different tiles,
and each type of transition between 66 and 84 tiles
It is a Herculean task ....
Here is a screenshot showing the organization of tiles:

Image
Nick
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Red Storm Map Rework...

Post by wodin »

Excellent.

Capn is talking about going upto ten elevations!...A nightmare getting shading right the more elevations you have in a game!
SeriousCatNZ
Posts: 49
Joined: Sun Aug 18, 2013 11:16 am
Location: Auckland, New Zealand

RE: Red Storm Map Rework...

Post by SeriousCatNZ »

ORIGINAL: wodin
Capn is talking about going upto ten elevations!...A nightmare getting shading right the more elevations you have in a game!

I'm waiting for Nick69's map mod to come out before buying this game, because whilst the gameplay is solid the visual style is criminally atrocious.

@ Nick69:

Are you still working on your map mod?
Are you waiting for the map tools to be finalised (e.g. higher elevations) before finishing your map mod?
User avatar
NickGen
Posts: 149
Joined: Thu Nov 01, 2007 9:59 pm
Contact:

RE: Red Storm Map Rework...

Post by NickGen »

ORIGINAL: SeriousCat

ORIGINAL: wodin
Capn is talking about going upto ten elevations!...A nightmare getting shading right the more elevations you have in a game!

I'm waiting for Nick69's map mod to come out before buying this game, because whilst the gameplay is solid the visual style is criminally atrocious.

@ Nick69:

Are you still working on your map mod?
Are you waiting for the map tools to be finalised (e.g. higher elevations) before finishing your map mod?
Yes the mod is still in progress,
but in fact, as explained above,
I am trying to create a map editor, it takes full time ...
I currently finalizing the various graphics terrain... (New tiles for cities ...)
then I will restart the creation of maps with the editor,
and then last, I think release my map editor...

Nick
Nick
SeriousCatNZ
Posts: 49
Joined: Sun Aug 18, 2013 11:16 am
Location: Auckland, New Zealand

RE: Red Storm Map Rework...

Post by SeriousCatNZ »

Sorry, I guess I missed it.

The visual style of your mod is gorgeous. Please keep at it—I can't wait!
rmp090946
Posts: 32
Joined: Sat Nov 30, 2013 12:09 pm

RE: Red Storm Map Rework...

Post by rmp090946 »

Just purchased the game, was hoping to download this map mod.

Must I "sign-up" with this site in order to download? I've downloaded files from various "Mediafire" sources but never had to signup.

Even clicking the "x" for download doesn't activate my ability to download.

Thanks for any input.

Bob
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Red Storm Map Rework...

Post by Mad Russian »

The game file is in the first post under the pictures of the map. I just went and downloaded them from the storage site. I got them both with no issues. I didn't have to sign up for anything, just downloaded the two files.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
rmp090946
Posts: 32
Joined: Sat Nov 30, 2013 12:09 pm

RE: Red Storm Map Rework...

Post by rmp090946 »

Thanks, I originally was using MSN browser and it didn't work. I then used Google Chrome and I was able to download fine.

Appreciate the response.

Bob
User avatar
laska2k8
Posts: 556
Joined: Fri Nov 18, 2005 8:17 am
Location: Italy

RE: Red Storm Map Rework...

Post by laska2k8 »

ORIGINAL: Nick69

Yes the mod is still in progress,
but in fact, as explained above,
I am trying to create a map editor, it takes full time ...
I currently finalizing the various graphics terrain... (New tiles for cities ...)
then I will restart the creation of maps with the editor,
and then last, I think release my map editor...

Nick

some news on realease ?
"Sa vida pro sa Patria"
User avatar
FroBodine
Posts: 874
Joined: Sat May 05, 2007 4:13 am
Location: Brentwood, California (not the OJ one)

RE: Red Storm Map Rework...

Post by FroBodine »

I put these two maps in the C:\Matrix Games\Flashpoint Campaigns Red Storm\Modules\FPRS\Maps. Is that all I have to do? I renamed the originals, and saved these maps with the same name as the original two maps.

The Fulda Gap map crashes the game every time I try to play the Red Hammer campaign. As soon as the first scenario loads up, the game crashes with a "Flashpoint Campaigns has stopped working" dialog box. The other map seems to work so far.

Does anyone else have this same problem?
User avatar
budd
Posts: 3070
Joined: Sat Jul 04, 2009 3:16 pm
Location: Tacoma

RE: Red Storm Map Rework...

Post by budd »

I think you renamed them wrong. I just loaded up red hammer while having these maps in the folder and an original map was the first map of red hammer. The 2 names i have for nicks maps are Red Storm Fulda Gap & CA 1 Red Storm , like i said when i load the red hammer campaign these maps aren't the first map showing for me.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
User avatar
budd
Posts: 3070
Joined: Sat Jul 04, 2009 3:16 pm
Location: Tacoma

RE: Red Storm Map Rework...

Post by budd »

Here's a shot of the first map for me. ok i see i think you renamed it CS 1 instead of CA 1.



Image
Attachments
ScreenShot018.jpg
ScreenShot018.jpg (246.47 KiB) Viewed 162 times
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
User avatar
FroBodine
Posts: 874
Joined: Sat May 05, 2007 4:13 am
Location: Brentwood, California (not the OJ one)

RE: Red Storm Map Rework...

Post by FroBodine »

I will take a look at my files when I get home from work, but I don't think this is my problem. I actually did not rename the new map files. I just unzipped them and copied them to the maps directory. I just renamed the original map files so they did not get overwritten. But, I will see when I get home.

I hope that is the problem.
Post Reply

Return to “Mods and Scenarios”