Pelton vs Kelblau 1.07.11 game over Resigned T-14

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Pelton vs Kelblau 1.07.11 game over Resigned T-14

Post by Peltonx »

Turn 1 standard opening standard settings


Looking at Kelblau's tactics I would say he is the best player of the 3 1.07.11 games I have currently going.

Hes doing the little things right that add up by turn 10+.

So when I face the better Russian players ( you can tell by turn 3) I change tactics more to building morale and a draw mind set.

I will still push hard, but be thinking more long term.

Looks to be a great fight.

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Morale is of the Battle Field.

Air Power Settings.

% Required to fly = 0%
Interception should be 0=0
All Support 125% and escort setting at 125%
All intercept set to 160%
Move JU87 into fighter bases.
Bombers into the remaining bases.
Transports in a single airbase. 1 in north and 1 in south. The 1 in AGC move to AGS

Turn ground support off at end of your turn.

Unit set-ups.
Set ToE of HQ�s and Airbases to 93%,
ToE of AA, Art, Stug, pioneers, and MG to 53%
ToE of Con and FZ�s to 63%.
Set all infantry ToE to 85%. 85+ morale to 100%
PZ, MoT and Mech to 85%.

RR;
One north
One to land bridge
One to Minsk
Two Rumanian then split to Kiev or crossing.


1. Change OKH leadership
2. Turn one do all border attacks first.
3. Bomb front line air bases after all ground units have attacked/moved.
4. Over run airbases then bomb whatever left.
5.






Opening Offensives AGN.

Extra RR unit help Northern RR unit the first 2 turns, then return to AGC and build to land bridge.

AGN:

Basically infantry clear the front.

36th 54-40 move HQ�s
Add SU�s to 6th and 1st move to 58-34 air attack city then turn on GS- HA
36th HA 22nd divisions if needed it will route.
3rd mech 54-40 east to 62-38 then cross
8th 54-40 then to 64-40
Do air drops



AGN: Right hook is 100% possible still and probably best idea.

1. Get across the Pskov by turn 3. Turn 2 is the best.
2. HQ up on turn 4.
3. Infantry punch through and panzers cut rails.
4. Clear the rail line on the Daugava river to Vitebsk by turn 5.
5. 9th Army needs a solid front below Pskov to Vitebsk by turn 5
6. Should be across the Luga by turn 5.
7. Then pound it out to Leningrad.
8. Once Leningrad is taken pull the panzers to AGC.
9. Fins man 6 hexes and send rest back to homeland.
10. Model run I Corp, should be 4 90+ morale units
11. Move I Corp into 4th PG during Blizzard
12. Move II Corp into 1st PG during Blizzard.













Opening Offensives AGC

1. RR unit must go east to Minsk, cross river and
2. 2th Army needs to be reinforced and link with 9th Army from AGN
3. 2nd and 3rd Panzer group get to land bridge by turn 3. Then keep pushing east with 2nd and 4th Armys.
4. Start grinding towards Moscow. At some point asap a southern push has to be made on Tula. Hopefully with help from the panzer Corps from AGN and AGS.

AGC North side:

VI Corp will attack Kaunas
20th MD 61-40 60-39 61-39 62-38
20th PD 62-43 64-42
7th PD 65-42
19th PD 61-51 63-53 66-54 end 66-55
18th PD 60-53 63-54
12th PD 65-57 66-58
18th PD 60-53 63-54
12th PD 64-58
288 to 56-55?


AGC south side:

23rd clear 48-64 O= occupy
7th clear 49-65 O
258th clear 50-65 O
268th to 51-66
292th to 51-69
263th to 51-67
112th, 293 to 50-67
137 to 51-67 then all 4 divisions DA Breast.
78 to53-64
17 51-74
XII 51-73 DA then block 52-74+51-74
134 54-67
252 54-65 HA
131 55-66 ha
167 55-66 ha
29 MD 56-65 then 60-62 ha MP�s left over to block where needed after PZ divs move.
18 PD 56-61 then 61-60 then assault east
17 PD finish up pushing east.










Opening Offensives AGS.

AGS:
Get FBD-1 on a train and get to border.
267 55-74
62+56 54-74 DA
255 55-75 DA
56 53-74
100 JG 50-77 DA
296+97 JG 51-77 DA
299+99 JG 51-78
101 52-78
ADD 2 POINEERS TO 1ST MT
1ST MT+68+24 51-79 24TH TO 52-80
71 53-80
ADD MG + ONE OTHER TO 1ST CAV
1ST CAV 57-76 GD 56-76
262 53-81
75 51-81
DR + 10TH PZ ADD POINEERS ECT
57-82 BLOCKING AROUND 62-82/ 61-83
Rest of infantry fill in holes.
16th 57-79 ect
10th 4th 3rd close extended pocket
11th to 60-93
Put in 13th in 3rd Corp now.
13th 62-86 62-87
14th 62-90 62-91


AGS main objective is release of AGA


1. Spearhead on turn 2 must be south of Proskurov. RR units coming from Romania to Vinnitsa.
2. Move the FBD-1 south on turn 1. Both FBD team up until they cross Dnepr.
3. 2. Get across the Dnepr river by turn 4 or 5. Clear as much land as possible to the river before turn 5.
4. Must have Stalino locked down by turn 7-10. ASAP send Panzers to AGC to finish off Moscow. At least 6 divisions.
5. 7th Army will link with 4th Army from AGC, 6th Army will follow 1st PG.
6. One Corp from 11th Army will clear Odessa then hold Crimea. MT units from Romanian and Hungary will help.
7. Romanian and Hungarian units will garrison all city�s in south, send any German Security Divisions north.
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RE: Pelton vs Kelblau 1.07.11

Post by Peltonx »

Turn 2

AGN advances over the Pskov.

AGC is slowed up past Minsk by a picket line.

AGS makes a steady advance, but again SHC picket line slows down panzers some.

Looking at Kelblau's tactics I would say he is the best player of the 3 1.07.11 games I have currently going.

Hes doing the little things right that add up by turn 10+.

So when I face the better Russian players ( you can tell by turn 3) I change tactics more to building morale and a draw mind set.

I will still push hard, but be thinking more long term.

Looks to be a great fight.

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RE: Pelton vs Kelblau 1.07.11

Post by Peltonx »

http://www.youtube.com/watch?v=bQDYet6q ... Q2QdmANID1

Turn 4

Seeing this looks like a real good SHC player I will do a good AAR starting next turn.


AGN: 2 Panzer Corp get in position for HQBU’s next turn. LVI and I Corp check resistance to east below Lake Ilmen. It looks like there is resistance, but I believe I can over come it. If I hit a wall 18th and 16th will start grinding north and I will release 2 panzer Corp to AGC.


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RE: Pelton vs Kelblau 1.07.11

Post by Peltonx »

AGC: Very heavy resistance in the center. I just need to play ball as in 30 miles per turn. Grinding will not start until turn 7.

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RE: Pelton vs Kelblau 1.07.11

Post by Peltonx »

AGS classic checker board in the south as good as Flaviusx, MT and a few others. I need to change my opening slightly so infantry have a clear path on turn 2.
Despite a very good defense I manage to cross Dnepr in force. The extra 3 divisions from AGC really provides allot of extra combat power that even the best defenses can’t resist in the south.
In the past when I played the better players I could never get to any armament centers and was slowed down because of the dam checker boards, but with the extra panzers I can HQBU one Corp per turn for the extra MP’s. Basicly hasty attack even 10-20 CV stacks with 3 panzer divisions.

I can improve on this some by getting Infantry in on the first attacks.

I am very much looking forward to this struggle.

http://www.youtube.com/watch?v=yuqm3x5r ... Q2QdmANID1

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RE: Pelton vs Kelblau 1.07.11

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Turn 5 Armaments over run: 27 GHC Armaments: 97,000

Manpower Pts over run during 1942 =
Russian Units Destroyed after November 1st 1941
Corp:
Divisions:
Brigades:
SU:
AP total:
Total dead: 1,001,000 Russian losses this turn: ,000
Russian OOB: 4,042,000
A net gain of: ,000
Russian units currently in a pocket:
GHC OOB: 3,389,000 ——- Ready Rifle Squads:
GHC net OOB change: ,000
Total dead: 84 ,000 German losses this turn: ,000

Air War

Ratio last turn: 0 : 0

GHC loses:
SHC loses:

Total GHC loses: 342
Total SHC loses: 1577



No lines all check boards. Resistance is stiff already, allot of forts. Resistance in the north is a little better than average, resistance in the center is very stiff units with CV ranging from 5 to 18 and resistance in the south is normal for a checker board. None of the armaments or factorys have been railed out of Leningrad, Kharkov, Stalino, Z-town, D-town(destroyed this turn) Kelblau has been railing out the factorys closest to the front. By him doing this mistake I can see that has never faced anyone that can move as fast as I can, which the right hook working in the north Leningrad will have to be evaced this turn or it will also face being cut off withen 2 turns. It appears he has been moving allot of ground forces in the hopes of forming a solid line in the center.



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RE: Pelton vs Kelblau 1.07.11

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AGN: I Corp was able to push aside strong defences on the east side of the Pola River and pushed across. The bridge head would have been much larger, but the 151st rifle divisions put up stuborn reistsance and then retreated west. Air drops were made and infantry divisions will be able to cross next turn in forse. Finnish forses are driving south from the far north.

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RE: Pelton vs Kelblau 1.07.11

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AGC: 2nd army crosses the Dnepr river and infantry divisions move to the front. Very stiff defences the strongest I have ever seen at land bridge many 15+ cv stacks. With limited panzers I am using anti-checker board tactics. I and hoping to keep things moving 30 miles east per turn. Grinding should start next turn.

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RE: Pelton vs Kelblau 1.07.11

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AGS: Things are going nicely in the south, it appears that Kelblau has refit off in the south, hexes only have 1-3 CV’s unlike the north and center. Because of this I do 1 HQBU in the hope that pushing faster so this will let me release panzer units to the center sooner than normal. Another HQ’s is put with in range for a HQBU next turn. D-towns 19 armament points are destroyed and the town captured. 6th Army moves 6 divisions across the Dnepr, none of the infantry have made contact with the front yet.

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RE: Pelton vs Kelblau 1.07.11 Kharkov falls T-6

Post by Peltonx »

Turn 6 Armaments over run: 42 + 20 Trucks GHC Armaments: 96,000

Manpower Pts over run during 1942 =
Russian Units Destroyed after November 1st 1941
Corp:
Divisions:
Brigades:
SU:
AP total:
Total dead: 1,087,000 Russian losses this turn: 86 ,000
Russian OOB: 4,401,000
A net gain of: 363 ,000
Russian units currently in a pocket: 2
GHC OOB: 3,395,000 ——- Ready Rifle Squads:
GHC net OOB change: 6 ,000
Total dead: 104,000 German losses this turn: 20,000

Air War

Ratio last turn: 5 : 1

GHC loses: 62
SHC loses: 333

Total GHC loses: 342
Total SHC loses: 1901

Kelblau is proving to be a very good player, retreating checker board where needed and infantry in forts on refit where he is not retreating. Most of my infantry remains just out of contact with the front.
Phase 1 is about over: The long drives to capture land and factorys will be over soon and tactics will change over to pockets. With only Leningrad and Stalino left as major targets I would say by turn 9
Phase 2: The pocketing phase of the offensive will begin. Generally by then (T-9) all the easy targets are railed out and infantry can finish the assault on Leningrad. If phase 2 goes good then by T-13
Phase 3: The assault on Moscow will begin.

For 6 turns I have basicly had to play next to perfect or things will become a stone wall. There is zero room for error vs good SHC players. I have been able so far to keep enough pressure in the center to keep him honest and have been able to keep him of balance in the north and south.

AGN: Despite a checker board of 10-20 CV AGN pushes north 50 miles. The railhead will be with in HQBU range of the front next turn unless Kelblau breaks contact with the front. The Finns are moving south vs no resistance. All of 18th, 16th and 9th Army’s will be committed to the right hook and to start setting up for the northern drive on Moscow.
Now at this point because of my progress and stiff resistance I can consider releasing all but 4 panzer divisions on turn 8. I can keep driving forward 20 miles per turn with just infantry and easly take the port then Leningrad. Turn 10 at the lastest and I will release panzers south.



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RE: Pelton vs Kelblau 1.07.11 Kharkov falls T-6

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AGC: Pushes forward another 30 miles, cuts off 2 divisions and crosses a river line. I should start grinding next turn unless Kelblau with draws. Rail head will be withen 200 miles next turn.

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RE: Pelton vs Kelblau 1.07.11 Kharkov falls T-6

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http://www.youtube.com/watch?v=afmyypGy ... Q2QdmANID1

AGS: the drive in the south rolls on, a raid on Kharkov and the truck factory (20) and 15 armament points are destroyed. It was garrisoned. Next stop Stalino. The 2 Panzer Corp from AGC will be released shortly at this rate of advance. With the capture of Kharkov’s armaments Kelblau has no margin for error. If I don’t capture any more armaments I am happy with results.

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RE: Pelton vs Kelblau 1.07.11 Kharkov falls T-6

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Turn 7 Armaments over run: 42 + 20 Trucks GHC Armaments: 103,000

Manpower Pts over run during 1942 =
Russian Units Destroyed after November 1st 1941
Corp:
Divisions:
Brigades:
SU:
AP total:
Total dead: 1,177,000 Russian losses this turn: 90,000
Russian OOB: 4,488,000
A net gain of: 88,000
Russian units currently in a pocket: 6
GHC OOB: 3,395,000 ——- Ready Rifle Squads:
GHC net OOB change: 0 ,000
Total dead: 125,000 German losses this turn: 21,000

Air War

Ratio last turn: 1.5 : 1

GHC loses: 230
SHC loses: 389

Total GHC loses: 571
Total SHC loses: 2290

As can be seen SHC is pulling back in center and in the south. . In allot of ways this game is very much reminding me of my game with Hugh.

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RE: Pelton vs Kelblau 1.07.11 Kharkov falls T-6

Post by Peltonx »

AGN drives 30 more miles north. 2 Corp are set up to do a HQBU for next turn and 300 fuel is dropped to LVI Corp. I should be able to seal the pocket next turn or at least cut the rail lines. One odd thing I am seeing is Kelblau has built an unusual amount of FZ’s, I have reconed 8 and over run several others?

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RE: Pelton vs Kelblau 1.07.11 Kharkov falls T-6

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AGC: SHC retreats 30 miles. I of course accept the gift and move forward. Panzers then drive another 40 miles and are near Bryansk. I pull back both Panzer Corp with in range for HQBU’s next turn.

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Stalino falls T-8

Post by Peltonx »

AGS: Has to stop and let Infantry get to the front. The cost of the raid on Kharkov is 1 routed mech division. 1 HQBU is done and next turns is set-up. Hopefully next turn will see panzers outside of Stalino.

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RE: Stalino falls T-8

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http://www.youtube.com/watch?v=jvlvWnz2 ... re=related

Turn 8 Armaments over run: 73 + 20 Trucks GHC Armaments: 105,000

Manpower Pts over run during 1942 =
Russian Units Destroyed after November 1st 1941
Corp:
Divisions:
Brigades:
SU:
AP total:
Total dead: 1,267,000 Russian losses this turn: 90,000
Russian OOB: 4,550,000
A net gain of: 88,000
Russian units currently in a pocket: 30?
GHC OOB: 3,395,000 ——- Ready Rifle Squads:
GHC net OOB change: 0 ,000
Total dead: 145,000 German losses this turn: 20,000

Air War

Ratio last turn: 4 : 1

GHC loses: 100
SHC loses: 400

Total GHC loses: 670
Total SHC loses: 2690

I am very happy as Phase 1 of opertions are over 2 turns sooner than planned and 73 armaments have been captured.

Phase 2: The pocketing phase of the offensive has begun with the encirclement of Leningrad, 30ish units.

AGN: What troops and armaments that are in Leningrad are sealed off (8 armaments). I simply have to push another 30 miles to pocket or take the port. I have released 8 panzer divisions for the northern assault on Moscow, several infantry divisions from 16th and 9th Armys have already started pushing east in 2 spots. 2 HQBUs have been done. The 2 remaining panzer divisions are topped off with fuel and 18th Army ready to seal Leningrad off. All of 18th will stay behind to finish of Leningrad other then I Corp. 16th and 9th will start driving south east with the panzers next turn 2 turns early. The most important part of the operation is to hook around the hills and force a general withdrawal from the hills all the way down to the land bridge.

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RE: Stalino falls T-8

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AGC: Does some grinding then does 2 HQBU’s.

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RE: Tula falls T-9

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AGS: A raid is made on Stalino ( again both cities were garrisoned ) and 23 more armament points were destroyed. Phase 1 is done in the south so starting next turn the 5 panzer divisions from AGC will start working their way north to help assist in the capture of Moscow. Basically now the south will try and pocket units, gain some land and try to get the release of AGA. Both AGN and AGS were able to complete Phase 1 two turns early.

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RE: Tula falls T-9

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Turn 9 Armaments over run: 98 + 20 Trucks GHC Armaments: 114,000

Manpower Pts over run during 1942 =
Russian Units Destroyed after November 1st 1941
Corp:
Divisions:
Brigades:
SU:
AP total:
Total dead: 1,364,000 Russian losses this turn: 97,000
Russian OOB: 4,590,000
A net gain of: 40,000
Russian units currently in a pocket: I can recon 53 in Leningrad pocket.
GHC OOB: 3,384,000 ——- Ready Rifle Squads:
GHC net OOB change: -11 ,000
Total dead: 171,000 German losses this turn: 27,000

Air War

Ratio last turn: 4 : 1

GHC loses: 100
SHC loses: 400

Total GHC loses: 670
Total SHC loses: 2690

This was one of my top 10 turns ever. Kelblau has a major breakthrough to northeast ( 130 to Moscow) and southwest ( 100 miles to Moscow) of Moscow to contend with. Leningrad is lost with allot of troops, the south is lost and now it’s a question of Moscow.
Not really sure if there was much he could do about it as he railed in allot of troops from the center to Leningrad/Pskov areas on turn 1 and 2.


Kelblau is a good SHC players other then his one mistake evacing industry. He is using checker boards, defense in depth, solid lines,refit where needed and has been able to steadly grow SHC OOB. I simply think hes never been under pressure from turn 2 on like this and has been off balance.
I been able to keep him out of his comfort zone.

The loss of industry was caused by

1. Not giving up the western 50.
2. Railing troops instead of industry.

AGN: LVI and I Corp keep driving north to within 20 miles of the port supplying Leningrad. XXXXI and XXXIX Panzer Corp smash a 30 mile and drive east 100 miles exposing Moscow to the northern hook.

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