Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by Cribtop »

Coming Soon - Retrospective on the War, including an overall analysis and grade as well as a description of key operations and lessons learned.

Author's Notes

What a journey. I have to thank Cuttlefish as he was a fine opponent and a good sport to the very end. He conceded by e-mail tonight and we are considering switching sides and going for a re-match sometime after Christmas. Thanks to all of my readers, too. I really enjoyed all the comments, advice, and friendship of this amazing community. [&o]


Finally, a commentary for anyone reading this AAR who is not a member of this unique community and perhaps would see this as a glorification of Fascism, Imperial Japan, or War in general. In brief, it is none of those things. I fully acknowledge the justice of the Allied cause and in no way wish to excuse the brutality of Tojo's Japanese regime. This AAR reflected fictional events in this particular instance of my game with Cuttlefish, and is certainly not intended to represent actual events or my preference for how WWII in the Pacific might have ended.

Besides, I plan to play the Good Guys next time. [:D] On to the next episode of this amazing game. [&o][&o][&o]
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by ny59giants »

KUDOS on your fine victory sir!! [&o][&o]

I haven't posted much as my two games as Allies have kept me busy. [:)]Thankfully, I'm on vacation for the rest of the month and should get both of my AARs caught up asap.

Suggestions - I'm glad you are thinking about going over to the modified 'pwhex' files that impose stacking limits everywhere for your re-match. They make it much more difficult than to just take places with a ground "Death Star." I'm playing my newest PBEM with the "Gnarly Roads" 'pwhex' files that make Burma and China even more difficult to move supplies through which is as it should be. Burma should be more like France in World War I and have limited movement and progress. I would strongly recommend that you and CF try a DBB based game with the new aircraft data done by Symon (John). Both of my games are using it and my brief experience with it means there is no need for any HR on aircraft altitude restrictions. The newer planes steadily have higher ceilings and the strato-sweeps over 40k are gone. Symon had made a comment about adjusting the Light Industry for Japan to give them back some of the lost supply from Refineries not producing it. Hopefully, his changes will be incorporated soon. The newest version of RA has reduced capacity cargo which makes it more difficult for Japan to conduct too many early war operations while still shipping in Resources.

OT - Looks like a meaningful game will happen in northern NJ this Sunday. Are your Cowboys rested and ready for it?? Getting MLB John Beason from Carolina for a 7th rounder seems to have help solidify a weakness while the lose of Lee has hurt your defense. Will Romo or Eli be the ones to decide the game in the 4th with a costly turnover??
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by obvert »

CONGRATS!!!

A fine ending, and great set of descriptions to finish.

Good luck in the next one!
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by Cribtop »

Michael, in a word, I think the Cowboys lose. I fear the book is out on how to beat our defense, the game is in New York, our morale is plummeting while the G Men are soaring, etc. We could win with crazy individual efforts (by Romo or a returning Ware), but frankly I doubt it. If we do win, the Giants may mentally pack it in, however.

Obvert - thanks! I daydreamed early on about what first person account would end the story if Japan won. That "apology" from Yamamoto was what I came up with. I confess I never expected I'd actually get to write it! [;)]

One other note - the surrender of the Burma Army was not an in game occurrence. The last replay we ran was May 20. However, both players agreed that the Army could not be extricated from the trap and that final surrender was only a matter of 2-3 more days. Thus it was the final straw, so to speak.

Also, in the wrap up post I plan to type up this weekend, I think I will give out awards to individual units (Best LCU, Best CV, Best Air Group, Best Surface Combatant, etc).
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by Ol_Dog »

ATTENTION!

HAND SALUTE

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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by Capt. Harlock »

KUDOS on your fine victory sir!!

+1

A game well played, and an AAR nicely written.
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by SqzMyLemon »

Nicely done Cribtop, well played. I hope you both enjoy your rematch.
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by Olorin »

I just finished reading the last pages of this excellent AAR. Very well played indeed Cribtop,a worthy victory against an excellent opponent.

BANZAI!!

[&o]
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by Cribtop »

RETROSPECTIVE

Wherein we take a look back at the major operations of the war, including the good, bad and lessons learned in each, individual unit awards, and a final grade.

Initial Expansion

The Good: In general, we achieved a standard expansion in good order, conquering the SRA and establishing a pretty historical perimeter in Burma, the Pacific and the Aleutians. We generally avoided the type of bloody noses Allied players like to inflict at this stage, sometimes by skill, sometimes by luck. We paid attention to logistics, in particular moving base forces up at predetermined phase lines to ensure LBA coverage and providing air cover to the numerous amphibious invasions inherent to the early game. This point was driven home when Nells guarding the back door at Port Blair turned back a powerful TF of Royal Navy BBs attempting a counter thrust. We had good instincts and pulled the Kendari invasion force out of harm's way when Cuttlefish tried a carrier raid there. In China, we threatened to get a big surrender at Loyang and eventually closed the deal at Nanyang, destroying 17 LCUs and creating the conditions which allowed capture of the key resource bases of Sian and Lanchow.

The Bad: I was still a rather inexperienced player and it showed in several places. I failed to engage Force Z on the surface early and let them get away, displaying too high a fear of losses and over relying on Netties. We failed to properly suppress forts at Singapore, allowing it to hold two weeks longer than historically occurred. A mix up in orders allowed an Allied cruiser force a free shot at the Bandjermasin invasion, but fortunately our brave escorts bailed Cribtop HQ out. Most importantly, we failed to finish up this phase of operations in time to use the amphibious bonus for Phase II. In part, however, this delay was caused by CF's good play in showing his CVs in the eastern DEI, forcing us to hold up for a week or two on that key vector.

Lessons learned: Choosing to isolate and then ignore the enemy garrison at Clark Field was the correct choice in this game, and IMHO is the correct choice in most games for Japan. It was fun to discover the modestly named Cribtop Lifeboat Doctrine, where an empty merchant ship is included in critical troop transport TFs to facilitate rescue of maximum ground devices in the event a submarine sinks an occupied merchant.

Operation Red Dragon

The Good: The best part of this Operation was primarily the decision to do it. Rather than engage in risky and strategically marginal amphibious efforts elsewhere, we committed the forces freed up by conquest of the SRA for a drive in Southern China with the option to push for either Kweiyang or Changsha and the cluster of bases that surround it. CF responded by attempting to cut off the base of the salient near Wuchow but was outmaneuvered, resulting in both the fall of Changsha and the near total destruction of the counterattacking KMT force. The strategic objective, namely the capture of sufficient industry to starve the Chinese Army and force them into a permanent defensive posture, was achieved with minimal losses.

The Bad: We failed to capture Kweiyang or to have the planned northern pincer of the operation break into the central plain at Kienko, precluding any effort to completely knock China out of the war. One action we were contemplating had the game continued was to send the IJA armored corps from Burma into China to finish the job here.

Lessons Learned: Red Dragon and the China front taught me that careful consideration of hex sides and use of maneuver can turn slugfests into victories and victories into triumphs that dislocate the enemy. This improvement in the ground game was to pay dividends in Burma later.

Operation Kraken

The Good: In the end, there was little to recommend this attempted deep raid by 3 CVEs into the Allied SLoC between CONUS and Pearl Harbor.

The Bad: We lost virtually the entire raiding force in exchange for destruction of a single supply convoy. A debacle, plain and simple.

Lessons Learned: Strategic level deep raiding with carriers is fraught with peril and is usually a misuse of these assets on the wrong side of the risk/reward curve.

Operation Trident a/k/a The Battle of the Torres Islands

The Good: This operation, originally designed as a port raid at Sydney, was quickly scrubbed as it ran smack into the bulk of the Allied Navy attempting an amphibious invasion in the Solomons. Good use of submarines, Glens, air search, and pickets generated a significant ISR advantage. We knew where the enemy CVs were, whereas KB was lurking in the shadows, waiting to pounce. After several cat and mouse moves, we moved into ambush position, only to have a sudden jog East by the enemy result in a head to head fight. The battle was a disaster for CF in which Saratoga, Yorktown, Lexington and Enterprise were lost, together with numerous escorts and aircraft. IJN losses consisted of one damaged CVL and one damaged CS. We got a little lucky with the weather, but probably deserved some luck given the superior intel we leveraged.

The Bad: Not a whole lot to complain about here. One can argue that Cuttlefish never recovered from this defeat.

Lessons Learned: He who sees the enemy carriers first often sinks them first. ISR is key. Also, as at Midway, the defending CV force has an advantage over the carrier force trying to cover an invasion.

Footnotes: Now that the game is over I read CF's AAR, which was awesome - he can really write. I learned a few more things about this pivotal battle. First, I confirmed that Enterprise was sunk the first day as fires from ammo storage explosions sank her after 3 bomb hits (we were a bit fortunate there to overcome USN damage control). Second, the enemy CVs made the fateful move East in an effort to avoid Japanese submarines that were hounding them. Once again, note the value of proper screening. Little things can swing the balance.

Operation Whirlwind

The Good: This effort to invade India was the correct response to the Allied invasion of Burma from a strategic perspective, as the Irrawaddy River valley is indefensible by either side. Although it was conceived and executed in great haste, we were able to bring to bear KB, the entire Indes Fleet, and a well supplied invasion force consisting of our strategic reserve, which had recently left China after Red Dragon. As with Red Dragon, we had an initial objective (in this case conquest of Assam and isolation of the Burma front) and a backup plan (the invasion of the Arakan from the Indian side, which eventually led to Operation Scorpion).

The Bad: The idea for this Op originated in a casual comment I made in one post as I fretted over how to stop the enemy's Burma offensive. Alfred responded that Whirlwind was the decisive and best move available and convinced me to undertake it. However, we flubbed it, in part because of the hasty preparations, in part because frankly my game had not yet reached the level to pull off this kind of move, and in part because I wasn't willing to risk the casualties necessary to take Chittagong, which is where Cuttlefish deployed his reserves to stop Whirlwind. I am still not convinced that further attacks would have taken Chittagong, and in the end Whirlwind led to decisive victories in Operations Katana and Scorpion, but that is beside the point. We needed to bring enough to the party to make sure we took that base, and didn't. That qualifies as bad.

Lessons Learned: Keeping the initiative, not through risky victory disease moves but through measured operations, is enormously beneficial to Japan. In the end we won the war because we never ceded the baton to Cuttlefish. The rapid end game consisting of Whirlwind, Katana, and Scorpion is strong evidence for this proposition. Just remember, this is not to say that willy nilly action solely in the name of keeping on the offensive is a good idea.

Operation Katana a/k/a The Battle of Exmouth

The Good: Not to be arrogant, but I am more proud of Operation Katana than anything else I've done in 40+ years of gaming. When Cuttlefish saw KB in the Bay of Bengal, he went for an Amphibious invasion of Broome supported by his remaining Carriers (Wasp and Hornet) and a good portion of the UK surface fleet. We reacted decisively, pushing KB around the outside of Sumatra (aided by the presence of the fleet Oilers) and into the battle zone astride the enemy's line of retreat. Once again availing ourselves of a substantial ISR advantage, tactical execution worked perfectly, with our cruisers holding up the Allied CVs in a surface action before KB dropped the hammer, literally annihilating the USN carrier TF. Follow on actions by KB, surface ships and LBA ruthlessly exploited the positional advantage created by the geography of NW Australia to destroy numerous Allied surface combat ships and transports. Disastrous Allied losses here left the IJN in control of the entire Pacific and Indian Oceans and created the conditions in which the Allies were threatened with 3:1 auto victory on January 1, 1944. That in turn left CF with no choice but to push hard in Burma and set up Operation Scorpion.

The Bad: Nothing is perfect, but this came close. Can't think of any major negatives.

Lessons Learned: This Op showed me the importance of carrying a valid strategic plan forward into proper operational planning and all the way down to good tactical execution. This is what it looks like when things at all three levels come together. It did wonders for my confidence as a player.

Footnote: Don't overlook the long siege of the two Australian Divisions left stranded at Broome. We pounded them, kept them out of supply, and eventually cleaned them up on the cheap. Coming just before the isolation of the Burma Army at Mandalay, the loss of these excellent troops helped close out the war.

Operation Scorpion

The Good: We didn't panic when Operation Whirlwind came unraveled, but rather transitioned to a new offensive in a unique direction - the counter invasion of western Burma from British India. Things went mostly according to plan, as we leveraged air superiority in Central Burma and a favorable ratio of combat power into the conquest of Akyab and decimation of Commonwealth forces in the area. We then formulated a plan to quietly set up the isolation of the main enemy army at Meiktila using deception and an indirect approach. We had significant forces, including a horde of artillery, in what appeared to be defensive positions near Taung Gyi and around Toungoo. As 17th Army exited the jungles, it attacked Magwe in a seemingly innocuous move to re-establish a line of communication to Rangoon. However, while 18th Army suddenly advanced from the south, three armored divisions raced behind enemy lines to Mandalay and took it. Combined with existing "defensive" positions East of Meiktila, the Allies suddenly found themselves facing encirclement. We used airlift to reinforce Mandalay, held the position, and made sure the isolation was maintained via the river crossing into Shwebo. Finally, we then learned the lessons of Chittagong, accepting both aerial and ground casualties as needed to finish the job.

The Bad: We failed to move up base forces quickly enough to provide proper CAP over Meiktila and Mandalay. This forced us to rely on LRCAP and dissipated our numerical edge in the air. CF almost wrested air superiority from us at a key moment, and we lost more good pilots than was necessary.

Lessons Learned: We refined the use of the indirect approach and hex side control first developed in China to take down bigger game. Regarding the geography of Burma, I hereby assert the following maxim:

The only way to defend Central Burma is to attack it.

INDIVIDUAL UNIT AWARDS

BEST CARRIER:

Carrier Akagi. The Flagship's air groups were the best in terms of EXP, and they delivered killing blows more often than any other IJN carrier.

BEST SURFACE COMBAT SHIP:

Heavy Cruiser Ashigara. Against heavy odds, she led the TF that engaged Wasp and Hornet at Exmouth, sealing their fate.

Honorable mention: DD Maikaze, who single handedly sunk CA Australia in a night raid at Luganville with the dreaded Long Lance torpedo.

BEST AIR GROUP:

1st IJAAF Sentai. These guys were the best of the elite Tojo groups in Burma, with over 135 kills and average EXP of 80.

BEST LCU:

17th Army HQ. This unit led, and came to symbolize, the elite IJA divisions that fought with exemplary valor in Operations Red Dragon, Whirlwind and Scorpion. Plus, the starting General has great stats.

FINAL GRADE: A-

It's hard to give a B for a victory by Japan in a scenario 1 game. However, I take off points for coming too late to a proper plan for R&D and the economy (in the end, nygiants59 and Mike Solli helped me remedy this issue) and for failing to really use high level strategic thinking until the end game. My late improvement in this area is due in large part to interactions with Alfred and Nemo.

Thanks again to all the readers!

Thoughts welcome.
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by Cribtop »

PS - In re-reading the Retrospective I realized that I missed one big thank you. Another forum member who contributed significant advice and support, and whose AARs greatly enhanced my understanding of the game, was jrcar. Many thanks to you, Rob!
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by temagic »

Great game! Thank you for having written this AAR Cribtop. I've enjoyed it immensely. Congratulations on your victory.
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by princep01 »

In life, as in war, there is no substitute for victory.  Well done. 
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by Cribtop »

Another question to answer: to my knowledge, Gridley survived the war without a scratch.
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by witpqs »

Congrats to you two guys! [:)]
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by obvert »

ORIGINAL: Cribtop

Another question to answer: to my knowledge, Gridley survived the war without a scratch.

Did Cuttlefish offer any reasons why his presence on the forum has gone from daily to none, and the AAR was completely dropped? As you can see now it's too bad as it was working up to be really interesting.

I for one know how it is writing about a continual spiral downward, and it's not easy, but I remember he had some grandkids that arrived recently as well.
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by Cribtop »

I'm not sure - he never said outright. Doing what he does must be a ton of work - as long as it took me to write each first person account, I can't imagine doing it once a day or even once a week. He had a grand baby and I believe for a while he was playing a second game. Given that the story ended right after Torres Islands, maybe it was player morale (in which case it's all my fault [;)]). I can say this, based on our e-mail communications, Cuttlefish is healthy and happy, which is good.
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by obvert »

ORIGINAL: Cribtop

I'm not sure - he never said outright. Doing what he does must be a ton of work - as long as it took me to write each first person account, I can't imagine doing it once a day or even once a week. He had a grand baby and I believe for a while he was playing a second game. Given that the story ended right after Torres Islands, maybe it was player morale (in which case it's all my fault [;)]). I can say this, based on our e-mail communications, Cuttlefish is healthy and happy, which is good.

All good to hear. I'm sure it's some combo of all of the above. Maybe he's doing some 'real' writing in the genre. He could definitely do it!
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by Cribtop »

Any thoughts or comments on the retrospective? Anything I got wrong or missed? Just curious what y'all think.
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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by el lobo »

Congratulations on your victory.

Acronyms and euphemisms are the bane of newbies. For example, your post #4's list of abbreviations is great and highly informative, however, I struggled for over and hour trying to find TB using the game map, google maps, google, the manual, and search. I went back to the beginning of your aar to see if you had defined it somewhere previously but there is was, “TB” right from the beginning (Dec 11). I finally figured that it was just common knowledge among the old timers (which it probably is) and I would eventually figure it out. Finally someone else ask and bailed me out. (Sorry, can't remember who or find it right now.) Just thought I would let you and others know. Nit-picky I know, but we are all newbies at one time.

Thanks to Feurer Krieg, obvert and you for the answers above and thanks to all who contributed to your aar and thank you for your attitude allowing any and all discussions re the game. These discussions and comments are gold to me as a newbie. The where, who, what, etc I will eventually figure-out but, for now, the “why” can only come from the experience contributed through this and other aars.

Well on to more aars. *Sigh, so many and so little time.*[:)]

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RE: Wait, I can't read Cuttlefish's new AAR? - Cribtop (J) vs CF (A)

Post by FeurerKrieg »

Grats, Cribby - nice to see the good guys win one.
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