WitP:AE 2

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Rison
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WitP:AE 2

Post by Rison »

So where are we are on WitP:AE 2? [:D]

Thanks in advance

Chad
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Terminus
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RE: WitP:AE 2

Post by Terminus »

No.
We are all dreams of the Giant Space Butterfly.
Xargun
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RE: WitP:AE 2

Post by Xargun »

ORIGINAL: Terminus

No.

You always make me laugh with your explicit answers.

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Bullwinkle58
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RE: WitP:AE 2

Post by Bullwinkle58 »

ORIGINAL: Xargun

ORIGINAL: Terminus

No.

You always make me laugh with your explicit answers.


The question might better be where is Matrix/Slitherine on an AE2? I imagine the answer to that is close-held, also explicit, and more than one word long.
The Moose
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tocaff
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RE: WitP:AE 2

Post by tocaff »

I'm not getting any younger. Hint, hint.
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
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nashvillen
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RE: WitP:AE 2

Post by nashvillen »

Don't hold your breath, although a better GUI would be nice.
Image
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Feltan
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RE: WitP:AE 2

Post by Feltan »

I am not holding my breath.

I just hope they don't take it in an odd direction, or do something stupid. I say that after having visited healthcare.gov over the last three days on behalf of a family member.

My advice: take your time. This version of AE is not growing old.

Regards,
Feltan
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Bullwinkle58
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RE: WitP:AE 2

Post by Bullwinkle58 »

ORIGINAL: tocaff

I'm not getting any younger. Hint, hint.

Tell me about it. [8D]
The Moose
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Bullwinkle58
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RE: WitP:AE 2

Post by Bullwinkle58 »

ORIGINAL: nashvillen

Don't hold your breath, although a better GUI would be nice.

Not trying to start yet another b-fest, but as I look at their recent mega-offerings I see one modern $100 game with a huge number of fixes in motion, another decade-in-development monster that shipped with no AI and a score of optional features greyed out on the load screen and a statement many would never be finished, and a 4X game shipped in alpha state with a "help us fund this unfinished product" pitch to real-life retail buyers. AE2 has a built in, massive buyer base and could sustain a $150 price point and not break a sweat. They're pretty bad at game publishing if they're not always, every month, talking about doing this project.
The Moose
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witpqs
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RE: WitP:AE 2

Post by witpqs »

ORIGINAL: Bullwinkle58
ORIGINAL: nashvillen

Don't hold your breath, although a better GUI would be nice.

Not trying to start yet another b-fest, but as I look at their recent mega-offerings I see one modern $100 game with a huge number of fixes in motion, another decade-in-development monster that shipped with no AI and a score of optional features greyed out on the load screen and a statement many would never be finished, and a 4X game shipped in alpha state with a "help us fund this unfinished product" pitch to real-life retail buyers. AE2 has a built in, massive buyer base and could sustain a $150 price point and not break a sweat. They're pretty bad at game publishing if they're not always, every month, talking about doing this project.
$150 price point? You are nuts!

Sure, some would buy. But many would not.
mike scholl 1
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RE: WitP:AE 2

Post by mike scholl 1 »

ORIGINAL: witpqs

$150 price point? You are nuts!

Sure, some would buy. But many would not.


Actually, if it really corrected all the player's perceived problems with WITP-AE, almost all of us would. The problem is that almost all of us have a different list of "perceived problems". [:D]
House Stark
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RE: WitP:AE 2

Post by House Stark »

ORIGINAL: mike scholl 1

ORIGINAL: witpqs

$150 price point? You are nuts!

Sure, some would buy. But many would not.


Actually, if it really corrected all the player's perceived problems with WITP-AE, almost all of us would. The problem is that almost all of us have a different list of "perceived problems". [:D]
This. AE is a very, very good game. If they improved it significantly in such a way that made most players happy, the fan base would migrate over the course of a couple years. Because while $150 is a lot of money for a game, it would still be a great deal considering the hours that will be spent playing it.
JocMeister
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RE: WitP:AE 2

Post by JocMeister »

With the direction Matrix have taken lately I put 10 bucks on that the next AE game will be a Ipad version. [8|]

Image
Rison
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RE: WitP:AE 2

Post by Rison »

Just to be clear, WitP:AE is great - loving the constant beta patches from Michael.

But, I just wanted to see if the dev's are ready to start sharing details on WitP:AE 2 [:D]
Numdydar
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RE: WitP:AE 2

Post by Numdydar »

Just wondering if you could share a link or anything where this is even being considered? My understanding is that other than Micheal's work, no further development on AE is being done at all.

Which makes sense since Gary et el are busy tring to get WitW 43-45 out the door and then WitE 2.0. So unless someone else took over Gray's work, which is always possible, but I would doubt, I cannot see how a new version of AE is even being thought about, much less actively worked on behind the scenes.
Xargun
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RE: WitP:AE 2

Post by Xargun »

ORIGINAL: mike scholl 1

ORIGINAL: witpqs

$150 price point? You are nuts!

Sure, some would buy. But many would not.

Actually, if it really corrected all the player's perceived problems with WITP-AE, almost all of us would. The problem is that almost all of us have a different list of "perceived problems". [:D]

Given enough heads up for that price point I bet 60%-80% of the current WitP-AE players would buy it at $150. Maybe not right at release, but within 3-6 months. I know I would. WitP-AE has had more support than some operating systems for bugs and features. Just add up how many hours you spend playing the game, thinking about it, making spreadsheets and plans for your next few moves and I bet at $150 for the game you would still be below $0.01 per hour invested into the game very quick. I know I am way below that amount and I don't play the game hard like some people here do....
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Terminus
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RE: WitP:AE 2

Post by Terminus »

ORIGINAL: Rison

Just to be clear, WitP:AE is great - loving the constant beta patches from Michael.

But, I just wanted to see if the dev's are ready to start sharing details on WitP:AE 2 [:D]

There's no such thing. No dev team. No product.

How's that for details?
We are all dreams of the Giant Space Butterfly.
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Bullwinkle58
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RE: WitP:AE 2

Post by Bullwinkle58 »

ORIGINAL: witpqs
ORIGINAL: Bullwinkle58
ORIGINAL: nashvillen

Don't hold your breath, although a better GUI would be nice.

Not trying to start yet another b-fest, but as I look at their recent mega-offerings I see one modern $100 game with a huge number of fixes in motion, another decade-in-development monster that shipped with no AI and a score of optional features greyed out on the load screen and a statement many would never be finished, and a 4X game shipped in alpha state with a "help us fund this unfinished product" pitch to real-life retail buyers. AE2 has a built in, massive buyer base and could sustain a $150 price point and not break a sweat. They're pretty bad at game publishing if they're not always, every month, talking about doing this project.
$150 price point? You are nuts!

Sure, some would buy. But many would not.

OK, for you meester, $139.99! Or, a coat and two paira plants![:)]
The Moose
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Bullwinkle58
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RE: WitP:AE 2

Post by Bullwinkle58 »

ORIGINAL: Terminus

ORIGINAL: Rison

Just to be clear, WitP:AE is great - loving the constant beta patches from Michael.

But, I just wanted to see if the dev's are ready to start sharing details on WitP:AE 2 [:D]

There's no such thing. No dev team. No product.

How's that for details?

I didn't know you went to all the management meetings at Matrix. The air fares must be killer.
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Terminus
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RE: WitP:AE 2

Post by Terminus »

Ooh, snarky![8|]

First, it's Sliterine now, not Matrix.

Second, there's only one active team that'd be able to take on a project of that magnitude, and they're working on something else.

Thirdly, no AE 2.
We are all dreams of the Giant Space Butterfly.
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