Flashpoint Campaigns: Red Storm gets Updated!

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Philkian
Posts: 623
Joined: Mon Jan 21, 2013 2:18 pm

Flashpoint Campaigns: Red Storm gets Updated!

Post by Philkian »

The guys of On Target Simulation don’t seem to take a break, they are always adding to and improving Flashpoint Campaigns: Red Storm. Thanks to them, we can provide you with a major new update for this amazing Cold War-focused tactical strategy game.

If you aren’t already playing it, here’s a quote from one review of Flashpoint Campaigns: Red Storm that will encourage you to give it a try: "In closing, this one of the most innovative war game designs in recent times. The fidelity of tactical combat, the flexibility and easiness of access to the capabilities of the game engine alone are worth the price of admission. The turn resolution mechanics, so original and meaningful for a wholesome command & control experience, will definitively be noticed by hobbyist wargamers and war simulation professionals alike."

The v2.02 Update fixes a bug that could cause victory conditions to slightly fluctuate and re-balances air defense. The update fixes also some crashes and adds many usability and game-play improvements such as: kills caused by weapons of mass destruction (nuclear weapons and persistent chemicals) are now credited individually to the firing unit in the Kills and Claims chart, air defense units are now much more aggressive in most circumstances, all spotting and shooting for helicopters is now done from a higher level, which is equal to the elevation of the ground plus one, the game autosave option will now save the game prior to any turn resolution and much, much more!

Check the dedicated Forum Page to view the full change list:


To download the update, players can run “Check for Update” via the game menu or download it directly from the game’s download page here.

Get more information on Flashpoint Campaigns: Red Storm from its official product page.
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