[B460] Operation Seroja Dua 2017: F/A-18A takes off and hovers

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Showtime 100_MatrixForum
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Joined: Wed Sep 25, 2013 11:47 am

[B460] Operation Seroja Dua 2017: F/A-18A takes off and hovers

Post by Showtime 100_MatrixForum »

Open the attached save game and select 75 Sqn #3 (the F-18 that has just taken off) and observe as he flies straight to 12000 meters and hovers there at 0 knots. While I applaud his impressive piloting skills, he probably shouldn't be able to pull off maneuvers quite like that.

For real, though, I've never seen this behavior before and it's pretty funny. Not game-breaking (you can just order him off of a full stop), but entertaining nevertheless. Hopefully this helps! I've been enjoying the game so far; keep up the good work!
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SerojaDua75Sqn3.zip
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mikmykWS
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Joined: Tue Mar 22, 2005 4:34 pm

RE: [B460] Operation Seroja Dua 2017: F/A-18A takes off and hovers

Post by mikmykWS »

Ouch I see. Sorry about that.

Okay the manual box is checked. Do you remember doing this and/or do you think this is the second sortie this aircraft might have flown?

Trying to determine how it may have inherited that property.

Thanks!

Mike
Showtime 100_MatrixForum
Posts: 30
Joined: Wed Sep 25, 2013 11:47 am

RE: [B460] Operation Seroja Dua 2017: F/A-18A takes off and hovers

Post by Showtime 100_MatrixForum »

ORIGINAL: mikmyk

Ouch I see. Sorry about that.

Okay the manual box is checked. Do you remember doing this and/or do you think this is the second sortie this aircraft might have flown?

Trying to determine how it may have inherited that property.

Thanks!

Mike

I didn't set it; some of the other platforms had the manual box checked when the scenario started, so I assumed it had been done by the scenario author. This is the aircraft's first sortie.
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JRyan
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RE: [B460] Operation Seroja Dua 2017: F/A-18A takes off and hovers

Post by JRyan »

WAIT! If they can do that the Marines dont need the F35!


:)
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Tomcat84
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RE: [B460] Operation Seroja Dua 2017: F/A-18A takes off and hovers

Post by Tomcat84 »

Pretty sure this is fixed with closed beta build 461 or 462. (at least it was for my WIP scenario that had similar behaviour)
My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )
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