Editor: HitPts/HitPtsDef & Pow/PowDef/ArtPow

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Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

Editor: HitPts/HitPtsDef & Pow/PowDef/ArtPow

Post by Erik2 »

Hi

Could some please explain the reasoning/algorithms/real world values behind HitPts/HitPtsDef?
It seems that most unit types uses 100, while vehicles and aircraft use various numbers.

It would also be nice to know the algorithms behind Pow/PowDef/ArtPow, important info when you want to create new SFTs/equipment in custom scenarios.

Thanks
Erik
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Vic
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Joined: Mon May 17, 2004 2:17 pm
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RE: Editor: HitPts/HitPtsDef & Pow/PowDef/ArtPow

Post by Vic »

Hi Erik,

Basically your free to use whatever values you wants. For the inner workings of their application in combat i advise to study the detailed combat reports (with FOW off) and to read through the ATG wiki whose rules are 99% similar to the rules in DC1/DC2:

http://www.vrdesigns.nl/atwiki/doku.php ... lculations

best,
Vic
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Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

RE: Editor: HitPts/HitPtsDef & Pow/PowDef/ArtPow

Post by Erik2 »

This should keep me occupied for a while [;)]

Thanks for the quick reply
Erik
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