A question to the devs

This forum supports the Early Access Program for the PC for Buzz Aldrin's Space Program Manager (SPM). iOS, Android and Mac releases are still in development. SPM is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and astronauts and launching space missions in this realistic turn based strategy game.

Moderator: MOD_BuzzAldrin

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wolf14455
Posts: 1179
Joined: Sat Jan 28, 2006 10:32 pm

A question to the devs

Post by wolf14455 »

Are the skill for your guys (set,austronauts and missioncontroll)also giving solutions on minor( fixable problems?
If not this addition could both higher the thrill of a mission and extra reson to pick the best guys for a mission.
Also, will such a minor glitch solution make it less lightly the same problem happen again on the same hardware/or manouver? And if solved before, give a higher chance of solve it again. AKA General knowledge usable for any future missions?
SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
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Nacho84
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Joined: Thu Feb 07, 2013 4:40 pm
Location: Brighton, UK

RE: A question to the devs

Post by Nacho84 »

Hello Swedewolf,

Take a look at this thread. It answers most of your questions.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
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wolf14455
Posts: 1179
Joined: Sat Jan 28, 2006 10:32 pm

RE: A question to the devs

Post by wolf14455 »

Yes it did [:)]
thanx Ignacio
SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
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