Purple one

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Radagy
Posts: 344
Joined: Sat May 22, 2004 11:29 am
Location: Italy

Purple one

Post by Radagy »

I guess this small but fancy scenario could be tweaked a bit.
Right now, against AI, I swing between contested (30%), marginal victory (50%) and tactical victory (20%).
I got decisive victory just twice, but this one was far too easy. [;)]


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Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Purple one

Post by Mad Russian »

I'm glad you thought this was too easy.

I don't know how many times you played this but if you played it more than once it did good. I like the fact that replayability is good with this one. I would expect that after you have played this numerous times that you would get better at winning it. Isn't that what you would expect? [&:]

Small scenarios are all balanced on a razor's edge. You have little to no room for error.

In any event, it's a small one and it's got some different style units to play with.

Good Hunting.

MR

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Radagy
Posts: 344
Joined: Sat May 22, 2004 11:29 am
Location: Italy

RE: Purple one

Post by Radagy »

Fun, anyway.
I never get bored playing this game. [:)]
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