Counter Battery

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: WildCatNL, cbelva, IronManBeta, CapnDarwin, IronMikeGolf, Mad Russian

baldbrother
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Counter Battery

Post by baldbrother »

Is there any way to tell if your counter battery operations are having any success?
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loki100
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RE: Counter Battery

Post by loki100 »

ORIGINAL: baldbrother

Is there any way to tell if your counter battery operations are having any success?

You'll see a message in the log that they are firing on a hex that appears to be empty so you can look for crosses appear. Alternatively their kills etc should appear in the F2 screen.

More intuitively, you should see yourself taking less artillery fire over time.

edit - worth also remembering that if CB actually kills something that is a bonus. The basic goal is to keep them moving and looking for a safe spot - when they are doing this, they are not firing at you
kipanderson
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RE: Counter Battery

Post by kipanderson »

Hi,

Yes... I was wondering the same... I was hoping that if set to CB they would by themselves respond immediately to spotted enemy HQs and artillery.

Will have watch more carefully to see what they get up to... [;)]

All the best,
Kip.


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CapnDarwin
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RE: Counter Battery

Post by CapnDarwin »

We have counter battery on the list to review to see why it is failing to process or show CB missions as it should. We will keep you posted on what we find.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
mikeCK
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RE: Counter Battery

Post by mikeCK »

Make sure that after you start the game, you click on the drop down for "game" and make sure "staff call for fire" or whatever it is is clicked on. Sometimes it reverts to "off" on its own so your staff won't call on arty
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JohnOs
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RE: Counter Battery

Post by JohnOs »

 
How are you to know, what damage are caused by the CB if you don’t have any Battle Damage Assessment Report (BDA)? For example a drone flying over that area to see what damages was caused? Unless the little crosses that pops up in the area where CB was conducted is to indicate the BDA Report? So if you don’t see any little crosses, then there isn’t any damages to report.
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Rob322
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RE: Counter Battery

Post by Rob322 »

As loki100 said, the real value of counter battery is to keep their arty on the road and not able to fire at you. A gun that can't stop to fire has been suppressed. Otherwise, you're not likely to know in reality unless you get some eyes on the target.
TigerTC
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RE: Counter Battery

Post by TigerTC »

ORIGINAL: JohnO

 
How are you to know, what damage are caused by the CB if you don’t have any Battle Damage Assessment Report (BDA)? For example a drone flying over that area to see what damages was caused? Unless the little crosses that pops up in the area where CB was conducted is to indicate the BDA Report? So if you don’t see any little crosses, then there isn’t any damages to report.

This FoW issue (crosses for unobserved fires) has been raised in other threads. I think the developers plan to address it in 2.03 or 2.04.
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Mad Russian
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RE: Counter Battery

Post by Mad Russian »

It's actually very easy to tell if counterbattery is working.

When your artillery tries to shoot and scoot, tell it to hold instead. If you take artillery fire losses it's because of counter battery fire.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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RE: Counter Battery

Post by Mad Russian »

Seems to me that Soviet counterbattery fire is working too well...[:@]

My unit is taking fire while trying to deliver his own counterblow.

Good Hunting.

MR



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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Lowlaner2012
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RE: Counter Battery

Post by Lowlaner2012 »

Good to see its working :)
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Mad Russian
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RE: Counter Battery

Post by Mad Russian »

Like I said, it seems to be working too well. [:@]

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Lowlaner2012
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RE: Counter Battery

Post by Lowlaner2012 »

Is it a potential bug?

Thanks
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Mad Russian
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RE: Counter Battery

Post by Mad Russian »

Is what a potential bug?

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Lowlaner2012
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RE: Counter Battery

Post by Lowlaner2012 »

The counter battery fire being to effective?

Thanks
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CapnDarwin
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RE: Counter Battery

Post by CapnDarwin »

I believe it is working fine. MR hates losing units to the AI. [:D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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Mad Russian
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RE: Counter Battery

Post by Mad Russian »

No, it's working at intended.

If you don't move, after you fire missions, you die. It's that simple. The artillery developed a tactic called 'shoot and scoot'. This was developed because if you kept firing fire missions from a single location they would kill you.

If I override my units order to move after a mission, and I sometimes do, then I may pay the price. The WP normally has a lot of artillery and they will fire priority missions to knock out your artillery. One reviewer described the artillery in the game as the Big Fly Swatter. You want something smashed you use your artillery. That's a pretty ample description. I use my NATO artillery to keep me in the game.

Not just tank and infantry science took large leaps forward with technology after WWII but artillery did as well. The lethality of it by 1989 had been multiplied greatly. Not only in better muntions and fire control but the speed and accuracy of the delivery, as well as the location of the enemy artillery units.

IMO, counterbattery battery fire, in FPC, is working just fine.

Good Hunting.

MR

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Lowlaner2012
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RE: Counter Battery

Post by Lowlaner2012 »

Good stuff, I haven't tried it in my pbem's yet, maybe its time to :)

Thanks
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Mad Russian
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RE: Counter Battery

Post by Mad Russian »

If you give the Fire Control Center control of your artillery it will fire on their artillery when it identifies them.

One of the things that is often brought out in discussions about the artillery in FPC is that the artillery fires into empty hexes. Sometimes more than once.

Well, consider some things:

- EW levels in all the scenarios are high. Communications are not perfect, and may not be getting through at all. The same fire mission maybe fired more than once because that's the last thing they heard.

- The location used to have enemy units in it that have now moved.

- There are enemy units in the location and you simply didn't kill any of them. A bit too much info here at times. You shouldn't know if you hit something out of LOS possibly in the first place. There are ongoing discussions about the detail of FOW and how much it is consistent with what we feel would happen.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Lowlaner2012
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RE: Counter Battery

Post by Lowlaner2012 »

Thanks for the hints and tips M.R, I usually leave fire control center option on so I will be able to set 1 or 2 of my arty units to counter battery fire, what do you reckon is the best caliber of arty units to put on CB orders?

Thanks

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