Distant Worlds has stopped worknig error

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solops
Posts: 1001
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

Distant Worlds has stopped worknig error

Post by solops »

Error message:
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: distantworlds.exe
Problem Signature 02: 1.9.0.11
Problem Signature 03: 5000a574
Problem Signature 04: DistantWorlds.Types
Problem Signature 05: 1.9.0.11
Problem Signature 06: 52155762
Problem Signature 07: 101e
Problem Signature 08: e7b
Problem Signature 09: System.NullReferenceException
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


Crashdump file:

Distant Worlds - Crash Dump - 1.9.0.11

7:52:00 AM Monday, October 28, 2013


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.BuiltObjectMission.ResolveCommandsForMission(BuiltObjectMission mission, Boolean allowReprocessing, Boolean specifiedAsFleetMission, Boolean& couldResolveCommands)
at DistantWorlds.Types.BuiltObjectMission..ctor(Galaxy galaxy, BuiltObject builtObject, BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing, Boolean allowBuiltObjectChanges, Boolean specifiedAsFleetMission)
at DistantWorlds.Types.BuiltObjectMission..ctor(Galaxy galaxy, BuiltObject builtObject, BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing, Boolean allowBuiltObjectChanges)
at DistantWorlds.Types.BuiltObjectMission..ctor(Galaxy galaxy, BuiltObject builtObject, BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing)
at DistantWorlds.Types.BuiltObject.AssignMission(BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing, Boolean manuallyAssigned)
at DistantWorlds.Types.BuiltObject.AssignMission(BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing)
at DistantWorlds.Types.Empire.PirateAssignShipMission(BuiltObject ship, Int64 starDate)
at DistantWorlds.Types.Empire.PirateAssignShipMissions(Int64 starDate)
at DistantWorlds.Types.Empire.DoTasksPirates()
at DistantWorlds.Types.Empire.DoTasks()
at DistantWorlds.Main.icspWNmbSY(Object )


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All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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