Heli transport assault....

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

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jubriqueno
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Joined: Sat Sep 07, 2013 2:14 am

Heli transport assault....

Post by jubriqueno »

The utility helicopters included in game have the traits "Carrying capacity 1 subunit" and "Tow capable", its implemented this capacity in scenario editor ? , I want to say, its possible in editor to carry infantry units/artillery units on helicopters or maybe this trait will be used in future patchs/modules?

Thanks
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CapnDarwin
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RE: Heli transport assault....

Post by CapnDarwin »

This is really in there for later use once we add the code to handle splitting units from their transports (helicopters). It is a simple function for a player but a bit more daunting to get the AI to pull it off well. It is in the pipeline for the next major module for this system.

For now I would not try to link soldiers to helos. They will take helos with them on the ground.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
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