Here is air doctrine.
Looking good. How many air groups are on night mission?
Moderators: Joel Billings, Sabre21, elmo3
Here is air doctrine.
The biggest problem I see is that sov AB units just use normal rifle squads! This is the worst problem. It means that they can replenish their establishment in almost no time.
ORIGINAL: Bozo_the_Clown
These are all valid points. But don't throw the baby out with the bathwater. Keep in mind that for every action there is a counter-action. Why is it that the Soviets have complete command of the sky? Where are the Axis fighters? Why are the airbases not scouted to figure out where the transports are coming from? Why are these airbases not bombed into oblivion? You don't want your RR Repair unit/HQ/Airbase to displace? Why don't you stack them with a combat unit. You need to protect a hex that is vital for supply? Then put a unit in that hex.
In my opinion an exploit is something you can't defend against. I'm not convinced that the mighty Luftwaffe is unable to fend off a couple dozen of transport planes. Shoot them down or bomb them on the ground and the party is over.
I don't think we need a house rule for that.
ORIGINAL: Bozo_the_Clown
Here is air doctrine.
Looking good. How many air groups are on night mission?
Wouldn't that actually mean fewer flights? Of course every single flight would be stronger, but if the Soviet manages a few other missions to draw off those fighters, you end up with none in the air, once the Soviet flies in his transports.ORIGINAL: heliodorus04
Interception for the German should be set between 200 and 300%
So your argument holds no realistic chance to stop the exploitation of the mechanics that you are practicing.
I'm sure that someone who is willing to test this properly will get much better results.
I also noticed for the first time that some airborne brigades that surrendered are coming back as empty shells.
ORIGINAL: Bozo_the_Clown
Heliodorus, please take a look at the combat results I just got from a test game which I fired up to prove you wrong. These are similar drops I'm doing in the game with rmonical. The first brigade is depleted and can't even displace anything. The second drop was not depleted. The losses, however, are so heavy that any SHC player would think twice doing stuff like this. He can still do it but not more then a couple of times.
Well why not. I guess that makes it safe to be even more prolific with the AB. Though they should stop coming back as of being destroyed in November and later. Do they show up in reinforcements?
I assume the drops are at night so the Luftwaffe does not intercept.
The good thing about Bozo's approach (& that of MKTours) is that by throwing out common sense and self-limits to actions, it really helps bring all sorts of wierd things to the light of day.
After a couple of hundred recon missions, I found some transports to attack. The results were underwhelming.
ORIGINAL: rmonical
Diverting two Panzer Corps south is equally absurd.
Not absurd at all. The Ukraine is far more important than Moscow.