Artilleri

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: WildCatNL, cbelva, IronManBeta, CapnDarwin, IronMikeGolf, Mad Russian

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Gratch1111
Posts: 361
Joined: Mon Dec 20, 2010 10:21 pm
Location: Sverige

Artilleri

Post by Gratch1111 »

Should be more accurate, I held a Town and the Sov artilleri hit 2 tiles away.


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Mad Russian
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RE: Artilleri

Post by Mad Russian »

ORIGINAL: Gratch11

Should be more accurate, I held a Town and the Sov artilleri hit 2 tiles away.



Where was it targeted to hit? Was it targeted to hit the hex two hexes from you and you moved? Something else?

The Soviet artillery will often fire at empty hexes when it was given fire orders for that location and with a high EW environment not get a change of orders for some time.

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MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Gratch1111
Posts: 361
Joined: Mon Dec 20, 2010 10:21 pm
Location: Sverige

RE: Artilleri

Post by Gratch1111 »

I was US, the sov art missed big time.
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wodin
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RE: Artilleri

Post by wodin »

When the order was given the hex may have been occupied..from what I've seen Arty works in a realistic manner.
Gratch1111
Posts: 361
Joined: Mon Dec 20, 2010 10:21 pm
Location: Sverige

RE: Artilleri

Post by Gratch1111 »

Nope, was never occupied and Sov kept firing at the same tile for 2 hours.
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