Great Air Tutorial Replay

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Erik Rutins
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Great Air Tutorial Replay

Post by Erik Rutins »

Erik Rutins
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mikmykWS
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RE: Great Air Tutorial Replay

Post by mikmykWS »

Wow! Great work.
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EagleMountainDK
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RE: Great Air Tutorial Replay

Post by EagleMountainDK »

Wow, very impressive [&o]
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Grim.Reaper
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RE: Great Air Tutorial Replay

Post by Grim.Reaper »

Nice job Spelk.....very nice walk through for especially people that don't understand the mechanics as much as you do.
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spelk
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RE: Great Air Tutorial Replay

Post by spelk »

I'm not much use micro-managing the units, so I just wanted to get a system together to be able to take advantage of what the Mission Editor allows us to do in terms of planning ahead, and scheduling. Its still a bit imprecise when setting your strikes off, because theres no account of travel time for the different groups of aircraft, but if you can "prime them" up in the air at the FORMUP point, at least they'll move off immediately when you activate the them in an pre-planned mission task. I'm coming at it from a pure laymans angle really, I have no idea how this sort of thing can be applied to a Naval action for instance. :)
RoryAndersonCDT
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RE: Great Air Tutorial Replay

Post by RoryAndersonCDT »

Great review! And thanks for the plug for me right at the end [:D] Cheers!
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