First Whack at Custom Layer Import
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- Combatengineerjrgmail
- Posts: 78
- Joined: Mon Sep 23, 2013 11:07 pm
First Whack at Custom Layer Import
I imported the facilities, i.e. pre-made installations already in the game, then I followed the instructions for creating and importing a custom layer. Here is Bandar Abbas. Facilities line up perfectly with custom layer. Took about 15 min to learn how and now takes about 5 min per airfield. Very nice functionality. Thanks!
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- Bandar.jpg (119.68 KiB) Viewed 318 times
RE: First Whack at Custom Layer Import
wow that looks really cool, nice job
Been gaming for over 55 years and will die while playing.
RE: First Whack at Custom Layer Import
Excellent work is there a step by step guide to this anywhere?
AKA - Smudge
- Combatengineerjrgmail
- Posts: 78
- Joined: Mon Sep 23, 2013 11:07 pm
RE: First Whack at Custom Layer Import
ORIGINAL: Blighty56
Excellent work is there a step by step guide to this anywhere?
Yes Second 8.3 explains how to capture the image and world data using a Google download and 8.4 explains creating Airfields.
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RE: First Whack at Custom Layer Import
Can these be attached with custom scenarios and shared?
- Combatengineerjrgmail
- Posts: 78
- Joined: Mon Sep 23, 2013 11:07 pm
RE: First Whack at Custom Layer Import
ORIGINAL: juancho
Can these be attached with custom scenarios and shared?
The Facilities etc load when the scenario loads, the custom layers are that, custom and it appears that they need to be loaded after the scenario starts. Since I've already 'made them' it takes about 5 min to load the 10 or so I'm playing with in a small training scenario I'm playing around with. The images are fairly large, 65MB to 10BM for the ones I'm playing with. Not an easy thing to ship around.
RE: First Whack at Custom Layer Import
Great thanks for that not reached 8.3 yet. I'm impressed with that image though.
ORIGINAL: combatengineerjr
ORIGINAL: Blighty56
Excellent work is there a step by step guide to this anywhere?
Yes Second 8.3 explains how to capture the image and world data using a Google download and 8.4 explains creating Airfields.
AKA - Smudge
- funkymuppet
- Posts: 16
- Joined: Fri Aug 30, 2013 6:50 pm
RE: First Whack at Custom Layer Import
I had a shot at this and tried to import one of the islands for Tutorial #3 - just as a sample exercise - did everything with GMap and got the png and pgw files - the png was about 500Mb. Tried to upload it to Command and got an error. I used the make worldfile option.
Is there a max limit on file size for the custom layers?
Is there a max limit on file size for the custom layers?
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funkymuppet
funkymuppet
RE: First Whack at Custom Layer Import
I haven't got to the section in the manual yet, does it only do facilities?
AKA - Smudge
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- Posts: 466
- Joined: Sat Aug 02, 2003 5:37 am
RE: First Whack at Custom Layer Import
I tried following the instructions, but I am pretty baffled. The program they mention in the manual, for me, doesn't have any imagery in it at all, just basic map imagery. I'd love an actual step by step guide, from downloading what software you need through all the steps, to make this happen. So far I've been baffled.
RE: First Whack at Custom Layer Import
It has imagery. Just pick the type you of imagery you would like in type field on the right.
I'll do a video on this sometime in the near future.
Quick click through
Open GMAP app
Select Type (half way down on right).
Pick Bing Satellite Map Imagery (seems to have the best imagery)
Hold Alt button and left click and drag out the blue area you want to grab. Please keep it down to an air base, city, port sized image.
Press Get Static Button (on right)
When static Marker Map appears Change the zoom to 17, check off make worldfile and then click generate.
You'll notice it will take a few moments to save and you will have two files (.png and .pngw).
Before importing make sure to edit the pngw extension to pgw.
You can then import in.
Hope this helps
I'll do a video on this sometime in the near future.
Quick click through
Open GMAP app
Select Type (half way down on right).
Pick Bing Satellite Map Imagery (seems to have the best imagery)
Hold Alt button and left click and drag out the blue area you want to grab. Please keep it down to an air base, city, port sized image.
Press Get Static Button (on right)
When static Marker Map appears Change the zoom to 17, check off make worldfile and then click generate.
You'll notice it will take a few moments to save and you will have two files (.png and .pngw).
Before importing make sure to edit the pngw extension to pgw.
You can then import in.
Hope this helps
RE: First Whack at Custom Layer Import
I'd appreciate when you get chance a video of how you do this. Very good work so far.
AKA - Smudge
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- Posts: 466
- Joined: Sat Aug 02, 2003 5:37 am
RE: First Whack at Custom Layer Import
ORIGINAL: mikmyk
It has imagery. Just pick the type you of imagery you would like in type field on the right.
I'll do a video on this sometime in the near future.
Quick click through
Open GMAP app
Select Type (half way down on right).
Pick Bing Satellite Map Imagery (seems to have the best imagery)
Hold Alt button and left click and drag out the blue area you want to grab. Please keep it down to an air base, city, port sized image.
Press Get Static Button (on right)
When static Marker Map appears Change the zoom to 17, check off make worldfile and then click generate.
You'll notice it will take a few moments to save and you will have two files (.png and .pngw).
Before importing make sure to edit the pngw extension to pgw.
You can then import in.
Hope this helps
Wow, thanks! This makes more sense. I appreciate it. I'll give it a shot!
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- Posts: 260
- Joined: Tue Jul 06, 2010 4:08 pm
RE: First Whack at Custom Layer Import
Can we create new facilities ?
RE: First Whack at Custom Layer Import
You can build new bases (groups of facilities) and save them using the import feature.
You can modify existing facilities (add a SSM launcher to a truck etc) by using the add mount or add sensor feature in the scenario editor.
You can modify existing facilities (add a SSM launcher to a truck etc) by using the add mount or add sensor feature in the scenario editor.
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- Posts: 466
- Joined: Sat Aug 02, 2003 5:37 am
RE: First Whack at Custom Layer Import
Never mind. It worked as advertised! I was trying to import the .pgw, not the .png, file, and wasn't waiting long enough. Works fine. Thanks for the help!
I followed those instructions and I got the two .png/pngw files. But the game won't import anything. I changed the pngw to pgw but when I use the overlay feature it won't recognize the file. What am I missing? For testing, I'm using an image of NAS Fallon, trying to import it as a layer for the tutorial scenario.
I followed those instructions and I got the two .png/pngw files. But the game won't import anything. I changed the pngw to pgw but when I use the overlay feature it won't recognize the file. What am I missing? For testing, I'm using an image of NAS Fallon, trying to import it as a layer for the tutorial scenario.
- Grim.Reaper
- Posts: 1337
- Joined: Thu Dec 31, 2009 8:08 pm
RE: First Whack at Custom Layer Import
I also followed all these instructions and still having issues. Pretty sure I did every step correctly, up until the point of getting things into the game. Could you outline the detailed steps from all the things you have to do while inside the game to get your images imported? I choose customer layer and added it there, but even after that I still did not see it come up on my screen. Thoughts?
RE: First Whack at Custom Layer Import
Did you see it pop into the dialog?
If its a large image it could take a few to do and we definitely suggest keeping the images down to the size of a city at most.
If its a large image it could take a few to do and we definitely suggest keeping the images down to the size of a city at most.
- Grim.Reaper
- Posts: 1337
- Joined: Thu Dec 31, 2009 8:08 pm
RE: First Whack at Custom Layer Import
ORIGINAL: mikmyk
Did you see it pop into the dialog?
If its a large image it could take a few to do and we definitely suggest keeping the images down to the size of a city at most.
Yep, it said it was added, but nothing showed on the screen. I waited for minutes. I tried multiple versions and they were fairly small. What size of a file do you consider big?
RE: First Whack at Custom Layer Import
Can you attach the files (think you have to zip them). I'll take a look.
Mike
Mike