Offensive chits and Phoney War

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Numdydar
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Offensive chits and Phoney War

Post by Numdydar »

Sorry to keep spamming the board with my posts, but just keep thing of questions I would like answers to [:)] Especially since I have never played the board game at all. [:(]

In other games it seems like Germany has enough units to start the invasion of the low countries without needing to wait for new production. So my questions are:

1) Is it a good idea to use the O-chit in the second turn after Poland falls against Low Countries/France even if the weather is poor?

2) If you are going to wait for France, is going after Yugoslovia an option?

3) If neither of these are viable, is the best action to just do nothing like historical? Since Germany is on a tight schedule, it seems like a huge waste to just letting time pass.
Ur_Vile_WEdge
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RE: Offensive chits and Phoney War

Post by Ur_Vile_WEdge »

ORIGINAL: Numdydar

Sorry to keep spamming the board with my posts, but just keep thing of questions I would like answers to [:)] Especially since I have never played the board game at all. [:(]

In other games it seems like Germany has enough units to start the invasion of the low countries without needing to wait for new production. So my questions are:

1) Is it a good idea to use the O-chit in the second turn after Poland falls against Low Countries/France even if the weather is poor?

2) If you are going to wait for France, is going after Yugoslovia an option?

3) If neither of these are viable, is the best action to just do nothing like historical? Since Germany is on a tight schedule, it seems like a huge waste to just letting time pass.


1) Generally, no. Bad weather correlates with short turns, and you really want to hit and keep pushing in a long, sunny turn if you're willing to spend the O-Chit. Plus, even with doubled strength units, it's hard to really crack France when you get the shift from the weather in addition to half strength planes in Rain or Snow, let alone no planes in Storm or Blizzard.

Maybe if there's a real weak points and you can hit Paris, say if you went for France on the first turn but couldn't quite crack them, but I would not be spending O-Chits in the winter as a general rule.


2) If you're going after Yugoslavia, I would be trying to screen the west, and do it simultaneously with Poland. The main idea is to align Rumania on the first turn, hit the Yugoslavs from two directions, but most importantly, prevent the demand of Bessarabia. You do that, and when it's time to wheel east to take on the Soviets, you can have German units all the way up on the border of Odessa, ready to tear out his guts.

3)Patience my child. Winter means no air, so it's a great time to send out your submarines and whatever surface ships you have to commit some constructive atrocities against British shipping.

The weather's also generally better in the Med, so if Italy joined the war on the first turn, you could do something to try to secure North Africa, Malta, or Cyprus.


But no, that first winter, there's not really a whole lot to do besides pull your army back from the East if you went the "historical" route. Don't worry, you're not that overwhelmed. The "Historical" Germany strategy of Poland on the first turn, wait the first winter, the Low Countries and France in 40, Russia in 41, can and does win games if you execute it well.


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composer99
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RE: Offensive chits and Phoney War

Post by composer99 »

Let me see if I can help answer these. Because of the contingent nature of the game, the answers are of necessity not "hard and fast".
In other games it seems like Germany has enough units to start the invasion of the low countries without needing to wait for new production. So my questions are:


Before answering, let me say that in WiF while Germany can benefit from going after France/Low Countries early, it also benefits from building up its airforce over the winter. Because CW and France do not begin the game cooperating, their units cannot stack or assist each other in combat. As such Germany can obtain air supremacy against one of them in Flanders in the summer of 1940. This can make a big difference when cracking open the French line. Indeed it is probably required because if the French are able to build up in 1939-1940 their line isn't all that easy to crack.
1) Is it a good idea to use the O-chit in the second turn after Poland falls against Low Countries/France even if the weather is poor?


Hard to say - it would depend on the circumstances. There are many drawbacks to attacking in poor weather: odds level shifts (1d10) or die roll penalties (2d10), reduced effectiveness (or even nullification) of air power, whether for ground strikes or ground support, poor movement rates (in rain, storm, or blizzard) which means no breakthroughs without becoming disorganized, and perhaps most importantly, even though you can call blitz combats while fighting in the appropriate terrain you do not get blitz bonuses.

O-chits are expensive, and while it is a mistake to fail to use them when appropriate (and you can use an o-chit, or even both, to crack France on time - often the Germans don't need to use an o-chit to send the Red Army scurrying for the Caucasus), it is also a mistake to use them inappropriately.

So the question is: if you use your o-chit in Nov/Dec 1939 (bad weather or no), what are you getting out of it, and is it worth it?

The answer is, yes, if what you are getting out of it is either a big hole in the French line that they can't fill, or if it topples the first domino that leads to France's fall.

Just make sure, whatever you do, that if you go against France early you get across the Dyle river straight away. Do not ever ever EVER let the Allies set up along the whole Dyle line.
2) If you are going to wait for France, is going after Yugoslovia an option?

Absolutely. Indeed, you can start the Yugoslav campaign in September/October while wrapping up Poland, and unless you get terrible weather and/or you lose focus it can be wrapped up in time for the summer. The Yugoslav army is weak, and if you are willing to align Hungary early you can force it to huddle in the cities (Zagreb & Belgrade). A 3-hex attack with even your 2nd-rate units will be a 4:1 or even 5:1 assault, nothing to sneeze at, and almost trivial if you've disorganized the Yugoslavs and/or have HQ/artillery/division/air support.
3) If neither of these are viable, is the best action to just do nothing like historical? Since Germany is on a tight schedule, it seems like a huge waste to just letting time pass.


Spinning your wheels in the summer of 1940 is far, far worse than spinning your wheels in the 1939-1940 winter/spring, and taking rash action in the winter can leave you doing just that by summertime. I speak from bitter personal experience.
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Centuur
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RE: Offensive chits and Phoney War

Post by Centuur »

Composer is right. The first turn is one of the most important one in the game. As long as weather holds in S/O I try to gobble up Denmark, the Netherlands and Belgium (provided I can kill the Belgians, of course). Only if you are very, very lucky, weather can hold even long enough to get a shot at French units (provided Germany has still got some organised units around, which is probably difficult at that stage and would mean that the Germans are not only lucky with the weather, but also with the combat die rolls).

If bad weather comes, it's time for the phoney war. Sure, if one of the above minors isn't captured yet and if the odd impulse comes around with good weather: attack it and put it into the Reich. But otherwise, sit on your offensive, build up the airforce, sail the sub's out and wait until spring comes around.
A very wise thing it is to try to avoid loss of units by the Germans in the first turns of the game...
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RE: Offensive chits and Phoney War

Post by mjjcpa »

Some of my best openings as the germans have involved the use of an 0chit on impulse 3 of turn 1 if memory serves.

I've used it in a ground to double factors and take Warsaw much quicker and painlessly.

I've also used a super combined to get the Kriegsmarine and Doenitz' subs out amongst unguarded convoys if the British player doesn't have them well protected.

This is the exception to the rule though I think.
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RE: Offensive chits and Phoney War

Post by CrusssDaddy »

The Sept./Oct '39 turn should end with Germany having conquered Poland, Denmark and the Netherlands -- certainly the first two and if not Holland then only because the weather was uncooperative. Belgium requires some finesse. If the Netherlands is wrapped up in Sept./Oct. and you enjoy a long Nov./Dec. that sees your MECH-ARM-MOT units returned west from Poland AND the weather cooperates with snow largely instead of rain or storm, you can time a late turn attack on Belgium such that you have a very decent chance of winning a coveted "double move" i.e. you get the last turn of Nov./Dec. and the first turn of Jan./Feb. This is a worthy gamble because the Axis holds an initiative advantage as the game begins. Deploying the O-chit on the second move can provoke a rout and an early France capitulation.

Early Yugoslavia makes little sense to me, it's real value lies as a defensive holding and it's not needed until much later in the game. Belgrade makes a nice rest stop in early '41 for your units on their way to Rumania.

[edited for clarity]
CrusssDaddy
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RE: Offensive chits and Phoney War

Post by CrusssDaddy »

ORIGINAL: mjjcpa

Some of my best openings as the germans have involved the use of an 0chit on impulse 3 of turn 1 if memory serves.

I've used it in a ground to double factors and take Warsaw much quicker and painlessly.

I've also used a super combined to get the Kriegsmarine and Doenitz' subs out amongst unguarded convoys if the British player doesn't have them well protected.

This is the exception to the rule though I think.

I would never use it in Poland, that seems a criminal waste. Germany begins with 3 SUB I think? If you're lucky in your draw maybe one of them can reach the 3-box in the North Atlantic or Bay of Biscay, or 2 can make it to the 2-box? That doesn't seem like a good gamble at all -- a single bad search roll and you just burned a turn of production with nothing to show for it.
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RE: Offensive chits and Phoney War

Post by Ur_Vile_WEdge »

The point of an Early Yugoslavia is that if you do it on your second impulse, you pre-empt the demand for Bessarabia. (Since the U.S.S.R can't declare war on anyone in the first allied impulse). It's a smidge of a risk, but then you DoW Yugoslavia and align Rumania, and maybe Hungary on your next impulse.

Then, the Soviets are locked giving you the extra resource, and more importantly, you can begin your eventual 41 attack with a bunch of ARM and LND3 in Chinesau.
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RE: Offensive chits and Phoney War

Post by CrusssDaddy »

ORIGINAL: Ur_Vile_WEdge

The point of an Early Yugoslavia is that if you do it on your second impulse, you pre-empt the demand for Bessarabia. (Since the U.S.S.R can't declare war on anyone in the first allied impulse). It's a smidge of a risk, but then you DoW Yugoslavia and align Rumania, and maybe Hungary on your next impulse.

Then, the Soviets are locked giving you the extra resource, and more importantly, you can begin your eventual 41 attack with a bunch of ARM and LND3 in Chinesau.

Have you used that strategy? Is it worth extending France's survival to do so? I'm interested to hear more about this as I've never considered it, but because getting a strong position in Rumania in '41 has never been a problem otherwise it seems a unworthy trade.
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RE: Offensive chits and Phoney War

Post by Ur_Vile_WEdge »

It's not really *that* hard to knock France over. If you wait until M/A 40 to attack the Dutch, you make the convoy war a little harder on the WAllies, (I hate giving the British a free transport and those 10 convoys, especially in those critical early 2 turns when they're shuffling like mad) and with the Para, you don't run any sort of risk of pesky Rotterdam holdouts. If you're playing with no ZoC on the surprise impulse, you can skip attacking the Dutch entirely.

If you start in Rotterdam, it's not really that hard to blow through the Dyle on the surprise impulse, as you should be able to attack Antwerp from two hexes, and throw in a stuka that can't be intercepted as ground support, (or strike, if they put both Belgian inf in Antwerp to try to hold you out) and then any attempt to move forward into Brussels ought to be suicidal.

Germany knocked out France in M/J 40, and you can do it too, following the same kind of general plan. There's nothing fancy about it. Line up your biggest bombers and ARM, play the O-Chit, and roll forward. I don't really see it being that different than if you attacked the Dutch on the first turn, you'll still be striking out of Rotterdam, and at most, it costs you an impulse or two when the weather for sure clears up in M/J.

You only really critically affect France's survival if you can attack Belgium on the first turn, and that can be chancy. If you've got enough corps in the west to really threaten Belgium, the CW is going to see it, and while he does have to set up before you do, the CW setup is very flexible, given their need to sealift everything anyway. 2 Mot in Plymouth can react to a lot of places. Even without DSB, it can be tough to pry a BEF out of Rotterdam before the snow starts to fly, and if you are playing with it, the mass of battleships that will inevitably find their way to the North Sea can make it nigh impossible to pry them out, short of knocking them out of supply and flipping them.

So yeah, I often find that it can take longer (or at least cost you in blood) to go into the low countries too early.
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Klydon
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RE: Offensive chits and Phoney War

Post by Klydon »

A point I didn't see addressed with all these early DoW's. What about the increased impact on the US position from the standpoint of bringing them in the war earlier/giving them the option to make certain picks earlier? If I remember from the old days, there was a fair difference between 1939 and 1940 DoW's on minors.

Certainly if a German can get Rumania in and keep Bessarabia, that puts the Russians at a big disadvantage in terms of what they have to defend against in a early Russian war, but there may be other considerations as well.
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RE: Offensive chits and Phoney War

Post by CrusssDaddy »

ORIGINAL: Ur_Vile_WEdge

It's not really *that* hard to knock France over. If you wait until M/A 40 to attack the Dutch, you make the convoy war a little harder on the WAllies, (I hate giving the British a free transport and those 10 convoys, especially in those critical early 2 turns when they're shuffling like mad) and with the Para, you don't run any sort of risk of pesky Rotterdam holdouts. If you're playing with no ZoC on the surprise impulse, you can skip attacking the Dutch entirely.

If you start in Rotterdam, it's not really that hard to blow through the Dyle on the surprise impulse, as you should be able to attack Antwerp from two hexes, and throw in a stuka that can't be intercepted as ground support, (or strike, if they put both Belgian inf in Antwerp to try to hold you out) and then any attempt to move forward into Brussels ought to be suicidal.

Germany knocked out France in M/J 40, and you can do it too, following the same kind of general plan. There's nothing fancy about it. Line up your biggest bombers and ARM, play the O-Chit, and roll forward. I don't really see it being that different than if you attacked the Dutch on the first turn, you'll still be striking out of Rotterdam, and at most, it costs you an impulse or two when the weather for sure clears up in M/J.

You only really critically affect France's survival if you can attack Belgium on the first turn, and that can be chancy. If you've got enough corps in the west to really threaten Belgium, the CW is going to see it, and while he does have to set up before you do, the CW setup is very flexible, given their need to sealift everything anyway. 2 Mot in Plymouth can react to a lot of places. Even without DSB, it can be tough to pry a BEF out of Rotterdam before the snow starts to fly, and if you are playing with it, the mass of battleships that will inevitably find their way to the North Sea can make it nigh impossible to pry them out, short of knocking them out of supply and flipping them.

So yeah, I often find that it can take longer (or at least cost you in blood) to go into the low countries too early.

I don't play with the no-ZOC rule so holding a line in Belgium is easier for the Allies in my games.
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RE: Offensive chits and Phoney War

Post by Ur_Vile_WEdge »

I've only played with RaW 7, so I can't tell you about other versions, but the ruleset I've always played with, there's no overt entry difference for attacking a minor in 1939 as opposed to 1940. On the other hand, the 1939 chits are bigger, on average, than the 1940 chits, so there's less of an effect of entry draws if you can wait until 1940. And of course, if the U.s. gets the chits sooner rather than later, they might start playing inconvenient little entry actions.


That being said, there's only a 30% chance of a draw for attacking the Yugoslavs, and another 30% each for aligning the minors. Especially since you probably want to align Hungary and Rumania anyway, you're essentially trading .9 of an entry chit in 1941 for a .9 of an entry chit in 1939. Personally, I think the extra pileup against the Soviets is well worth it.
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RE: Offensive chits and Phoney War

Post by composer99 »

With respect to Germany knocking over the Netherlands, as noted the Germans have to take care to avoid Commonwealth forces suddenly appearing in Rotterdam. There are three, maybe four, ways to go about this:

First, if the Commonwealth player "shoots his bolt", so to speak, moving units by sea and leaving no force capable of intervening. In all likelihood, at least before spring 1940, you will only get this opportunity very late in a turn, if the Commonwealth player suspects the turn will end.

Second, the Germans can call a combined impulse and sail a unit out to sea (I prefer sending just a division on a cruiser). They can invade Rotterdam and support the attack with a beefy unit overland. Resolve the attack on Amsterdam first to reduce the size of the notional unit and you are good to go. This is best done when there are only light "picket" Royal Navy forces at sea.

Third, as noted upthread, the Germans can wait until March/April 1940 and go in with the paradrop to get the guaranteed result. This is the safest bet, and there is pretty much nothing wrong with going with this reliable tactic instead of one of these other ones.

Fourth, the Germans can play the "I bet the turn will end after this impulse" game and just invade without making any special effort to secure Rotterdam or wait for the Commonwealth to commit elsewhere. To work, this must be done late in the turn.
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michaelbaldur
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RE: Offensive chits and Phoney War

Post by michaelbaldur »


why take out Yugoslavia when you can align it after you are at war with USSR...

so instead of taking out Yugoslavia, take out Greece, then later you can align, the other minors around it..

then you get, a HQ ..some good units and 2 factories. NO partisans.

Yugoslavia have a nice big army that can support the Germans or Italy (Yugoslavia aligns to the one that control Athens)

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RE: Offensive chits and Phoney War

Post by Extraneous »

20. The Axis declares war on:
Poland, Spain, Turkey or any American country (1 USA entry chit and a 20% chance of another will be added to the USA entry pool)
Belgium, Finland, Rumania, Sweden or Switzerland (There is a 80% chance of a USA entry chit will be added to the USA entry pool)
Other minor (There is a 30% chance of a USA entry chit will be added to the USA entry pool)

(if Japan declares war place USA entry chit in the USA (Ja) entry pool else place it in the USA (Ge/It) entry pool)

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Ur_Vile_WEdge
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RE: Offensive chits and Phoney War

Post by Ur_Vile_WEdge »

Well, 2 reasons.

Firstly, aligning Yugoslavia means taking Athens, and taking Athens without DoWing Yugoslavia generally involves aligning Bulgaria, and having enough control of the Med to send a couple of inf to Albania and attacking Greece with them.


Certainly doable, and I've done it myself, but it's not a sure thing, especially if something goes wrong in France. If the British are doing well enough, (or are ax crazy enough) to send in a bunch of carriers into the Eastern Med, and start ferrying in troops to the Greek mountains, you can have a very serious mess instead of a short easy campaign in the summertime.


Secondly, while the two factories, the Yugoslavian troops, and the freedom from the partisans are nice, you win or lose the war in Russia. Attacking Yugoslavia allows you to align Rumania, and aligning Rumania allows you to start that much closer to the factory line and destroying the Soviets. A good rolling offense in that first summer can be bad. If you've managed to screen the French and do this in 1940, it can be practically unstoppable.
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Numdydar
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RE: Offensive chits and Phoney War

Post by Numdydar »

So basicly ignore France and attack Russia first? What about the MR pact? Do you not accept it or take it and then breack it? If you go into Russia in 1940, what about the Axis minors? How hard is it to get them (and finland to come along for the ride?

Thanks everyone for all the comments to my questions. I am learning a lot [:)]
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RE: Offensive chits and Phoney War

Post by Ur_Vile_WEdge »

No, I'm not saying it always wins. There are no universally winning strategies in this game; it's a polar strategy, one that will probably win the game for you if you can get it to work, or fizzle spectacularly and get you into an unwinnable two front war if you can't knock the Soviets out in that first summer. But it is a plan, and one that at the very least you ought to know how to deal with if the German player in your game decides to throw one at you.

But the basics of the 1940 Barb are:

Ignore France as much as possible; screen at the border. Do not declare war on Belgium, make the Allies do that to get to you.

Knock out Poland, Yugoslavia, and Denmark on the first turn. You'll probably have to align Hungary and Rumania right then and there. If you're at war with Yugoslavia, you can align Rumania, (as long as the Soviets haven't demanded Bessarabia first, and you can get the jump on them this way)

You can't refuse to sign the MR pact, but you can break it, same as any other neutrality pact, if you have the 2:1 garrison ratio. Soviet defensive chits will be worth double in 1940, but you're drawing 2 to his 1, which gives you some leverage. As for the rest? Spam units. Mil are good, as are MTN and Mech. If you're playing with CBVs, so much the better, you'll get a few more bodies. And IIRC, if you aligned Hungary and Rumania, they have something like 11 garrison worth of units between them. Stuff the border enough, and you can declare war.


Aligning Finland is same as usual. If they haven't made the demand, you can align them after you DoW the Soviets. If they have, you can align them at any time. Pick up Bulgaria when you can.


Unit density will be very low in 1940. It's probably the only time in the game where mobility can be as important as raw power; lots of room to maneuver, so make sure your HQs stay face up. Make sure the Italians provide two fighters at the very least, since you'll need to take a lot of land actions, and it's very easy to overrun your fighter umbrellas, and the Italian planes can spare you some action limits.


At that point, it's just tactics, how to do the most damage to the Soviets as quickly as possible. And you do need to knock them out, because France is going to mess you up severely if you let them.



The other other alternative is to throw everything but the kitchen sink west on the first turn or two, and try to Vichy Paris in 1939 (risky). At that point, you can hurl pretty much all of Germany at the Soviets. You won't have the force to wipe out the Yugoslavs, so if the Soviets demand Bessarabia (likely), you might want to consider allowing the claim, then denying the secondary claims, and just attacking Hungary to get access to Rumania. They're weak, you can beat them up, and that gives you a route to Rumania, and then the whole stacking a whole mess of ARMs and stukas there.



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RE: Offensive chits and Phoney War

Post by Numdydar »

If the Allies declare on Belgian, that should REALLY mess things up for France and England with the US and their colonies. That would have been a huge deal at the time and should have casued a bunch of unrest across their emoires. Does the game model this in any way?
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