For all you players out there; When Russia surrenders, all the cities she has captured go back to the original owners. All captured land hexes do the same. English units on Russian owed Turkey hexes all returned to the production panel.
I'm in the final throughs of an MP match, much to my chagrin the above happened. During the match CP did not attack my Russian Eastern Front (part of his strategy), lined it with units to prevent a Russian push West.. Because CP knew the game rule penalty on Russia, which meant that he really did not have to attack the Russians, just wait them out, while having a strong offense elsewhere. Russia was decimating Turkey, even taking Bagdad, but it did not seem that Russia was gaining NM % from these victories (capturing cities) in MP. In the AI setting those Vic built NM %s.
Russia surrendered with a huge well conditioned army, with a good reseach.
I propose that the Russian penalty of Jan 1916 be either random to a later date or less NM% penalty. Or meet other conditions, to force CP to attack the Russians to acheive the Russian NM penalty. For an educated/experienced player in this game has a decisive advantage.
In another match CP did a strong offense and took several Russian cities. Then in the months before Jan 1916, waited for the clock to run out till Jan 1916, sending units west in the meantime, again because CP knew the game rules.
Was CP doing this in real time in 1915-6?
When Russia did surrender real time, CP units were froze there till they were absolutely sure of the Russian surrender. The same should be true in this game up to 2 hexes back of the Russian border.
My above quote, was pasted from the Slitherine forum, thread, "Russian Revolution making it right". If the readers here, (who are not aware), there is a forum over on Slitherine about CTGW. (Personelly, I like the Matrix forum better for it's all around function (s), and participation)