ORIGINAL: SqzMyLemon
I make an effort to reduce my complaining all the time. I have to say when I'm able to just roll with the game and not put much thought into why something weird happened my mental health improves. [:D]
I have to say I like the complaining, even when some of the criticism of the game is obviously exagerated. I think it is a way to vent the frustration that goes with playing Japan, and it is reinforced by AAR writing anyway. Serious, scientific and toned down reports sound like work, who wants those here?
(as for my comment on the peanut gallery, nothing about you, Joseph, or other regulars in the AAR section, it is more about all those general forums threads)
ORIGINAL: SqzMyLemon
Once I hit end turn my control ends and I'm at the mercy of the virtual dice rolls that determine the fate of my units. Is that historical?
It is, somehow. You're supposed to be at the top, and on such a large theater, weird and unpredictable events should happen every day, and some of your orders will not be executed. This is what the virtual die rolls simulate. I still believe they go a bit overboard in the randomness they put in the game (ie that they tend to favour extreme outcomes over average ones), but that is another story.
Of course, one might object that in reality, the top commander does not need to check that every pilot affected to a new squadron has arrived, and set them to "active", or go through resource convoys and check that they have docked before they load, and that the local commander (simulated by those virtual die rolls) should make a better job at coordinating morning and afternoon naval raids, not sending the same unescorted bombers against the same fighters twice, for instance.
I think part of the frustration comes from the fact we have total control and responsibility on some details (where we are supposed to act as local commanders), but none at all on others, where we become far away staffs. I'm not sure how it could be improved, though.
Francois