Minefields

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

Moderator: Ronald Wendt

Post Reply
Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

Minefields

Post by Erik2 »

Minefield is an 'ornament' available in the editor and it prevents non-engineer units from moving into the location.
Engineers may destroy the minefield similar to destroying bridges.
But if the engineer unit is placed/located next to the minefield , the AI will not move the engineer unit into the minefield and destroy it.
The engineers are sitting on their hands doing nothing...
I have tried placing the engineers in the minefields in the editor, still no minefields are destroyed in-game.
I hope this can be fixed, it is a potentially neat feature.

Thanks
Erik
Erik2
Posts: 785
Joined: Thu Nov 02, 2000 10:00 am
Location: Oslo, Norway

RE: Minefields

Post by Erik2 »

Bump.

It seems the human engineers also have problems moving onto minefield hexes.
This needs fixing in my opinion.

Erik
User avatar
Ronald Wendt
Posts: 1880
Joined: Mon Jun 08, 2009 6:09 am
Contact:

RE: Minefields

Post by Ronald Wendt »

Hello,

engineers will get an update for several reasons, we will look into the minefields then, too.

Regards,
Post Reply

Return to “Germany at War: Barbarossa 1941”