Regional Capitals

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Chris21wen
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Regional Capitals

Post by Chris21wen »

Anybody know the effective range for them?
Starke
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RE: Regional Capitals

Post by Starke »

Yet another undocumented snippet of information I'm afraid. =(

Anyone done testing on planetary capitals?
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Jeeves
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RE: Regional Capitals

Post by Jeeves »

Within the system with a regional capital, distance corruption is zero, same as for the capital system. The influence depends upon your setting for empire corruption, but regional and empire capitals all reduce corruption more for closer colonies rather than those further away. If I recall correctly, the adjustment is something like 5% per 1000k distance from a capital added to colony corruption, once a colony grows large. Actually the split is about 50/50 on colony corruption for distance and population level until late game. I haven't taken data on specifics since Shakturi, but doubt that anything has changed much since then...

Lonnie Courtney Clay
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Tehlongone
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RE: Regional Capitals

Post by Tehlongone »

Do you know whether the corruption setting affects all empires or just your own?
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Jeeves
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RE: Regional Capitals

Post by Jeeves »

ORIGINAL: Tehlongone

Do you know whether the corruption setting affects all empires or just your own?

I have no idea. That would be tricky to determine. Maybe Elliot could answer?

Lonnie Courtney Clay
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Lonnie Courtney Clay
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