S.P.Q.R. -Work in Progress

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lssah
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S.P.Q.R. -Work in Progress

Post by lssah »

Screen shots of " S.P.Q.R. -Roman Wars"
Work in progress...
Feed back, Idea & Help is greatly welcome..!
Thanks!

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lssah
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RE: S.P.Q.R. -Work in Progress

Post by lssah »

Another screen...

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ernieschwitz
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RE: S.P.Q.R. -Work in Progress

Post by ernieschwitz »

Looks great!

I am really looking forward to see the progress in this one :)
Creator of High Quality Scenarios for:
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    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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lssah
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RE: S.P.Q.R. -Work in Progress

Post by lssah »

Thanks! [:)]
I really work hardly every day!
Josh
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RE: S.P.Q.R. -Work in Progress

Post by Josh »

What  Ernie says, it's looking great.
I do hope however that you have some additional unit description... I know what a horse is, but what is a "Roman equite"?
I totally love the mapgraphics too, it fits the era.
Well done well done.
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ernieschwitz
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RE: S.P.Q.R. -Work in Progress

Post by ernieschwitz »

Equites are cavalry, if i don´t recall wrongly :)

I just noticed that storms are a unit, i wonder how that works?
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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lssah
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RE: S.P.Q.R. -Work in Progress

Post by lssah »

Some units...

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lssah
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RE: S.P.Q.R. -Work in Progress

Post by lssah »

Judaea and Praefectus...

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mgaffn1
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RE: S.P.Q.R. -Work in Progress

Post by mgaffn1 »

WOW! Classic old school vector graphics --
great look & interesting units, cool terrain graphics (even your unit counters are well designed). Can't wait to see & play the final game.
Good luck!
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fredmn
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RE: S.P.Q.R. -Work in Progress

Post by fredmn »

Very impressive ! I subscribe to this thread to follow the evolution. Good luck !
LazyBoy
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RE: S.P.Q.R. -Work in Progress

Post by LazyBoy »

Looking very good
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Magpius
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RE: S.P.Q.R. -Work in Progress

Post by Magpius »

[&o]
Josh
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RE: S.P.Q.R. -Work in Progress

Post by Josh »

I just noticed the map you're using...pretty massive. And it will be all Roman under my command [;)] [:D]
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lssah
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RE: S.P.Q.R. -Work in Progress

Post by lssah »

[:)] Thanks to everyone!!!... but I need help to program events & other(weather zone, AI, refine combat rules...etc...[&:])

Sorry...I don't speak English well [:o] (I speak italian & japanese...) but any help is appreciated [&o]

Thanks!!!

PS: The map: 1 hex =10 km (80% ready!)


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lssah
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RE: S.P.Q.R. -Work in Progress

Post by lssah »

Location: Germania Inferior (Limes Germanicus et Flumen Rhenus) and some Roman Auxiliary Fort (Castra Auxilia)!



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fredmn
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RE: S.P.Q.R. -Work in Progress

Post by fredmn »

... but I need help to program events & other(weather zone, AI, refine combat rules...etc...[&:])
I know nothing about ATG programation, but I am ok to playtest anything if needed. [:)]
mgaffn1
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RE: S.P.Q.R. -Work in Progress

Post by mgaffn1 »

I can share advice on events & action cards. I'm not as well versed as some of the guys on this forum, but can help you with simple stuff.
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Josh
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RE: S.P.Q.R. -Work in Progress

Post by Josh »

ORIGINAL: lelechan

Location: Germania Inferior (Limes Germanicus et Flumen Rhenus) and some Roman Auxiliary Fort Castra Auxilia!



Image

Holy smokes that's about where I live... barbaric country. Move on folks nothing to see here but bears wolves and uncivilized unwashed hordes. [:D]
By the way just ask anything you want to ask, there are quite a few skilled developers around here, including Vic.
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ernieschwitz
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RE: S.P.Q.R. -Work in Progress

Post by ernieschwitz »

Question about the above map (the one in barbaric country or thereabouts):

How have you defined the "bridges" across the full hexes of water? Are they just "roads" in "sea" hexes? If so have you tested them to see what happens if a unit ends its movement on one of them, and it is not a naval unit. And similar what happens when a unit ends there because of fighting?

I believe there might be a problem with it, if they are defined like i described. I think that the units may "disappear" or simply be eliminated if they end their movement on these...
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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lssah
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RE: S.P.Q.R. -Work in Progress

Post by lssah »

Hi Ernie,

about your question: the hexes represent a permanent stone bridge over the Rhine (in effect a "road" across the "water").

The Rhine (...and the Danube) formed most of the northern inland frontier of the Roman Empire and a vital and navigable waterway carrying trade and goods deep inland. I have to be able to sail the ships along the Rhine and move the troop across the bridge. I solved the problem in this way.

I have tested them and apparently everything works. The "Legio VI" move true the bridge... wait for two turns... and move over without penalty .

Thanks for question and... sorry for my bad english!

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