The PERFECT WAR Mod

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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DOCUP
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RE: Checking the fleet....

Post by DOCUP »

HAHAHA I'm a trend setter.[8|]
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John 3rd
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RE: Checking the fleet....

Post by John 3rd »

I am useless right now. Am trying to resolve a life issue next Tuesday night and then should be able to get things going again. Don't know how FatR is doing but life in La Salle (us vs. the town) has been interesting.
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
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DOCUP
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RE: Checking the fleet....

Post by DOCUP »

I'm sorry to hear your having problems John 3rd.  I hope things get better for you.
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DOCUP
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RE: Checking the fleet....

Post by DOCUP »

Any news yet?
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Jo van der Pluym
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RE: Checking the fleet....

Post by Jo van der Pluym »

How is the progress with this mod?
Greetings from the Netherlands

Jo van der Pluym
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btd64
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RE: Checking the fleet....

Post by btd64 »

Hows it going?[:)] Hope all is well. Just went though this thead, looks interesting.
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Lecivius
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RE: Checking the fleet....

Post by Lecivius »

Do I need to come up there & set the town coucil straight?
If it ain't broke, don't fix it!
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Rising-Sun
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RE: Checking the fleet....

Post by Rising-Sun »

I havent had a chance to read all this thread and wondering what improvements he/they did. What i am looking for is accurate aircraft plants, reinforcements are moved to homeland instead of frontline so you can transport them and finally can start right after Peal Harbor was hit on the 8th of December. Of course many units would have to be moved around since its another 24 hrs time frame.
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John 3rd
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RE: Checking the fleet....

Post by John 3rd »

We're currently working on RA 6.0. I'd like to get back to this but life keeps interfering.

FatR: What do you think here?
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FatR
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RE: Checking the fleet....

Post by FatR »

As I noted in the latest RA thread, many of my proposals there are based on what I want to apply to the Perfect War, so the work on this mod is definitely not dead. I just thought, that RA 6.0, Full Babes Edition, will be much faster to actually complete, and I needed an attainable mid-term goal to get myself out of the slump. I hope to return to this mod fully after we done there.
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Take a look at the latest released version of the Reluctant Admiral mod:
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Kitakami
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RE: Checking the fleet....

Post by Kitakami »

I, for one, I am happy that this is slowly moving forward. It will be an interesting mod, that is for sure :)
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MateDow
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RE: Checking the fleet....

Post by MateDow »

Is it safe to assume that this mod will be based on the Babes as well?
FatR
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RE: Checking the fleet....

Post by FatR »

ORIGINAL: MateDow

Is it safe to assume that this mod will be based on the Babes as well?

Yes, it does. Its naval side is based on Scen 28C. The ground side uses the stock unit structure (base forces instead of many small units), though. As far as I can see - didn't have much interest in ground OOB.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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ny59giants
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RE: Checking the fleet....

Post by ny59giants »

Instead of this being permanently restricted to the West Coast of USA until being withdrawn in early '45, can just 'one' American armoured division be able to be bought out (PP)??

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Lecivius
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RE: Checking the fleet....

Post by Lecivius »

Having played RA into March '45, have you considered increasing allied air production slightly? In this mod, with all the streamlining of Japanese air production, you can get airframes almost a year ahead of RL production( the M8 Zero comes to mind, sitting here at work). As Allies, you have so many LSI's and LST's you can walk across the pacific if you put them bow to stern. But virtually every air campaign will come to a halt due to a lack of airframes. Fighter pools are very tight, so are heavy bomber pools, and light bomber pools will dry up. Reducing Landing Ship inventories and increasing airframe production would seem an intelligent trade off. Real Life production was drawn down due to the fact that the Japanese economy, and by association it's war machine, was noticeably being impacted by early '44. Air superiority had been achieved. That is not the case here, where the Japanese war machine can sustain itself with "banked" industry far beyond historical norms.

Just an opinion.


<edit>

Dang, I thought I was in the RA post. Having IT issues at work, took 3 tries to even upload this
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John 3rd
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RE: Checking the fleet....

Post by John 3rd »

Those are EXCELLENT observations. Can you Post more specific recommendations over on the RA Thread? I think you have gone farther into the Mod then just about anyone. WELL DONE!
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ny59giants
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RE: Checking the fleet....

Post by ny59giants »

Day dreaming here, but how about switching the FM-1 (30/month)& 2 (128/month) Wildcats over to Corsairs?? Those two models are too slow and pretty much useless for Allied players.
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RevRick
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RE: Checking the fleet....

Post by RevRick »

One problem in Real History - they wouldn't fit on CVE's.
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ny59giants
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RE: Checking the fleet....

Post by ny59giants »

One problem in Real History - they wouldn't fit on CVE's.

I can make a HR that doesn't put them on. I'll keep Corsairs on my CV & CVLs and Hellcats on CVEs.

This is a simulation, so lots of things are not historical.
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VManteuffel
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RE: Checking the fleet....

Post by VManteuffel »

Nice work, and addictive theories [:D]
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