Changing HQ Command Radius during Game
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Changing HQ Command Radius during Game
I was thinking of ways to make the game a little harder for the allies during early 1942 to help simulate leadership confusion and panic. This got me wondering if reducing the Allied HQs Command radius to 0 and then slowly bring it up during 1942 would help do this.
For example, make Pacific Fleet a Command HQ Type 100 instead of a Type 109 at start of game. Assign a set of TOE upgrades to the HQ with an increase in the HQ radius every couple of months to simulate better command and control.
It even works to change the type of HQ. I changed an Army Corps HQ to a Marine Command HQ this way.
Question 1 - Does the radius of the HQ really make that much difference in the game? Is this even worth pursuing?
Question 2 - Does a HQ with a radius of 0 work as a HQ or not. Maybe it is a placeholder that just adds its support to the hex until it upgrades to a radius of 1?
Question 3 - Unintended consequences?
Daryl
For example, make Pacific Fleet a Command HQ Type 100 instead of a Type 109 at start of game. Assign a set of TOE upgrades to the HQ with an increase in the HQ radius every couple of months to simulate better command and control.
It even works to change the type of HQ. I changed an Army Corps HQ to a Marine Command HQ this way.
Question 1 - Does the radius of the HQ really make that much difference in the game? Is this even worth pursuing?
Question 2 - Does a HQ with a radius of 0 work as a HQ or not. Maybe it is a placeholder that just adds its support to the hex until it upgrades to a radius of 1?
Question 3 - Unintended consequences?
Daryl
- Attachments
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- HQs.jpg (294.57 KiB) Viewed 44 times
RE: Changing HQ Command Radius during Game
Can you even change the radius during a game?
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Changing HQ Command Radius during Game
Yes, the above examples changed during a game. It works just like any TOE upgrade.
ORIGINAL: witpqs
Can you even change the radius during a game?
RE: Changing HQ Command Radius during Game
I think data changes are only against AI, won't work in PBEM.
And there can be...let's say...unseen consequences, that can only be found playing the game.
And there can be...let's say...unseen consequences, that can only be found playing the game.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
RE: Changing HQ Command Radius during Game
Would need to test but all other TOE upgrades work.
ORIGINAL: Sardaukar
I think data changes are only against AI, won't work in PBEM.
RE: Changing HQ Command Radius during Game
ORIGINAL: drw61
Would need to test but all other TOE upgrades work.
ORIGINAL: Sardaukar
I think data changes are only against AI, won't work in PBEM.
If it'd work in PBEM...it'd be BAD thing, I think. Even where there will be warning about differing databases.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
RE: Changing HQ Command Radius during Game
I was looking at this from a mod perspective so both players would know about it before starting.
ORIGINAL: Sardaukar
ORIGINAL: drw61
Would need to test but all other TOE upgrades work.
ORIGINAL: Sardaukar
I think data changes are only against AI, won't work in PBEM.
If it'd work in PBEM...it'd be BAD thing, I think. Even where there will be warning about differing databases.
RE: Changing HQ Command Radius during Game
Hi Daryl. Dinking with HQs is pretty neat isn't it.
Q 1 - Sure does. Extends the Sup/AvSup/NavSup range to the HQ radius.
Q 2 - Still works as HQ; can assign units just as normal. As you think, bennies only obtain within the hex, if radius = 0.
Q 3 - May be a few, just have to wait and see, yeah? I would look closely at swapping between types (Land, Nav, Air).
J
Q 1 - Sure does. Extends the Sup/AvSup/NavSup range to the HQ radius.
Q 2 - Still works as HQ; can assign units just as normal. As you think, bennies only obtain within the hex, if radius = 0.
Q 3 - May be a few, just have to wait and see, yeah? I would look closely at swapping between types (Land, Nav, Air).
J
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
RE: Changing HQ Command Radius during Game
That's cool. I thought only devices got changed when TOE changed.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- ny59giants
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RE: Changing HQ Command Radius during Game
I would like to see some of the Allies Air HQs get greater ranges as the war progresses while some of the Japanese should shrink. Playing DBB 30 now and see this as a good thing. With the BFs going from 72 to 96 Aviation Support on 1 Jan '44, then some of the Air HQs should go from range of 1 to 5.
Passed this thread over to John 3rd for RA 6.0. In earlier version of RA, did find some of this, but did not take it the way it was presented here. More good things for mods!![:-]
Passed this thread over to John 3rd for RA 6.0. In earlier version of RA, did find some of this, but did not take it the way it was presented here. More good things for mods!![:-]
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RE: Changing HQ Command Radius during Game
ORIGINAL: drw61
I was looking at this from a mod perspective so both players would know about it before starting.
ORIGINAL: Sardaukar
ORIGINAL: drw61
Would need to test but all other TOE upgrades work.
If it'd work in PBEM...it'd be BAD thing, I think. Even where there will be warning about differing databases.
No problem. Was just bit worried about people changing database during PBEM game.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
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RE: Changing HQ Command Radius during Game
Changing the TO&E - that is the "formation" the units points at - should generally work.
It seems to work very well indeed. I see no reason it won't change a command radius.
It seems to work very well indeed. I see no reason it won't change a command radius.
RE: Changing HQ Command Radius during Game
Here is an example from the editor (the delay upgrade date is very early just for testing)
Daryl
Daryl
- Attachments
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- HQType.jpg (206.11 KiB) Viewed 44 times
RE: Changing HQ Command Radius during Game
This is a thought that might be worth pursuing...
I like increasing the Allied radius while decreasing the Japanese. Interesting idea.
I like increasing the Allied radius while decreasing the Japanese. Interesting idea.
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Changing HQ Command Radius during Game
John, I just saw this, I'm getting blind in my old age.
Thanks for the response I'll keep playing with it.
Daryl
Thanks for the response I'll keep playing with it.
Daryl
ORIGINAL: Symon
Hi Daryl. Dinking with HQs is pretty neat isn't it.
Q 1 - Sure does. Extends the Sup/AvSup/NavSup range to the HQ radius.
Q 2 - Still works as HQ; can assign units just as normal. As you think, bennies only obtain within the hex, if radius = 0.
Q 3 - May be a few, just have to wait and see, yeah? I would look closely at swapping between types (Land, Nav, Air).
J
RE: Changing HQ Command Radius during Game
but, why can bevariable? what happens if japan are wining the war, why japanese needs to reduce hq radius?
RE: Changing HQ Command Radius during Game
It's not actually variable in the sense that I think you mean. It is pre-programmed by the scenario designer as part of TOE upgrades. When a TOE upgrade is done for a given HQ, that TOE upgrade can include a new setting for the command radius.ORIGINAL: razanon
but, why can bevariable? what happens if japan are wining the war, why japanese needs to reduce hq radius?
So this conversation is not about players deciding to make a certain change in the middle of a game. It is about scenario designers deciding (ahead of time, before the game) to make certain changes that will take place in the middle of a game.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home