Enhanced Mod Suite
Moderator: Vic
RE: Enhanced Mod Suite
I can't find anything saying "version four." Where should I look? Please keep in mind that I don't know what a "flash screen" is.
Thanks,
Pat
Thanks,
Pat
RE: Enhanced Mod Suite
Hi Pat,
This screen pops up when you first start your game.
Cheers,
Lancer
This screen pops up when you first start your game.
Cheers,
Lancer
RE: Enhanced Mod Suite
The problem persists: I cannot download the files. I tried with another one (first arab israeli war) and the same issue [:(]. It must be a server error.
Las batallas contra las mujeres son las únicas que se ganan huyendo.
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
RE: Enhanced Mod Suite
Try this link: http://www.advancedtactics.org/upload3/Enhanced_Mod_Docs.atzip
ORIGINAL: Jafele
The problem persists: I cannot download the files. I tried with another one (first arab israeli war) and the same issue [:(]. It must be a server error.
Tac2i (formerly webizen)
RE: Enhanced Mod Suite
Now it works fine [:D] Hope the updated EMS can be available to download somewhere.
Thanks
Thanks
Las batallas contra las mujeres son las únicas que se ganan huyendo.
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
RE: Enhanced Mod Suite
Try this link: http://www.advancedtactics.org/upload3/Enhanced_Modsuite_v215e.atzip.
ORIGINAL: Jafele
Now it works fine [:D] Hope the updated EMS can be available to download somewhere.
Thanks
Tac2i (formerly webizen)
RE: Enhanced Mod Suite
Installed! [:D] However, it looks this version (4.0) cannot be played with the NATO mod.
Las batallas contra las mujeres son las únicas que se ganan huyendo.
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
RE: Enhanced Mod Suite
When I try to install either the June 28 version or the improved version I get the "error in unpacking" message.
- cbardswell
- Posts: 21
- Joined: Wed Oct 24, 2012 5:34 am
- Location: Berkshire, UK
RE: Enhanced Mod Suite
I always seem to get the "error in unpacking" (both the EM and thevNATOcounters) but all the buttons are there. I haven't had time to fire up a game yet (still closing down an existing one. Fingers crossed it'll work
"Never, never, never believe any war will be smooth and easy, or that anyone who embarks on the strange voyage can measure the tides and hurricanes he will encounter." Winston Churchill
RE: Enhanced Mod Suite
Hi,
I'd hold off downloading as I'll be releasing version 5 shortly which should be, all being well, the definitive version for the forseeable future.
People are still running into edge cases with Enhanced Officers 'Command Allowances' so I've tweaked it such that, at game start, it will tally up how many player HQ's are on the map. The players Command Allowance will be adjusted upwards if that number exceeds whatever preset allowance there is for that map size/regime number combination. With this approach the mod should automatically scale to an appropraite allowance rather than me having to hazard a guess at what a suitable level should be.
As Vic provided some extra functionality in the editor in his last update I've been able to implement a new feature for the Enhanced Officers which will also be included in the update.
Hopefully all the download hiccups will have been sorted out by then.
Cheers,
Lancer
I'd hold off downloading as I'll be releasing version 5 shortly which should be, all being well, the definitive version for the forseeable future.
People are still running into edge cases with Enhanced Officers 'Command Allowances' so I've tweaked it such that, at game start, it will tally up how many player HQ's are on the map. The players Command Allowance will be adjusted upwards if that number exceeds whatever preset allowance there is for that map size/regime number combination. With this approach the mod should automatically scale to an appropraite allowance rather than me having to hazard a guess at what a suitable level should be.
As Vic provided some extra functionality in the editor in his last update I've been able to implement a new feature for the Enhanced Officers which will also be included in the update.
Hopefully all the download hiccups will have been sorted out by then.
Cheers,
Lancer
- cbardswell
- Posts: 21
- Joined: Wed Oct 24, 2012 5:34 am
- Location: Berkshire, UK
RE: Enhanced Mod Suite
Fantastic - consider me extremely excited [:D]
Are we allowed to ask how long "shortly is"? [;)]
Are we allowed to ask how long "shortly is"? [;)]
"Never, never, never believe any war will be smooth and easy, or that anyone who embarks on the strange voyage can measure the tides and hurricanes he will encounter." Winston Churchill
RE: Enhanced Mod Suite
Great!! [&o]
Las batallas contra las mujeres son las únicas que se ganan huyendo.
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
NAPOLEÓN BONAPARTE
Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.
LAO TSE
-
- Posts: 1826
- Joined: Mon Jun 15, 2009 11:45 pm
RE: Enhanced Mod Suite
The commerce raider events are really annoying and not fun. But aside from that good show!
Command Dev Team
Technical Lead
Technical Lead
RE: Enhanced Mod Suite
Hi,
It's all done. Just testing and balancing. Not long.
Neither were they in real life. They are a problem only until you build yourself a decent navy. Running convoys all over the map without having to worry about the AI was the reason for the Commerce Raiders. You have to protect what's yours.
There's a reason that the British didn't build a maritime empire on merchant fleets alone.
On the up side they all have historical names (apart from the Arab and Chinese ones - had to make those up). At least you know who is going to kick you in the nuts.
Cheers,
Lancer
Are we allowed to ask how long "shortly is"? [;)]
It's all done. Just testing and balancing. Not long.
The commerce raider events are really annoying and not fun.
Neither were they in real life. They are a problem only until you build yourself a decent navy. Running convoys all over the map without having to worry about the AI was the reason for the Commerce Raiders. You have to protect what's yours.
There's a reason that the British didn't build a maritime empire on merchant fleets alone.
On the up side they all have historical names (apart from the Arab and Chinese ones - had to make those up). At least you know who is going to kick you in the nuts.
Cheers,
Lancer
-
- Posts: 1826
- Joined: Mon Jun 15, 2009 11:45 pm
- cbardswell
- Posts: 21
- Joined: Wed Oct 24, 2012 5:34 am
- Location: Berkshire, UK
RE: Enhanced Mod Suite
@baloogan - I agree that the commerce raiders are a colossal pain in the a&se, but then again so were the Tirpitz, Bismark, Scharnhorst, Gneisnau, etc. The home fleet was essentially held in Scapa for years against the possibility they would break out into the Atlantic.
Also look on the bright side, Lancer hasn't added Hilfskreuzers yet...oh no, what I have done?
Also look on the bright side, Lancer hasn't added Hilfskreuzers yet...oh no, what I have done?
"Never, never, never believe any war will be smooth and easy, or that anyone who embarks on the strange voyage can measure the tides and hurricanes he will encounter." Winston Churchill
- ernieschwitz
- Posts: 4240
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
RE: Enhanced Mod Suite
@baloogan - I am sure you play the game the way you want it, but some players prefer more realism, and a challenge. Then of course there is the fact that Lancer makes the mods the way he likes, and he is not paid or anything to do the job, so you have to in essence accept the work he does, or don´t play with the mod.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4240
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
RE: Enhanced Mod Suite
ORIGINAL: cbardswell
Fantastic - consider me extremely excited [:D]
Are we allowed to ask how long "shortly is"? [;)]
Originally when you wrote this, I was going to add, sure ask away, just don´t expect an answer
It seems that Lancers answer more or less is a reflection of just that
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- cbardswell
- Posts: 21
- Joined: Wed Oct 24, 2012 5:34 am
- Location: Berkshire, UK
RE: Enhanced Mod Suite
Like vic he is (ahem) enigmatic on timelines. We will await the white smoke with excitement...
"Never, never, never believe any war will be smooth and easy, or that anyone who embarks on the strange voyage can measure the tides and hurricanes he will encounter." Winston Churchill
RE: Enhanced Mod Suite
G'day,
Oh, ye of little faith.
Changes - Version 5
Enhanced Officers
Command Allowance now automatically scales so you will always start the game with enough CA to accomodate however many HQ's are already on the map.
New feature: Dissatisfied Officers
Good to go.
Cheers,
Lancer
Oh, ye of little faith.
Changes - Version 5
Enhanced Officers
Command Allowance now automatically scales so you will always start the game with enough CA to accomodate however many HQ's are already on the map.
New feature: Dissatisfied Officers
Good to go.
Cheers,
Lancer