slowdown during artillery strikes

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Blond_Knight
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slowdown during artillery strikes

Post by Blond_Knight »

Im noticing a lot of choppiness during artillery strikes, almost like the frame rate drops. It reminds me of the old days when smoke used to cause a lot of graphical slowdowns when the 3D card couldn't keep up.
Is there any way to tone down or thin out the smoke?
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ericbabe
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RE: slowdown during artillery strikes

Post by ericbabe »

It's possible this is happening on some cards. The smoke is composed of about 1000 billboards that run on the GPU, and on most cards it shouldn't be a problem; I can run about 80,000 billboards on my eight-year-old Nvidia GeForce without any loss of frame rate, and I don't have any problems with the smoke on that card. But it's possible some cards might experience delays with the smoke. I can look into tying the billboards to the scenery density number, so you can adjust this sort of thing.
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Blond_Knight
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RE: slowdown during artillery strikes

Post by Blond_Knight »

Hmmm, let me try it on another box. I think FSAA and anisotropic filtering are on by default too so I may try turning those off and test it. But I think a user adjustment would be a good thing.
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